Chapter 3 Flashcards

1
Q

Closed loop control

A

feedback, when executing a plan, we get feedback on what to do better

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2
Q

Open loop control

A

no feedback, just execute plan with no feedback

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3
Q

Invariant features

A

sequence of actions, relative timing, and relative force

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4
Q

Sequence of actions

A

An american football punt sequence is catch, approach, drop, kick.

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5
Q

Relative timing

A

When you swing to hit a volleyball during a serve must be relative to the timing of your toss

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6
Q

Relative force

A

The force of your foot making contact with a ball during a kick should be relative to the force with which you approached the ball and the movement of your leg

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7
Q

Parameters

A

Muscle selection, overall duration, overall force

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8
Q

muscle selection

A

the GMP is the same for throwing with your left hand as it is for throwing with your right hand

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9
Q

overall duration

A

the GMP is the same for running slowly as it is for running faster

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10
Q

overall force

A

the GMP is the same for batting with more overall force as it is for batting with less overall force

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11
Q

Speed Accuracy Trade-off

A

tendency for accuracy to be compromised when speed is increased or speed to decrease when focusing on accuracy

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12
Q

affordances

A

the action possibilities of the environment and task in relation to the perceiver’s own capabilities

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13
Q

attractor

A

a preferred state of stability toward which a system spontaneously shifts

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14
Q

constraints

A

boundaries that limit a person’s movement capabilities

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15
Q

Dynamic systems approach

A

a perspective that addresses the interplay of the environment, task, and individual on skilled movement.

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16
Q

Ecological approach

A

a motor development or learning perspective that rejects the hierarchical view of the brain as the ultimate controller of movement

17
Q

environmental constraints

A

constraints that are external to the mover

18
Q

functional constraints

A

individual constraints imposed by the psychological variables such as motivation, arousal, and intellect

19
Q

GMP (generalized motor program)

A

a representation of a pattern of movements that is modifiable to produce a movement outcome; enables the production of skilled movement in the information-process theory

20
Q

individual constraint

A

boundaries imposed by the organism itself

21
Q

structural constraint

A

individual constraints imposed by physical characteristics such as gender, height, weight, and body makeup

22
Q

phase shift

A

the change in a state that causes a shift or reorganization to a new attractor state

23
Q

physical constraints

A

external conditions that can aid or hinder movement patterns (weather)

24
Q

sociocultural constraints

A

constraints by social and cultural norms or pressure