Chapter 2 Flashcards

1
Q

Reaction Time (RT)

A

presentation of a stimulus -> initiation of a motor response. Indicates speed at which one makes a decision

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2
Q

Simple (RT)

A

one choice like lifting a finger grom a keyboard when light comes one. (Stop sign)

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3
Q

Choice (RT)

A

choices like hitting one of the 3 keys when one of the 3 lights come one. (Stop light)

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4
Q

Discrimination (RT)

A

trying to predict or do one action among other distraction such as lifting a finger when a red light comes on. If blue or green, then make no response.

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5
Q

Hick’s Law

A

Predicts the RT goes up as the number of choice alternatives go up as well

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6
Q

Anticipation (guessing)

A

Event anticipation: if your options decrease, so will your RT. You could potentially have a false start/getting tricked

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7
Q

Stimulus-Response Compatibility

A

Degree of compatibility between stimulus and response. RT will be faster as the S-R becomes more compatible

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8
Q

Psychological Refractory Period (PRP)

A

Delay period, put planned action “on hold”. RT increases for the second action

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9
Q

Movement Time

A

Imitation of the movement -> movement completion

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10
Q

Response Time

A

Reaction time plus movement time

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11
Q

Attention

A

Characteristics associated with consciousness, awareness, and cognitive effort

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12
Q

Single Channel Filter Theories

A

Serial order, can only process one task at a time

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13
Q

Central Resource Theory

A

Everything you need to pay attention to has to fit into that bubble, reservoir of resources for attention

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14
Q

Multiple Resource Theories

A

Several attention mechanisms, each with limited capacity. If tasks require a common mechanism, the it might be difficult to perform at the same time

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15
Q

Autimatically

A

Critical to understanding importance of autimaticity. Things you do not have to consciously think about

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16
Q

Internal broad

A

“big picture”, own body and thoughts

17
Q

Internal narrow

A

specific physiological/cognitive processes

18
Q

External broad

A

environment as a whole

19
Q

External narrow

A

specific features within environment or specific movement goal/outcome

20
Q

Example of Internal broad

A

rehearsing game strategy if free throw is missed

21
Q

Example of Internal narrow

A

visualizing proper execution of the free throw

22
Q

Example of External broad

A

scanning crowd, opponents, and teammates while standing at the line

23
Q

Example of External narrow

A

fixating on the rim of the basket prior to executing the free throw

24
Q

Arousal

A

general physiological and psychological activation, not anxiety

25
Q

Short term memory

A

unrehearsed information is lost. Phonological loop, visuospatial sketchpad, central executive

26
Q

Long term memory

A

Some information may be lost over time. Procedural memory, semantic memory, episodic memory

27
Q

Working memory

A

receives information from the long-term memory