ch. 6 learning Flashcards

1
Q

learning

A
  • a relatively enduring change in behavior or thinking that results from experience
  • not permanent, something that sticks very well, change behavior or thinking
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2
Q

classical conditioning

A
  • Learning via associations between two stimuli (one is a neutral stimulus)
  • Two things are going to get hooked together
  • What happens before behavior
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3
Q

operant conditioning

A
  • Learning via consequences (rewards and punishments)
  • What happens after behavior
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4
Q

observational learning

A
  • Learning via imitation
  • Sometimes called “modeling”
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5
Q

Unconditioned Stimulus (US)

A
  • stimulus that does not require any prior learning
  • dog food
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6
Q

Unconditioned Response (UR)

A
  • natural/automatic response
  • salivate as a response to food
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7
Q

Conditioned Stimulus (CS)

A
  • the thing that is going to get paired together with the US
  • metronome sound
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8
Q

Conditioned Response (CR)

A

-newly learned response
- salivate in response to the metronome sound

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9
Q

acquisition

A
  • The initial learning of a conditioned response (CR)
  • Learning curve shows how quickly learning takes place
  • The flatter the curve, the longer it takes to get a conditioned response
  • One-trial leaning means that it only takes one time to pair stimuli to get a response
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10
Q

extinction

A
  • The diminishing of a conditioned response (CR)
  • Formula: CS is repeatedly presented without the US
  • We’re not forgetting anything, we’re writing new learning on top of old learning
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11
Q

Spontaneous Recovery

A
  • The reappearance, after a pause, of an extinguished conditioned response (CR)
  • Require a response, salivating, dog gets three day weekend, and you get a response
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12
Q

Generalization

A
  • Respond to other similar stimuli
  • The tendency for stimuli similar to the original CS to elicit a CR
  • Organism learns to respond to more than one CS with a CR
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13
Q

Discrimination

A
  • organism learns to discriminate/differentiate/ distinguish between a CS and stimuli that do not signal a US
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14
Q

Positive reinforcement

A
  • A response is strengthened by the subsequent presentation of a stimulus
  • Learn to do more of something because after the act, something was given to you
  • Example: 1) Child cleans his/her room 2) Parent presents candy as a reward
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15
Q

Negative reinforcement

A
  • A response is strengthened by the subsequent removal (or avoidance) of an aversive stimulus
  • Example: 1) Child cleans his/her room 2) parent stops nagging child to do so
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16
Q

Positive punishment

A
  • A response is weakened by the subsequent presentation of a stimulus
  • Present something and you’re gonna get less of the behavior
  • (+) Rapid results
  • (-) Generalizability, can arouse negative emotions, modeling negative behaviors
  • Example: 1) child kicks their sibling 2) parents scolds the child for doing so
17
Q

Negative punishment

A
  • A response is weakened by the subsequent removal of a stimulus
  • Example: 1) child kicks their sibling 2) parent takes away child’s favorite toy
18
Q

Shaping

A
  • Reinforcers guide behavior toward closer and closer approximations of the desired behavior
  • Complex target behaviors can be shaped by rewarding successive approximations
  • Reward “baby steps”
  • Animals can learn very complex behaviors via shaping
19
Q

Primary reinforcers

A
  • Reinforcers that are innately reinforcing, such as those that satisfy biological needs
    -Biologically relevant
  • Ex: food, water, sex, etc.
20
Q

Secondary reinforcers

A
  • Serve as reinforcers through their repeated pairings with primary reinforcers
  • Also known as conditioned reinforcers
  • Ex: money, compliments, hugs, etc
21
Q

Continuous reinforcement

A

Reinforces the behavior each and every time it occurs

22
Q

Partial reinforcement

A

Reinforces the behavior intermittently

23
Q

Ratio schedules

A
  • Based on number of responses
  • Fixed ratio (FR)
  • Variable ratio (VR)
24
Q

Interval schedules

A
  • Based on time since last reward
  • Fixed interval (FI)
  • Variable interval (VI)
25
Q

fixed ratio schedule (FR)

A
  • when a reward is given after a fixed number of responses
  • ex: getting paid for every 10 tasks you complete
26
Q

variable ratio schedule (VR)

A
  • when you get rewarded after after an unpredictable number of actions
  • ex: playing with a slot machine at a casino
27
Q

fixed interval schedule (FI)

A
  • getting rewarded after a set period of time
  • ex: getting paid every two weeks
28
Q

variable interval schedule (VI)

A
  • getting rewarded after an unpredictable amount of time
    ex: checking your phone every 5, then 10, then 20 minutes waiting a notification
29
Q

4 steps to observational learning

A
  1. Pay attention to the model’s behavior
  2. Retain information in memory
  3. Be physically capable of reproducing the behavior
  4. Be motivated to display the behavior