Chapter 2 Part 1. Flashcards
What is object permanence?
Child’s understanding that an object still exists even when it can no longer be seen directly.
Develops: 8 - 12 months.
Sensorimotor Stage?
Birth - 2 years.
Emphasis on motor activity and physical interaction for gaining knowledge
Preoperational Stage?
2 Years - Around 7 Years
Rapid cognitive development.
- language
- memory
- pretend of symbolic play.
- understand past and future
Concrete Operational Stage?
7 Years - 11 Years
-Understand and use symbols
Understands concrete stuff such as
- Math
- Backwards thinking.
Formal Operational Stage?
12 Years - Adulthood
- Understand abstract things.
- Prediction, having own ideas etc.
What is the Cognitive Theory?
Children are “little scientists”.
They gain “knowledge” and “thinking” by acting on the world.
Assimilation?
“Hearing something new and translating it into information that makes sense”
Accommodation?
Changing ones current theory in order to cope with new info.
Equilibration?
Balancing assimilation and accommodation while still allowing for development
Associationist Perspective?
Perspective suggesting that people have only general-purpose learning mechanisms, allowing them to associate one stimulus with another.
Newborn mind is a blank slate.
Classical Conditioning?
Learning process which a neutral stimulus comes to be associated with a naturally motivating stimulus.
I.E: making the sound of a bell mean food time for a dog.
Unconditioned Stimulus?
Unconditioned Response?
Stimulus that makes a response before any training takes place.
Response that follows the presentation of the unconditioned stimulus
Conditioned Stimulus?
Conditioned Response?
Stimulus with which the unconditioned stimulus has been associated (i like to think of them as “Fused”) with.
Response to the conditioned stimulus once training has taken place.
Operant conditioning?
Type of learning where a specific behavior becomes more or less likely due to punishments or rewards.
Reinforcer
-Operant conditioning
Any consequence that makes a behavior more likely to occur.
i.e: rewards