Chapter 15 Flashcards

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1
Q

learning

A

the change of behavior as a function

of experience

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2
Q

behaviorism

A

The theoretical view of personality that focuses on overt behavior and the ways in which it can be affected by rewards and punishments in the environment. A modern variant is the social learning approach,
which adds a concern with how behavior is affected by observation, self-evaluation, and social interaction

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3
Q

functional analysis

A

in behaviorism, a description

of how a behavior is a function of the environment of the person or animal that performs it

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4
Q

empiricism

A

the idea that all knowledge comes from experience is called empiricism. Experience,
in this analysis, is not something that

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5
Q

associationism

A

the claim that any two things, including ideas, become mentally associated as one if they are repeatedly experienced close together in time.

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6
Q

hedonism

A

claims that people (and organisms in general) learn for two reasons: to seek pleasure and avoid pain

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7
Q

utilitarianism

A

claims that the best society is one that creates the most happiness for the largest number of people

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8
Q

habituation

A

the decrease in response to a stimulus on repeated applications; this is the simplest
kind of learning

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9
Q

classical conditioning

A

the kind of learning in which an unconditioned response (such as salivating), that is naturally elicited by one stimulus (such as food), becomes elicited also by a new, conditioned stimulus (such as a bell)

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10
Q

learned helplessness

A

a belief that nothing one does matters, derived from an experience of random or unpredictable reward and punishment,
and theorized to be a basis of depression

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11
Q

respondent conditioning

A

the conditioned response is essentially passive with no impact of its own

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12
Q

operant conditioning

A

Skinner’s term for the process of learning in which an organism’s behavior is shaped by the effect of the behavior on the environment

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13
Q

reinforcement

A

In operant conditioning, a reward that, when applied following a behavior, increases
the frequency of that behavior

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14
Q

punishment

A

aversive consequence that follows

an act in order to stop it and prevent its repetition

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15
Q

habit hierarchy

A

in Dollard and Miller’s social learning

theory, all of the behaviors an individual might do, ranked in order from most to least probable

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16
Q

drive

A

state of psychological tension that feels good when the tension is reduced, pleasure comes from satisfying the need that produced the drive

17
Q

primary drives

A

those for food, water, physical comfort, avoidance of physical pain, sexual gratification

18
Q

secondary drives

A

include positive drives for love, prestige, money, and power, as well as negative drives such as the avoidance of fear and of humiliation

19
Q

frustration-aggression hypothesis

A

In Dollard and Miller’s social learning theory, the hypothesis that frustration automatically creates an impulse toward aggression

20
Q

approach-avoidance conflict

A

In Dollard and Miller’s social learning theory, the confl ict induced by a stimulus that is at once attractive and aversive

21
Q

expectancy value theory

A

Rotter’s theory of how the value and perceived attainability of a goal combine to affect the probability of a goal-seeking
behavior.

22
Q

expectancy

A

is an individual’s belief, or subjective probability, about how likely it seems that the behavior will attain its goal

23
Q

efficacy expectations

A

in Bandura’s social learning theory, one’s belief that one can perform a given goal-directed behavior

24
Q

self-efficacy

A

one’s beliefs about the degree to which one will be able to accomplish a goal if one tries

25
Q

self-concept

A

a person’s knowledge and opinions about herself

26
Q

observational learning

A

learning a behavior by watching someone else do it

27
Q

reciprocal determinism

A

Bandura’s term for the way people affect their environments even while their environments affect them