CH7: Learning Flashcards

1
Q

Learning

A

interacting w/ enviro to prdc change in mental processes/behaviours

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2
Q

extinction

A

CS repeatedly presented w/o US causes CR to stop over time

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3
Q

spontaneous recovery

A

response randomly elicited after extinction

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4
Q

acquisition

A

gradual association of US & CS

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5
Q

stimulus generalization

A

stimuli like CS elicit CR

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6
Q

stimulus discrimination

A

stimuli like CS don’t elicit CR

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7
Q

biological preparedness

A

some NS more likely to become CS and easier

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8
Q

Rescorla-Wagner model

A

CS-US strength depends on how surprising US is

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9
Q

Little Albert Experiment - who? and so what?

A

Watson; nurture can shape anyone into anything (cl. conditioning -> behaviourism)

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10
Q

Thorndlike’s Law of Effect

A

behaviour producing good consequences will be repeated, bad consequences won’t

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11
Q

antecedent / discriminative stimulus

A

environmental event preceding behaviour

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12
Q

Hebb’s rule

A

when neurons consistently fire together (stim+resp), they wire together (association)

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13
Q

reinforcement

A

increase probability of behaviour

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14
Q

punishment

A

decrease probability of behaviour

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15
Q

positive

A

apply stimulus

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16
Q

negative

A

remove stimulus

17
Q

shaping

A

reinforcing behaviour more and more like desired behaviour

18
Q

power

A

reinforcement must be strong enough to affect response

19
Q

immediacy

A

consequence + response close together

20
Q

contingency

A

if-then relation b/w response + consequence

21
Q

Premack Principle

A

high probability behaviour used to reinforce low probability behaviour

22
Q

escape

A

negative reinforcement; response stops existing stimulus

23
Q

avoidance

A

negative reinforcement; response prevents stimulus

24
Q

2-factor theory

A

classical conditioning = fear, operant = ability to escape fear

25
Q

fixed schedule

A

consistent + predictable reinforcement

26
Q

variable schedule

A

variable + unpredictable reinforcement

27
Q

ratio schedule

A

reinforcement based on # of times behaviour occurs

28
Q

interval schedule

A

reinforcement based on amnt of time passed

29
Q

latent learning

A

reinforcement impacts performance more than acquisition/learning

30
Q

social learning

A

behaviour acquired/changed by observing someone; Bandura’s bobo doll

31
Q

4 phases of social learning

A

attention (observe), retention (encode+practice), production (imitate), motivation (consequences)

32
Q

nucleus accumbens

A

dopamine activated to make a reinforcer pleasurable

33
Q

learned helplessness

A

when escape doesn’t stop the US, the escape response is extinguished