Chapter 11 Flashcards

1
Q

automatic reinforcement

A
  • Reinforcement that does not require intervention from someone else. Your own behavior produces reinforcement.
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2
Q

conditioned reinforcer

A
  • previous experience with a stimulus that when given after a behavior, increase the likelihood of the behavior happening again.
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3
Q

generalized conditioned reinforcer

A
  • a stimulus that is reinforcing because it is associated with other stimuli
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4
Q

positive reinforcement

A
  • when the consequence’s effect on the environment delivered after a behavior, increases the behavior case of happening again in the future
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5
Q

positive reinforcer

A
  • a stimulus that strengthens a desired behavior likelihood of occurring again in the future
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6
Q

Premack principle

A
  • ask asking the individual to engage in a low probability behavior before they can have a high probability behavior or reinforcer.
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7
Q

reinforcer assessment

A
  • test designed to show how effective/powerful a stimulus is at increasing behaviors that it follows.
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8
Q

response-deprivation hypothesis

A
  • delaying/denial a stimulus can make that stimulus more reinforcing
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9
Q

Rule-governed behavior

A
  • When you do not engage in a certain behavior not because you have come into contact with the contingencies before, but because of a rule you have been told about what could happen if you do engage in that behavior.
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10
Q

Socially mediated contingencies

A
  • consequence that is delivered by another human or which requires another human in order for the individual’s behavior to contact a relevant reinforcer.
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11
Q

Stimulus preference assessment

A
  • identify stimuli as potential reinforcers
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12
Q

Unconditioned reinforcer

A
  • stimulus change that, when delivered as a consequence to a behavior, increases the probability of that behavior in the future without the individual having had any experience with that consequence in the past.
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