chapter 10 Flashcards

1
Q

transfer learning

A

the ability of a program to transfer what it has learned about one task to help it perform a different, related task.

Unlike humans, none of these programs can “transfer” anything it has learned about one game to help it learn a different game.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

DeepMind’s most important claim about its results, especially on AlphaGo, is that the work has delivered on that promise (learned from the data, by pure reinforcement learning)

caveats:

A

A few aspects of human guidance that were critical to its success include;

  1. the specific architecture of its convolutional neural network
  2. the use of Monte Carlo tree search
  3. the setting of the many hyperparameters that both of these entail.

o none of these crucial aspects of AlphaGo were learned from the data, by pure reinforcement learning. Rather, [they were] built in innately … by DeepMind’s programmers.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

How can we assess how challenging a domain is for AI?

A

to see how well very simple algorithms perform on it.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

how can you see that systems aren’t learning like humans

A
  1. they dont understand
    > e.g., inability to generalize
  2. vulnerable to adversarial examples
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

From games to the real world: obstacles

A
  1. The need for transfer learning
  2. games are clearly delineated
    > have clear rules, straightforward reward functions
  3. The more realistic the simulation (to train), the slower it is to run on a computer
  4. unpredictability of the real world
How well did you know this?
1
Not at all
2
3
4
5
Perfectly