Chapter 2 Flashcards
Theory
a set of interrelated propositions that explains an observed regulartiy
Power
the ability to make someone continue a course of action, change what he or she is doing, or refrain from acting
Self-Help
the principle that in anarchy actors must rely on themselves
Relative Gains
a measure of how much one side in an agreement benefits in comparison with the other’s side
Zero-Sum Game
a situation in which what one side wins, the other side loses
Collective Security
a security regime based on the principle that an act of aggression by an state will be met by a collective response from the rest
Transnational Relations
interactions across state boundaries that involve at least one actor that is not the agent of a government or intergovernmental organization
Complex Interdependence
a model of world politics based on the assumptions that states are not the important actors, security is not the dominant national goal, and military force is not the only significant instrument of foreign policy.
international regime
a set of principles, norms, and rules governing behavior within specified issue area.
Absolute Gains
conditions in which all participants in exchanges become better off
Moral Hazard
a situation in which international institutions create incentives for states to behave recklessly
Low Politics
the category of global issues related to the economic, social, and environmental aspects of relations between governments and people
High Politics
the category of global issues related to military and security aspects of relations between governments and people
Consequentialism
an approach to evaluating moral choices on the basis of the results of the action taken
Norms
generalized standards of behavior that embody collective expectations about appropriate conduct