Chapter 10 - Development Processes Flashcards

0
Q

Business Analyst

A

Well versed in Porter’s models, in the organization’s strategies, and who focuses, primarily, on ensuring that business processes and information systems meet the organization’s competitive strategies.

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1
Q

Application

A

A combination of hardware, software, and data components that accomplishes a set of requirements.

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2
Q

Systems Analyst

A

IS professionals who understand both business and information technology. Focus primarily on IS development, but are involved with business analysts on the management of business processes as well.

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3
Q

Business Process

A

A network of activities, repositories, roles, resources, and flows that interact to accomplish a business function.

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4
Q

Roles

A

Collections of activities.

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5
Q

Resources

A

People or computer applications that are assigned to roles.

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6
Q

Flows

A

Are either a control flow that directs the order of activities or a data flow that shows the movement of data among activities and repositories.

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7
Q

Business Process Management (BPM)

A

A cyclical process for systematically creating, assessing, and altering business processes.

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8
Q

As-is Model

A

A model of the existing business process.

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9
Q

COBIT (Control Objectives for Information and related Technology)

A

Created by the Information Systems Audit and Control Association. A set of standards that are often used in the assessment stage of the BPM cycle.

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10
Q

Business Process Modeling Notation (BPMN)

A

Created by the Object Management Group. A standard set of terms and graphical notations for documenting business processes.

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11
Q

Swim-lane Layout

A

Each role in the business process is given its own swim lane. Simplifies process diagrams and draws attention to interactions among components.

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12
Q

Systems Development Life Cycle (SDLC)

A

The traditional process used to develop information systems and applications. U.S. DOD required it for government contractors.

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13
Q

Five-phase process of SDLC

A
  1. Define System
  2. Determine Requirements
  3. Design System Components
  4. Implement System
  5. Maintain System
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14
Q

System Definition Phase

A
  • Define system goals and scope
  • Assess feasibility
  • Form project team and plan project
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15
Q

Four Types of Feasibility

A
  • Cost feasibility
  • Schedule feasibility
  • Technical feasibility
  • Organizational feasibility
16
Q

Test Plan

A

Formal description of the system’s response to use and misuse scenarios.

17
Q

Fours Types of System Conversion

A
  • Pilot installation
  • Phased installation
  • Parallel installation
  • Plunge installation
18
Q

Pilot Installation

A

Implements the entire system on a limited portion of the business.

19
Q

Phased Installation

A

New system is installed in phases. One a piece is tested another is installed until the entire system is functioning.

20
Q

Parallel Installation

A

The new system runs parallel with the old system until the new system is tested and fully functional.

21
Q

Plunge Installation

A

Sometimes called Direct Installation. Shuts off old system and starts the new one. Should be avoided.

22
Q

Maintenance

A

Fix the system so that it works correctly or to adapt it to changes in requirements.

23
Q

Work Breakdown Structure (WBS)

A

A hierarchy of the tasks required to complete a project.

24
Q

Gantt Chart

A

Shows tasks, dates, and dependencies.

25
Q

Critical Path

A

The sequence of activities that determine the earliest date by which the project can be completed.

26
Q

Critical Path Analysis

A

The process by which project managers compress the schedule by moving resources, typically people, from noncritical path tasks onto critical path tasks.

27
Q

Trade-off

A

A balancing if three critical factors: requirements, cost, and time.

28
Q

Diseconomies of Scale

A

The situation that occurs when adding more resources creates inefficiencies.

29
Q

Brook’s Law

A

Adding more people to a late project makes it later. Team members are taken off productive tasks to train new team members.

30
Q

Principles of Agile Development

A
  • Expect, even welcome, changes in requirements
  • Frequently deliver working version of the product
  • Work closely with customer, for the duration
  • Design as you go
  • Test as you go
  • Team knows best how it’s going / how to change
  • Can be used for business processes, information systems, and applications development