ch 4 memory Flashcards

1
Q

learning

A

a semi permeant change to an organism made through experience

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2
Q

*incidental learning

A

learning that is not done on purpose (humming brand names we don’t know or use personally)

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3
Q

*vicarious learning

A

observing learning that happens to others;store what they watch in memory then use it later to make own judgements

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4
Q

classical conditioning

A

when a new stimulus evokes the same response as an old stimulus when they get paired together over time (happen over time)

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5
Q

**classical conditioning- extinction

A

when conditioned stimulus ceases to occur bc of lack of reinforcement (prior conditioning diminish and finally disappear) i.e. IZOD croc, when it started to appear on baby clothes it lost its original affect

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6
Q

**stimulus generalization (KNOCK OFF)

A

when stimuli similar to CS, evoke similar to CS i.e. eggos knock offs i.e. dogs salivated when they heard noises similar to bells like keys jingling

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7
Q

**stimulus discrimination (ONLY ONE)

A

get the one and only, UCS does not follow a stimulus similar to CS, reactions weaken and will soon disappear

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8
Q

instrumental conditioning/operant conditioning

A

associate behaviors with its consequences do things that are rewarded/reinforced avoid doing things that are punished, conscious process (teaching kids to say please) i.e. teaching pigeons to dance and rewarding them with positive behaviors (only has to happen once?)

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9
Q

*positive reinforcement

A

positive consequences follow actions i.e.a women who buys a new perfume and gets compliments may continue to buy the product over time

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10
Q

*negative reinforcements

A

negative consequences avoided by taking action, not wearing perfume results in staying home alone and not going out where she could of bought the perfume and been happy (you don’t do anything something bad happens), **STILL TRYING TO GET THEM TO DO THE ACTION, brush teeth, if you don’t then you get cavities

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11
Q

*punishment

A

unpleasant events follow a response such as a friend ridiculing us when we wear a nasty fragrance, **dicourage action something bad happens, trying to get them to stop doing an action i.e. if you speed, more likely to get pulled over, if you smoke, more likely to die of cancer

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12
Q

*schedules of reinforcement: continuos reinforcement

A

get discount every time

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13
Q

*scheudles of reinforcement:intermittent

A

get discounts only sometimes ex?

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14
Q

*schedules of reinforcement fixed interval

A

sale at end of month (crowding into a store the last day of a sale and may not reappear until the next sale)

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15
Q
  • SOR : variable interval
A

surprise sale (secret shoppers, maintaining a high quality just in case)

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16
Q
  • SOR: fixed ratio
A

each 6th ice cream is free

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17
Q

*SOR: variable ratio

A

slot machines you get reinforced after a certain number of responses but you don’t know how many responses that is

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18
Q

observational learning model

A

attention, retention, production process, motivation, observational learning

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19
Q

sensory memory

A

temporary storage received from senses

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20
Q

short term (working memory)

A

keep memory in conscious while we process further

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21
Q

***how memory works (STEPS)

A

1.encoding Info enters in way system will recognize 2.storage (knowledge integrated into existing memory) 3.retrieval to access desired info

22
Q

*chunking

A

combing smaller pieces into larger pieces

23
Q

*rehersal

A

getting consumers to actively repeat info

24
Q

*recirculation

A

exposing consumers to same information

25
Q

*spreading activation model

A

concept is activated, resulting energy spreads through association (many bits of related information), association through branching

26
Q

explicit memory

A

facts, events

27
Q

implict

A

knowing how to do something

28
Q

*episodic

A

experienced events personally strong retention flashbulb memories

29
Q

*semeantic

A

common knowledge

30
Q

items differ in category by

A

prototypical frequency

31
Q

product category schemas

A

fast food

32
Q

*brand schemas

A

ikeas

33
Q

*people schema

A

association for aggressive people

34
Q

*self schema

A

association for self

35
Q

*script

A

knowledge for association of events i.e. restaurant scripts and how you go through a restaurant you get there hostess stand seated read menu order drinks…

36
Q

*recognition

A

cue given

37
Q

*recall

A

no cue given

38
Q

**cognitive learning theory

A

internal thought process is central to understanding,develop theoretical models and conduct experiments to test these, observational learning model

39
Q

**behavioral learning theory

A

classical and operant conditioning, study effect of enteral events on behavior, learning occurs when respondents change their behavioral response to external stimuli to produce more favorable outcomes

40
Q

**uncondititoned stimulus

A

naturally capable of causing the response

41
Q

**conditioned stimulus

A

did not initially cause response but learns to cause reespones over period of time i.e. salvation

42
Q

**conditioned response

A

response that occurs and is linked to the CS as a given response now i.e. salivating when dogs hear bell

43
Q

**taxanomical structure

A

teir- down structure, ordinal hierarchal structure

44
Q

*elaboration

A

get consumers to relate existing to new information

45
Q

**cattegories- prototypically

A

representativeness

46
Q

**categories- frequency

A

how frequent in category

47
Q

*interference

A

similar associations slow down retrerival

48
Q

*part list cutting effect

A

easier to retrieve a part list then a full list

49
Q

*top of the tongue

A

if activation gets to correct area of memory and retrieve relevant info why have we not gotten all the info?

50
Q

*brand awareness

A

awareness necessary to build brand image, better awareness>more effective advertising

51
Q

enhance recall?

A

redundancy, retrieval cues