Chapter 1 Flashcards

1
Q

s defined as the exchange of goods and
services between two or more entities physically.

A

Commerce

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2
Q

Refers to business transactions or information exchange, as
well as buying and selling products from person to person

A

Traditional Commerce

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3
Q

Traditional street-side business that offers goods and services to its
customers face-to-face in an office or store that the business owns
or rents. The local grocery store and the corner bank are examples of
brick-and-mortar companies.

A

Brick and Mortar

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4
Q

companies and individuals that buy and sell goods and services over the
internet using technology such as Electronic Data Interchange (EDI) and
Electronic Funds Transfer (EFT).

A

E-Commerce

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5
Q

includes buying and selling goods and
services online.

A

Digital Commerce

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6
Q

is the act or process of selling products via an internet or
mobile app, auction site, online classified advertisement, online shop,
social networking, social media or web shop.

A

Online Selling

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7
Q

is the structured
transmission of data between organizations by electronic
means. It is used to transfer electronic documents or business
data from one computer system to another computer system.

A

Electronic Data Interchange (EDI)

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8
Q

is the electronic exchange
or transfer of money from one account to another.

A

Electronic Funds Transfer (EFT)

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9
Q

refers to any business
that applies internet technologies in
its operation. Conducting all
business OPERATIONS USING DIGITAL
TECHNOLOGY.

A

E-business

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10
Q

– Electronic Data Interchange (EDI) was developed, allowing
businesses to exchange documents electronically.

A

1960s

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11
Q

– Michael Aldrich built the first online shopping platform using
videotex. Modified TV set hooked to a telephone line. The platform failed

A

1979

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12
Q

– Boston Computer Exchange became the first online
marketplace, selling used computers. They used minitel.

A

1982

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13
Q

– Tim Berners-Lee invented the World Wide Web, paving the way
for e-commerce websites.

A

1989

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14
Q

– The Internet became publicly available, enabling online
transactions.

A

1991

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15
Q

– Netscape introduced SSL encryption, securing online payments.

A

1994

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16
Q

– Amazon and eBay were launched, revolutionizing online retail
and auctions.

A

1995

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17
Q

– PayPal was founded, making online payments more secure and
convenient.

A

1998

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18
Q

– Alibaba launched, becoming a major B2B e-commerce platform.

A

1999

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19
Q

– Alibaba launched, becoming a major B2B e-commerce platform

A

1999

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20
Q

– The dot-com bubble burst, but strong e-commerce players
survived.

A

2000

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21
Q

– Amazon Prime was introduced, offering fast shipping and
boosting online shopping.

22
Q

– Apple App Store launched, paving the way for mobile commerce
(m-commerce).

23
Q

– Bitcoin was introduced, opening possibilities for cryptocurrency
transactions.

24
Q

– Instagram and Pinterest launched, influencing online shopping
trends.

25
Q

– Google Wallet launched, enhancing digital payments

26
Q

– Amazon launched Alexa, integrating AI into shopping
experiences.

27
Q

– Shopify grew, enabling businesses to set up online stores easily.

28
Q

– TikTok gained popularity, later influencing social commerce.

30
Q

• – The COVID-19 pandemic accelerated online shopping, with grocery
delivery and e-learning surging

31
Q

– Live streaming e-commerce became a major trend in China and expanded
globally

32
Q

– Metaverse shopping and AI-powered recommendations gained traction.

33
Q

– Metaverse shopping and AI-powered recommendations gained traction.

34
Q

– TikTok Shop and social commerce grew significantly, changing how people
shop online.

35
Q

– Trends like voice commerce, drone deliveries, AI-driven
personalization, and blockchain-based transactions continue to shape the future
of e-commerce.

A

2024 & Beyond

36
Q

refers to electronic
trade that takes place between
companies.

A

B2B e-commerce

37
Q

is the simplest and most
recognizable form of e-commerce.
Direct trade between companies and
consumers.

38
Q

business model where individuals
(consumers) create value that
businesses consume.

39
Q

consumers are given a venue to
trade among themselves. It is not
required to set up a proper business to
sell.

40
Q

decentralized exchange of goods, services, or information
directly between individuals, without the involvement of a
central authority or business intermediary. Often facilitated by
digital platforms that connect users.

41
Q

refers to the process of selling goods and services over the
internet. It is a major component of e-commerce and allows
businesses to reach customers digitally rather than through physical
stores.

42
Q

Businesses sell products through platforms like Shopee, Lazada,
TikTok Shop, etc.

A

ONLINE MARKET PLACES & STORES

43
Q

E-commerce cannot work if there is no mechanism for making and
accepting payments.

A

ELECTRONIC PAYMENTS

44
Q

Buying, selling, and conducting financial transactions through mobile
devices like smartphones and tablets.

A

MOBILE COMMERCE (M-COMMERCE)

45
Q

is an order fulfillment method where the seller does
not keep inventory.

A

Dropshipping

46
Q

handle inventory storage, packing, and shipping
on behalf of e-commerce businesses.

A

Fulfillment Services

47
Q

refers to promoting goods or services using online
channels, while customer engagement focuses on building
relationships with customers to increase loyalty and sales.

A

Digital marketing

48
Q

BENEFITS OF E-COMMERCE

A

Global Reach
Data-Driven Decisions
Lower Costs
24/7 Availability

49
Q

APPLICATION OF E-COMMERCE
IN BUSINESS

A

1.)ONLINE MARKET PLACES & STORES
2.) ELECTRONIC PAYMENTS
3.) MOBILE COMMERCE (M-COMMERCE)
4.) DROPSHIPPING & FULFILLMENT SERVICES5.
5.)DIGITAL MARKETING & CUSTOMER ENGAGEMENT

50
Q

BUSINESS MODELS

A

B2B
B2C
C2B
C2C
P2P