Chapter 10: E-commerce: Digital Markets, Digital Goods Flashcards
features, business & revenue models, B2B transactions, M-commerce (applications)
Define e-commerce
Digitally enabled transactions between and among organizations & individuals
Unique tech features of e-commerce
- ubiquity (marketspace)
- global reach
- universal tech standards
- richness, interactivity
- information density
- capabilities for personalization & customization
- social tech
–> e-commerce is becoming increasingly social, mobile & local
What are the main characteristics of digital markets?
- more transparent than traditional markets
- reduced information asymmetry
- lower search, transaction & menu cost
- dynamic price changes based on market conditions
- they foster market segmentation
- stronger network effects
- delivering digital goods (music, video, software etc.) –> high production cost, but low marginal, copying, delivery & inventory cost
E-commerce business models
- e-tailers (online retail stores)
- transaction brokers
- market creators
- content providers
- community providers
- service providers
- portals (websites with initial point of entry to web)
E-commerce revenue models
advertising, sales, subscription, free/ freemium, transaction fee, affiliates
What are the major types of e-commerce?
- B2C (BarnesandNoble.com)
- B2B (ChemConnect)
- C2C (eBay)
How does e-commerce influence marketing?
- long-tail marketing: new ways of identifying & communicating with millions of potential customers at lower costs through the Internet
- native advertising: placing ads in organic environment, such as social media feed or editorial content
- wisdom of crowds
- crowdsourcing: leveraging external resources (e.g. for innovation) –> combined with wisdom of clouds most effective, as the firm learns from its customers
- behavioural targeting techniques (consent problem)
- social commerce: using social media to improve targeting of products/ services
How does e-commerce influence B2B transactions?
- B2B e-commerce generates efficiencies by enabling companies to locate suppliers, solicit bids, place orders & track shipments in transit electronically by means of electronic data interchange (EDI) (computer-to-computer exchange of standard transactions)
- net marketplaces (e-hubs) provide a single, digital marketplace for many buyers & sellers (spot purchasing or direct goods for single industry)
- private industrial networks link a firm with its suppliers & other strategic business partners (effective supply chains)
What is m-commerce?
Mobile commerce is especially well suited for location-based applications & personalized location-based marketing (55% of online retailers have m-commerce websites)
What are the main areas of growth in m-commerce?
- mass market retailing (Amazon, eBay, …)
- sales of digital content (music, TV, …)
- in-app sales to mobile devices, which are being used for bill payments, banking etc. that require tech for NFC, QR codes or P2P payment
What does m-commerce imply for marketing?
Geoadvertising, geosocial (e.g. where people are), geoinformation (e.g. price of house next door) services through GPS
What four things does e-commerce presence require?
websites, email, social media, offline media (timeline is important)
Management challenges of developing e-commerce presence
- developing clear understanding of business objectives
- knowing the right tech for those objectives