chapter 12 Flashcards

1
Q

Problem

A

obstacle between present state and goal state

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Gestalt Approach

A

Centeral idea: sucess in solving a problem is influenced by how it is represented in a persons mind
1) How people represent problems in their mind
2) How solving a problem involves reorganization or restructuring

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Restructuring

A

changing problems representation (e.g Crossword)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Insight

A

sudden realization of a problems solution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Metcalfe +Wiebe

A

Experiment designed to distinguish between insight and non insight problems
Found that participants who work on non insight problems can tell when they are getting close to a solution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Candle Problem

A

-presented participants with materials with the task of mounting the candle on the wall (candle, match box, tacks)
-particpants found this task difficult because of functional fixedness,

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Functional Fixedness

A

-effect that occurs when people have specific ideas of an objects function

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Information Processing Approach

A

studying mind based on insights of a digital computer “Search” between posing of a problem and its solution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Newell and Simon:

A

Tower of Hanoi

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Inital State

A

conditions in beginning of the problem

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Goal state

A

solution of the problem

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Operators

A

Moves that can be made toward problems and solution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Intermediate State

A

condition between initial state and goal (while you are making moves/operators)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Problem Space

A

all possible states

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Means end analysis

A

problem solving that seeks to reduce the difference between inital and goal states

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Analogical Problem solving

A

the use of analogies as an aid to solving problem

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Target problem and Source problem

A

what one is trying to solve and problem that shares similarties in a way to solve target problem (in regard to analogical problem solving)

18
Q

Dunkers Radiation Problem

A
  • Involve finding a way to destroy a tumor with radiation ray without damaging any other organs
    After showing an analogous story (fortress) more participants were able to understand the radiations solution
19
Q

Steps to Analogical Problem Solving

A

1) Noting relationship- between source problem and target
2) Mapping- map corresponding elements
3) Apply- generate parallel solution to the problem

20
Q

Contingency Strategy

A

negotiating strategy in which a person gets what he or she wants if something else happens

21
Q

Experts; Chase and Simon (1973)

A
  • Chass master is better at remembering and reproducing actual game positions
    No better at remembering random game positions shown before asked to reposition
22
Q

Experts: Chi et al (1981)

A
  • presented 24 physics problems to a group of experts (physics professors) and novices (students with one semester of physics) and asked them to sort the problems into groups based on their similarities
  • Shown that novices used surface features
  • And experts used structural features
23
Q

Expert Issue

A

Not good when flexible thinking is needed

24
Q

Divergent Thinking

A

thinking that is open ended, involving a large number of possible solutions

25
Practical creativity
ability to apply creative thinking skills to real world problems to discover solutions
26
Generation (problem solving)
too much knowledgecan inhibit problem solving
27
Nine dot problem:
requires insight to restructure or break out of fixedness because most people see the problem as a square that cannot be drawn outside of
28
Chi and Synder (nine dot)
Used TMS to disrupt anteriortemporal lobe activity. Placed cathodal electrode over ATL activity and anodal electrode over right ATL
29
What happend to participants in Chi and Synders W( TMS)
When they did this 40% of participants were able to solve the nine-dot problem. Which match percent who told they can draw outside the box
30
Insight solutions and non insight solutions in the brain;
Insight solutions: followed activity increase in the frontal lobe Non insight solutions: followed activity increase in the occipital lobe
31
Default Mode Network "mind wander"
-day dreaming, helps plan for the future
32
Incubation: DMN
problem can be solved after taking time off from it and it may help generate ideas
33
Alternate uses task
participants did better at a task after 12 minute incubation period that involved an easy task that had them in DMN or mind wandering rather than hard task that took a lot of their attention, proving DMN helps generate ideas.
34
Executive Control Network
directing or regulating attention as a person is carrying out a task
35
Executive Control Network and Creativity
- May direct attention from unoriginal responses, so better ones can be explored
36
Volitional Daydreaming
the act of consciously choosing to disengage from external tasks in order to pursue an internal stream of thought that might have a positive outcome
37
Open monitoring meditation
Involves paying attention to whatever comes to mind and follow this thought until something else comes along
38
Draw out The problem space of states of information processing approach
drawww
39
Mental Set
preconceived notion about how to approach a problem based on a persons experience or what has worked in the past
40
Basadur Problem Solving Stages (4 Stages.. 2 parts)
- Problem Generation (problem finding, fact finding) - Problem Formulation (problem definition, idea finding) - Problem solving (evaluation, planning) - Solution implementation (selling idea, taking action)
41
Creative cognition
train people to think creatively