Chapter 1: Kinematics and Dynamics Flashcards

1
Q

metric system

A

MKS

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2
Q

lenght

A

meter (m)

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3
Q

mass

A

kg

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4
Q

time

A

second (s)

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5
Q

current

A

ampere (A)

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6
Q

amount of substance

A

mole (mol)

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7
Q

newton

A

N or kg.m/s^2

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8
Q

angstroms

A

1A = 10^-10m

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9
Q

breaking each vector into perpendicular componentes

A

x- and y- componenmts

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9
Q

nanometer

A

1nm = 10^-9 m

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10
Q

vector addition

A

tip-to-tail

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10
Q

electron-volts

A

1 eV = 1.6 x 10^-19 J

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11
Q

x-component

A

X=V cosθ

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12
Q

y-component

A

Y =V sinθ

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13
Q

Pythagorean theorem

A

a^2 + b^2 = c^2

or c= square root of a2+b2

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14
Q

vector subtraction

A

A - B = A + (-B)

pointing the other direction

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15
Q

multipling vectors by scalars

A

B = nA

to determine the direction of B, if n is a positive number then B is pointing at the same direction of A but if n is negative number, then B is pointing in the opposite direction of A

15
Q

displacement (x or d)

A

vector quantity, does not account for pathway

16
Q

multiplying vectors by other vectors

A

to generate a scalar quantity, we use the dot ptoduct:

A . B = A B cosθ

to generate a vector qauntity, we use the cross product:

A x B = A B sinθ

is it notcommutative (A x B ≠ B x A)

17
Q

distance (d)

A

considers pathway and is a scalar quantity

18
Q

up and down signs

A

up is positive and down is negative

18
Q

universal gravitational force

A

Fg = G m1 m2 / r^2

G = 6.67 x 10^-11 N . m^2 / kg ^2

19
Q

earth’s surface gravity

A

10 m/s^2

always have a direction

20
Q

sin 90 =

A

1

21
Q

sin 0 =

A

0

22
Q

average velocity

A

v = Δx / Δt

23
Q

kinetic friction

A

fk = μk N

24
Q

static friction

A

0 < fs < μs N

25
Q

newton’s first law

A

Fnet = m a = 0

object will remian at rest or move with a constant velocity if there is no net force on the object

25
Q

average acceleration

A

a = Δv / Δt

26
Q

newton’s second law

A

Fnet = m a

any acceleration is the result of the sum of the forces acting on the objet and its mass

27
Q

newton’s third law

A

Fab = -Fba

any two objects interacting with one another experience equal and opposite forces as a result of their interaction

28
Q

kinematic (no displacement)

A

v = v {0}+ at

v {0} = initial velocity

29
Q

kinematic ( no final velocity)

A

x = v {0} t + at^2 / 2

29
Q

kinematic (no time)

A

v^2 = v {0}^2 + 2ax

30
Q

kinematic (no acceleration)

A

x = vt

31
Q

components of gravity on an inclined plane

A

Fgx = mg sinθ
Fgy = mg cosθ

32
Q

torque

A

t = r x F = rF sinθ

33
Q

centripetal force

A

Fc = mv^2 / r

34
Q

linear motion

A

free fall

35
Q

rotational equilibrium

A

absence of any net torque