CH9: Language Flashcards

1
Q

language

A

group of symbols conveying info

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2
Q

productivity

A

creating new msgs (humans)

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3
Q

nurture theory

A

speech = behaviour & language = operant conditioning (Skinner)

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4
Q

emergentist theory

A

lang = nature + nurture

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5
Q

nature theory

A

genetics play big role in language production (Chomsky)

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6
Q

hemispheric lateralization

A

speech prdctn mostly in L hemisphere

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7
Q

non-fluent / Broca’s aphasia

A

no speech prdctn

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8
Q

Broca’s area

A

L frontal

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9
Q

fluent / Wernicke’s aphasia

A

no speech comprehension

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10
Q

Wernicke’s area

A

L temporal

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11
Q

mental lexicon

A

storing words and related concepts
phonemes
morphemes

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12
Q

phoneme

A

smallest unit of sound (“Pa”)

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13
Q

morpheme

A

smallest unit of comprehensible lang (“Pre”)

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14
Q

classical categorization

A

objects classified w/ set of rules

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15
Q

prototype model

A

objects classified by resemblance to prototype / most fit group member

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16
Q

exemplar model

A

all category member contribute to concept a little

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17
Q

semantic network

A

compilation of concepts + definitions for a word

18
Q

family resemblance

A

classified by similarity to other members

19
Q

mental representation

A

hypothetical cognitive symbol representing external reality

20
Q

analogical mental representation

A

sharing physical characteristics

21
Q

symbolic mental representation

A

abstract representation not sharing phys. attributes

22
Q

Sapir-Whorf hyp. / linguistic relativity

A

lang influences thought

23
Q

individualistic culture categorization + perception style

A

taxonomic & analytic (rule-based)

24
Q

collectivistic culture categorization + perception style

A

thematic & holistic (family resemblance)

25
Q

mental set

A

expectation of how to solve problem

26
Q

set effect / fixation

A

success using one approach = unlikely to approach a problem in a new way

27
Q

functional fixedness

A

can’t think about objects outside of their intended purpose

28
Q

algorithm

A

precise rule set used to solve problems

29
Q

heuristics

A

rule-set to shortcut + speed up decision making

30
Q

means-end heuristic

A

going away from goal to ultimately go towards goal

31
Q

representative heuristic

A

compare to mental prototype

32
Q

conjunction fallacy

A

misbelief that finding something in 2 overlapping categories more probable than it being in just 1 category

33
Q

availability heuristic

A

how easily things come to mind = how frequently we believe they occur

34
Q

anchoring effect

A

using previous knowledge (anchor) to keep your answer in range

35
Q

decoy effect

A

preference b/w 2 options changes when 3rd undesirable option added

36
Q

4 steps to creativity

A

preparation, incubation, illumination, evaluation

37
Q

confirmation bias

A

seeking out info that agrees w/ you + ignoring disagreeing info

38
Q

framing

A

presentation of options affects our choice

39
Q

system 1 thinking

A

based on intuition

40
Q

system 2 thinking

A

logical reasoning + thinking (language helps us slow down)

41
Q

deductive reasoning

A

general -> specific (using rule to check)

42
Q

inductive reasoning

A

specific -> general (using example to check)