Chapter 11 Flashcards

1
Q

What are play & art?

A

What are play & art?

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2
Q

What did Marshall Sahlins make a distinction between?

A

Marshall Sahlins made a distinction between work and leisure time

With the exception of when it intersects with religion, and ritual, playfulness, and creativity were often overlooked in early anthropology

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3
Q

What is play?

A

An activity outside of the ordinary that is free, open, imaginative, pleasurable, and alludes to the non-play world by creatively transforming the objects, roles, actions, and relations of the non-play world.

Possibly predates culture as animals also play

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4
Q

What does John Huizing say about play?

A

Play is a free activity that exists outside of ordinary activities of life that is:
- Framed as outside of the norms and expectations of the ordinary
- Free, and therefore, not bound by rules or scripts
- an end in and of itself in that there is no other purpose to play but play
- open because it is creative, imaginative, and innovative
- Pleasurable and voluntary

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5
Q

What is metacommunication?

A

communicating about the process of communication

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6
Q

Why is meta-communication important?

A

Play and non-play must be signalled clearly so that one is not mistaken for the other. This is done through meta-communication

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7
Q

What did Gregory Bateson comment?

A

Anthropologist Gregory Bateson comments on the importance of play among all animals, including humans, as a reflection of our ability to be reflexive, open, and joyful.

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8
Q

What are the two types of meta-communication?

A

Reflexivity and framing

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9
Q

What is reflexivity?

A

critically thinking about the way one thinks and reflecting on one’s own experience

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10
Q

What is framing?

A

a cognitive boundary that marks certain behaviours as “play” or as “ordinary life”

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11
Q

Why is play important?

A
  • Imitation of adult activities
  • “Edutainment”: dual tasks of education and entertainment
  • Commentary on the “real world” and undermining social norms
  • Social critique
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12
Q

What do different forms of play show us?

A

Different forms of play show us that people do not always submit to the generally accepted rules of reality that govern everyday life.

  • Joking behavior can both reinforce existing social bonds and ease tensions among strangers
  • Dangerous activity allows individuals the opportunity to view reality outside of the ordinary
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13
Q

What is a game?

A

A type of play that is less free because games are subject to rules and have an end goal or objective—often to win.

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14
Q

How are digital games connected to anthropology?

A

Digital overlaps with many other areas of anthropology, including virtual anthropology and anthropology of the media.

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15
Q

What is digital anthropology?

A

A broad category that includes “everything that has been developed by, or can be reduced to, the binary—that is bits consisting of 0s and 1s” (Miller and Horst 2020: 5).

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16
Q

What questions do anthropologists studying digital play and games ask?

A
  • What constitutes real, actual, or virtual?
  • What is the distinction between the ordinary and extraordinary?
  • Are these experiences solitary or communal?
17
Q

What is a magic circle?

A

A social space of gameplay that is set apart from ordinary life and is bound by rules of a particular game

18
Q

What does sport show us?

A

Sport in the nation-state fosters national pride, cohesiveness, and a sense of identity separate to outside perceptions (e.g., hockey in Canada)

19
Q

How does Christian Bromberger describe sport?

A

Christian Bromberger describes sport as a metaphor for the daily struggles of life

20
Q

What is art?

A

A representation that relates to an object, an experience, or some other component of the world and that evokes a felt response.

21
Q

What is an example of art?

A

A Clovis point is an artifact associated with the Clovis culture, which existed approximately 13,000 years ago in what is now the southwestern United States.

22
Q

In general, art is art when it has a recognizable:

A
  • Form (such as painting or dance)
  • Aesthetic (e.g., evokes response or appreciation)
  • Process in which the art is made
23
Q

What is tranformation-representation?

A

Process by which experience is transformed aesthetically in a different medium (e.g., a drawing)

24
Q

What is an example of tranformation-representation?

A

Bhima, one of the great mythic heroes of Javanese wajang (shadow puppet theatre) is represented in this leather puppet.

25
Q

Who defines what counts as art?

A

In the west, there is often a distinction between art, and craft, popular culture, and “ethnic” or “folkloric” art—the latter is even referred to in racist terms, such as “primitive art.”

26
Q

What is individual and collective work?

A

In the west, the works of individual artist are assessed as unique and singular, where collective art is often regulated to the category of folk or craft.

27
Q

How is art categorized?

A

Intersections of race, class, and gender often impact what modes of art are categorized as folk, popular, or ethnic.

E.g Mariachi in Mexico

28
Q

How does Errington distinguish art?

A
  • “Art by intention”: objects made to be art (masks for rituals)
  • “Art by appropriation”: objects that become art at certain moments and designated as “art” by outside “others” (museums, art collectors, global markets)
  • Such appropriation strips an object of its cultural significance
29
Q

Susan Vogel (1997) identifies four forms of Baule sculpture:

A
  • Art that is watched (performances featuring carved masks)
  • Art that is seen without looking (sacred sculpture)
  • Art that is glimpsed (private sculptures of personal figures for hunting and sculptures for spirit spouses)
  • Art that is visible to all (everyday objects that the Baule see as beautiful trifles)
30
Q

What is mass media a site of?

A
  • Mass media a site of cultural productions
  • The intended message embedded in media is not always what is received
31
Q

What is an example of mass media being a site of cultural productions?

A

The TV serial Hilmiyya Nights intended to promote national unity, but anthropologist Lila Abu-Lughod discovered that many Egyptians were not interested in this message.

32
Q

Michelle Bigenho’s three forms of authenticity:

A
  • Experiential authenticity
  • Cultural-historical authenticity
  • Unique authenticity
33
Q

What is experiential authenticity?

A

exists in the sensory experience connected with a piece of work

34
Q

What cultural-historical authenticity?

A

stems from the way in which a piece of art is represented in relation to the historical or mythical history of the art form

35
Q

What is unique authenticity?

A

tied to the individual artists new, innovative, and personal production of a work of art