Ch16: Application of Motor Control and Motor Learning Flashcards

1
Q

Constraint-Induced Movement Therapy

A
  • Therapeutic treatment approach used for children with unilateral motor weakness
  • Requires restraint of the unaffected upper limb combined with three or more hours a day of intensive task practice using the affected upper limb
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2
Q

Essential Elements of Constraint-Induced Movement Therapy

A
  • Restraint of the stronger unaffected upper extremity (UE)
  • The task-oriented mass practice of specific motor activities
  • Shaping of more mature motor movement.
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3
Q

Goals of Constraint-Induced Movement Therapy

A

To reverse developmental disregard or learned nonuse of the affected extremity in children with unilateral motor weakness.

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4
Q

Degrees of Freedom

A
  • Possible planes of motion in the joints controlled by the musculoskeletal and CNS
  • When multiple systems interact, there are many options (degrees of freedom) available to perform the given action
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5
Q

Dynamic Systems

A
  • Movement derives from a variety of sources and takes place within natural and meaningful contexts
  • Suggests that motor control is dependent on nonlinear and transactive person factors, tasks characteristics, and environmental systems
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6
Q

Attractor state

A
  • The tendency to stay in the patterns of the status quo, preferred state, or state requiring the fewest degrees of freedom to maintain
  • OT must identify this state and when it limits function, facilitate movement away from this state to promote engagement in occupation
  • Movement away from the attractor state is often referred to as perturbation
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7
Q

Perturbation

A

-A force that alters the movement pattern
Can be used to help children move in different ways: May be psychological (motivating the child to move to change the task environment) or physical (body feels misaligned so child must right themselves)

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8
Q

Intrinsic Feedback

A

Allows the child to self-correct, is most effective for sustaining motor performance, and should be the goal of intervention sessions; May be elicited through discovery

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9
Q

Extrinsic Feedback

A
  • May be required in the early stages of motor skill development
  • Consists of providing verbal cueing or physical guidance
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10
Q

Demonstrative Feedback

A
  • Modeling or imitating movements (without verbal commentary)
  • Best if provided before the child actually practices movement and throughout early stages of skill acquisition
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11
Q

Positive Feedback

A

Results in better motor learning and perceived competence and serves to motivate children to continue to engage in the activity

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12
Q

Intensive Bimanual Therapy

A
  • Focus is improving the ability to perform bimanual activities
  • Uses carefully planned, repeated practice or 2-handed or bimanual games and activities to improve ability to use hands together in daily activities
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13
Q

Mental Rehearsal

A
  • Performing the skill in one’s imagination, without any action involved.
  • Consists of role-playing, watching a video, or imagining
  • Effective in teaching motor skills and retraining the timing and coordination of muscle group activity
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14
Q

Motor Control

A
  • How the body directs movement and how the musculoskeletal system interacts to carry out movements
  • Addresses how the CNS organizes movement, how we quantify movement, and the nature of the movement, including the quality and timing of movement
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15
Q

Motor Learning

A
  • The strategies and techniques used to teach others how to move
  • The process, conditions, and rate in which one learns motor skills
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16
Q

Postural control

A
  • Ability to maintain the center of mass over BOS
  • Required for functional movement and involves interplay between sensory, motor, and musculoskeletal system
  • Should be examined in stationary (e.g., sitting, standing) and dynamic movement tasks (e.g., sitting and reaching for an object, walking).
17
Q

Skill Acquisition

A

Focuses on the child’s ability, characteristics of the task, skills required, environment, and regulatory conditions.

18
Q

Transfer of Learning

A

Refers to applying learning to new situations

  • Skill experiences are presented in logical progression.
  • Simple, foundational skills are practiced before more complex skills
  • Skill practice includes ‘real’ life and simulated settings
  • Skills with similar components are more likely to show transfer effect.
  • Practice in natural context with actual objects is most effective.