Chapter 10: E-commerce: Digital Markets, Digital Goods Flashcards

features, business & revenue models, B2B transactions, M-commerce (applications)

1
Q

Define e-commerce

A

Digitally enabled transactions between and among organizations & individuals

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2
Q

Unique tech features of e-commerce

A
  • ubiquity (marketspace)
  • global reach
  • universal tech standards
  • richness, interactivity
  • information density
  • capabilities for personalization & customization
  • social tech
    –> e-commerce is becoming increasingly social, mobile & local
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3
Q

What are the main characteristics of digital markets?

A
  • more transparent than traditional markets
  • reduced information asymmetry
  • lower search, transaction & menu cost
  • dynamic price changes based on market conditions
  • they foster market segmentation
  • stronger network effects
  • delivering digital goods (music, video, software etc.) –> high production cost, but low marginal, copying, delivery & inventory cost
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4
Q

E-commerce business models

A
  • e-tailers (online retail stores)
  • transaction brokers
  • market creators
  • content providers
  • community providers
  • service providers
  • portals (websites with initial point of entry to web)
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5
Q

E-commerce revenue models

A

advertising, sales, subscription, free/ freemium, transaction fee, affiliates

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6
Q

What are the major types of e-commerce?

A
  • B2C (BarnesandNoble.com)
  • B2B (ChemConnect)
  • C2C (eBay)
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7
Q

How does e-commerce influence marketing?

A
  • long-tail marketing: new ways of identifying & communicating with millions of potential customers at lower costs through the Internet
  • native advertising: placing ads in organic environment, such as social media feed or editorial content
  • wisdom of crowds
  • crowdsourcing: leveraging external resources (e.g. for innovation) –> combined with wisdom of clouds most effective, as the firm learns from its customers
  • behavioural targeting techniques (consent problem)
  • social commerce: using social media to improve targeting of products/ services
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8
Q

How does e-commerce influence B2B transactions?

A
  • B2B e-commerce generates efficiencies by enabling companies to locate suppliers, solicit bids, place orders & track shipments in transit electronically by means of electronic data interchange (EDI) (computer-to-computer exchange of standard transactions)
  • net marketplaces (e-hubs) provide a single, digital marketplace for many buyers & sellers (spot purchasing or direct goods for single industry)
  • private industrial networks link a firm with its suppliers & other strategic business partners (effective supply chains)
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9
Q

What is m-commerce?

A

Mobile commerce is especially well suited for location-based applications & personalized location-based marketing (55% of online retailers have m-commerce websites)

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10
Q

What are the main areas of growth in m-commerce?

A
  • mass market retailing (Amazon, eBay, …)
  • sales of digital content (music, TV, …)
  • in-app sales to mobile devices, which are being used for bill payments, banking etc. that require tech for NFC, QR codes or P2P payment
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11
Q

What does m-commerce imply for marketing?

A

Geoadvertising, geosocial (e.g. where people are), geoinformation (e.g. price of house next door) services through GPS

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12
Q

What four things does e-commerce presence require?

A

websites, email, social media, offline media (timeline is important)

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13
Q

Management challenges of developing e-commerce presence

A
  • developing clear understanding of business objectives
  • knowing the right tech for those objectives
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