ch 7 personality lifestyle and values Flashcards
*freudian theory
conflict between persons desire to gratify his or her physical needs 3 parts- id (party animal) superego (conscious) ego (balance, reality principle)
*motivational theory
understand deeper meaning of products and advertisements
personality
DNA makeup and how this influences response choice in a person in response to current environment
*brand personality- ex?
set of traits people attribute to a product as if it were a person
*motivational conflicts
goals can be positive and negative i.e. want t drink tasty low cal beer
*dimensions of brand personality
sincerity, excitement, compatible, sophistication, ruggedness
fundamental conflicts
terminal values i.e. just because
means objectives
steps that get us to these objectives
**cognitive dissonance
inconstancy existing between a persons attitude and behaviors, they will seek to eliminate that inconsistency by changing one of the discrepant elements, usually attitude **I.E. BEHAVIOR: SMOKING ATTITUDE: BELIEVE SMOKING IS BAD QUIT? find reasons not to *attitude: whether you think its good to do or not (how you feel towards behavior)
*Dissonance Study (festinger and Carlsmith)
complete boring task, ask enjoyability level after, behavior attribution- half give 1$ other 20$, behavior: task boring, say interesting attitude: didn’t like task
*resolve cognitive dissonance
change behavior instead, downplay importance of behavior, emphasize benefits of behavior, minimize personal respoblilty, engage on other behaviors that reduce the anxiety caused by dioosnacne lei drinking
*high motivation and consumer descions
pay careful attention to goal, think about goal, remember info related to goal
*low motivation and consumer desicons
devote little effort to processing info and making designs
*involvement
degree to which consumer is interested in something as a result of its perceived relevance to their needs and values
*types of involvenmen
enduring Ilong period of time situation caused by situation circumstances cognitive consmer interested in processing info about goal affective consumer wiling to send energy on activity that prompts emotion i.e. music