CH03 Learning and Memory Flashcards

1
Q

define learning

A

learning is a relatively permanent change in behaviour caused by experience

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2
Q

define behavioural learning theories

A

behavioural learning theories are the perspectives on learning that assume that learning takes place as the result of responses to external events

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3
Q

define classical conditioning

A

classical conditioning is the learning that occurs when a stimulus eliciting a response is pared with another stimulus that initially does not elicit a response on its own but will cause a similar response over time because of its association with the first stimulus

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4
Q

define unconditioned stimulus (UCS)

A

unconditioned stimulus (UCS) is a stimulus naturally capable of causing a response

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5
Q

define conditioned stimulus (CS)

A

conditioned stimulus (CS) is a stimulus that causes a response because of a learned association

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6
Q

defined a conditioned response (CR)

A

conditioned response (CR) a new or modified response elicited by a conditioned stimulus

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7
Q

define associative learning

A

associative learning is learning that occurs when the consumer makes simple associations between stimuli, without more complex cognitive process taking place

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8
Q

define extinction

A

extinction is the process whereby a learned connection between a stimulus and a response is eroded so that the response is no longer reinforced

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9
Q

define stimulus generalization

A

stimulus generalization is the process that occurs when the behaviour caused by a reaction to one stimulus occurs in the presences of other, similar stimuli

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10
Q

define stimulus discrimination

A

stimulus discrimination is the process that occurs when behaviour caused by two stimuli is different, as when consumers learn to differentiate a brand from its competitors

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11
Q

define instrumental conditioning (aka operant conditioning)

A

instrumental conditioning (aka operant conditioning) is the process by which the individual learns to perform behaviours that produce positive outcomes and to avoid those that yield negative outcomes

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12
Q

define shaping

A

shaping is the learning of desired behaviour over time by rewarding intermediate actions until the final result is obtained

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13
Q

define positive reinforcement

A

positive reinforcement is the process whereby rewards provided by the environment strengthen responses to stimuli

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14
Q

define negative reinforcement

A

negative reinforcement is the process by removing stimulus in away that increases a desired responses

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15
Q

define punishment

A

punishment is the learning that occurs when a response is followed by unpleasant events

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16
Q

define the 4 types of learning schedules

A
  1. fixed-ratio reinforcement (reinforcement occurs only after a fixed number of responses)
  2. variable-ration reinforcement (the behaviour of a person is reinforced after a certain number of responses, but they do not know how many responses is required)
  3. fixed-internal reinforcement (after a specified time period has passed, the first response that is made brings the reward)
  4. variable-interval reinforcement (the time that must pass before reinforcement is delivered varies; because the person does not know exactly when to expect the reinforcement, responses must be performed at a consistent rate)
17
Q

define cognitive learning theory

A

cognitive learning theory is the perspective on learning that assumes that learning takes place as the result of internal mental processes: people actively use info from the world around them to master their environment and solve problems)

18
Q

define observational learning

A

observational learning occurs when people watch the actions of others and note the reinforcements others receive for their behaviours

19
Q

define memory

A

memory involves a process of acquiring information and storing it over time so that it will be available when needed

20
Q

define encoding

A

in the encoding stage, information is entered in a way the system will recognize

21
Q

define storage

A

in the storage stage, this knowledge is integrated with what is already in memory and “warehoused” until needed

22
Q

define retrieval

A

during retrieval, the mind accesses the desired information

23
Q

define sensory memory

A

sensory memory permits storage of the information we receive from our senses (this storage is very temporary)

24
Q

define short-term memory

A

short-term memory also stores information for a limited period of time, and its capacity is limited

25
Q

define chunking

A

chunking is when the information in one’s short-term memory is stored by combining small pieces into larger ones

26
Q

define long-term memory

A

long-term memory is the system that allows us to retain information for a long period of time (long-term memory must go through short-term memory first)

27
Q

define elaborative rehearsal

A

elaborative rehearsal involves thinking about the meaning of a stimulus and relating it to other information already in memory

28
Q

define activation models of memory

A

activation models of memory are approaches to memory stressing different levels of processing that occur and activate some aspects of memory rather than others, depending on the nature of the processing task

29
Q

define knowledge structures

A

knowledge structures are organized systems of concepts relating to brands, stores, and other concepts

30
Q

define spreading activation

A

in the context of memory, the notion that energy spreads across nodes of varying levels of abstraction; as one memory node is activated, other nodes associated with it also become activated; meaning thus spreads across the network

31
Q

define a schema

A

an organized collection of beliefs and feelings represented in a cognitive category

32
Q

define a script

A

a script is a learned schema containing a sequence of events that an individual expects to occur

33
Q

define analogical leaning

A

analogical learning is learning that occurs through highlighting similarities between one stimulus and a second stimulus

34
Q

define salience

A

salience is the prominence or level of activation of a brand in memory

35
Q

define interference

A

interference is a process whereby additional learned info displaces the earlier info, resulting in memory loss for the item previously learned

36
Q

define nostalgia

A

nostalgia is a bittersweet emotion where the past is viewed with sadness and longing; many “classic” products appeal to consumers’ memories of their younger days

37
Q

define response bias

A

response bias is a form of contamination in survey research in which some factor, such as the desire to make a good impression on the experimenter, leads respondents to modify their true answers