Ch.5 Cx Decision Making Flashcards

1
Q

Consumer Decision-Making Process

A
  1. Need Recognition
    int/ext stimulus triggered
  2. Info Search
    int: memory/exp.
    ext: (non-)mktg-controlled/ C2C(valueable)
  3. Evaluate Alts
  4. Purchase
  5. PostPurchase Behaviour
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2
Q

Cx’s info search yield ___ - a most preferred alts group

A

Evoked Set
Consideration Set

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3
Q

The extent a Cx conducts ext info search depends on

A
  1. Perceived Risk
  2. Knowledge
  3. Prior Exp
  4. Interest Level of G/S
  5. Confidence in decision-making
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4
Q

___ are min or max levels of an attribute
that an alt must pass

A

Cutoffs

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5
Q

A Cx’s inner tension , after recognizing an inconsistency btw behaviour & values/opinions

A

Cognitive Dissonance

aka Buyer’s Remorse

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6
Q

Reaffirmation of the wisdom of decision a Cx made

A

Decision Confirmation

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7
Q

3 Types of
Cx Buying Decisions

A
  1. Routine
    groceries
    In-store promo/ packaging
  2. Limited
    Clothes/ Tech
  3. Extensive
    Car/ Univ
    Marketer gives informative promo & info of benefits/adv
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8
Q

5 Factors of
Cx Buying Decisions

A
  1. Level of Cx Involvement
    most significant
  2. Time
  3. Cost
  4. Info Search
  5. Alts #
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9
Q

5 Factors of Determining Involvement Levels

A
  1. Perceived Risk
    financial/ social/ phycho
  2. Prev Exp
  3. Interest
  4. Situation
  5. Social Visibility
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10
Q

5 Factors Influencing
Cx Buying Decisions

A
  1. Cultural
    (broadest/deepest influence)
    (sub)culture/ value/ social class
  2. Social
    ref group/ opinion leader/ family
  3. Individual
    gender/ age/ fam life-cycle/ personality/ self-concept/ lifestyle
  4. Psychological
    perception/ motivation/ learning/ beliefs/ attitudes
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11
Q

4 Capabilities to
minimize/eliminate Cx’s “consider/evaluate” phases

A
  1. Automation
    streamlines steps
  2. Proactive Personalization
    use info to instantly customize Cx exp
  3. Contextual Interaction
    deliver Cx the next set of interaction in journey
  4. Journey Innovation
    extend Cx interaction to new sources/products
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12
Q

A homogeneous group of people who share overall & unique culture elements

influences on Cx buying decisions

A

SubCulture

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13
Q

A group of people
- considered equal in status/ community esteem
- socialize (in)formally
- share behavioural norms

A

Social Class

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14
Q

Direct vs InDirect
Reference Groups

A

Direct Ref Group
face-to-face member
a. Primary Mem. Group
small/ informa/ e.g. fam, coworkerl
b. Secondary Mem. Group
large/ formal/ e.g. club, pro assoc., religious

InDirect Ref Group
nonmembership
a. Aspirational Mem. Grp
Cx wanna join
b. NonAspirational Mem. Grp
Cx wanna avoid

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15
Q

3 Implications
Reference Groups have for Marketers

A
  1. Info sources & influence perceptions
  2. Affect individual’s aspiration levels
  3. Norms constrain/ stimulate Cx behaviour
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16
Q

5 Roles of Family Members in purchase process

A
  1. Initiator
  2. Influencer
  3. Decision Maker
  4. Purchaser
  5. Consumer
17
Q

Perception of the attractiveness of one’s own physical features

A

Body Image

18
Q

Analytical technique used to examine Cx lifestyles & to categorize Cx

A

Psychographics

19
Q

5 Psychological Influences on Cx Buying Behaviour

A
  1. Perception
    stimuli interpretation
  2. Motivation
    Maslow
  3. Learning
    experimental/ conceptual/ reinforcement/ repetition
  4. Beliefs
    knowledge of true world
  5. Attitudes
    a tendency to respond consistently
20
Q

3 Interpretations of Perception to influence Cx Buying Behaviour

A
  1. Selective Exposure
    stimuli noticed/ignored by Cx
  2. Selective Distortion
    Cx change/distort info conflicting to feeling/belief
  3. Selective Retention
    Cx only remember info supporting feeling/belief
21
Q

Maslow’s Hierarchy of Needs

A
  1. Physiological Needs
  2. Safety Needs
    recognition/status
  3. Social Needs
    sense of belonging/love
  4. Esteem Needs
  5. Self-Actualization Needs
22
Q
  • Set of values/ norms/ attitudes/ symbols that shape human behaviour/ artifacts/ products
  • Transmitted for generations
A

Culture

pervasive/ functional/ learned/ dynamic