Ch. 3 Flashcards

1
Q

Elicited behaviour

A
  • behaviour that is drawn out or triggered by a stimulus
  • ex. sneezing after snorting pepper
  • happen automatically after the stimulus
  • not learned/the result of experience
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2
Q

Reflexes

A
  • pattern of movement of a part of the body that can be reliably caused by presenting the appropriate stimulus
  • due to innate connection between stimulus-response
  • we get this through our DNA
  • simple
  • fast activity within the nervous system
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3
Q

Startle response

A
  • defensive reaction to a sudden, unexpected stimulus
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4
Q

Orienting response

A
  • we automatically position ourselves to facilitate attending to a stimulus
  • can involve large body movements (ex. turning around at the sound of a gun)
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5
Q

Flexion response

A
  • when we automatically jerk our hand or foot away from a hot or sharp object that we have come into contact with
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6
Q

Reflex arc (what is it)

A
  • impulses (info about sensory stimulus) carried along a pathway that are able to bypass the brain
  • happens without input from the brain
  • eventually makes it to the brain which is when we become conscious about what we just did
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7
Q

Reflex arc (how does it work)

A
  1. sensory receptors carry the message (touched something hot) via nerve impulses toward spinal cord
  2. interneurons in spinal cord receive the message and send it straight to the motor neurons (bypassing the brain)
  3. the motor neurons activate the muscles that pull us away from danger
  4. while that is happening, the pain message gets sent to the brain
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8
Q

fixed action pattern

A
  • a fixed sequence of responses elicited by a specific stimulus
  • ex. cats repeatedly kicking up the ground after they shit or a dog sticking it’s butt in the air and lowering it’s head when it wants to play
  • more complex than a simple reflex
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9
Q

Sign stimulus or releaser

A
  • a specific stimulus that elicits a fixed action pattern
  • ex. animal preparing (ready position - fixed action pattern) to fight when it sees it’s predator (stimulus)
  • usually specific to different species and are sometimes referred to as instincts
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10
Q

Habituation

A
  • decrease in the strength of a response after repeated presentation of a stimulus that provokes the elicited response
  • learning to stop responding to something
  • we quickly stop attending to low-intensity stimuli
  • can happen fast or slow
  • habituation can go back to normal if exposure isn’t continued
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11
Q

Sensitization

A
  • increase in the strength of an elicited response following repeated presentations of the stimulus that naturally elicits that response
  • ex. soldiers don’t habituate to the sounds of gunshots - instead, their startle reaction grows stronger
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12
Q

Dishabituation

A
  • habituated responses can reappear following the presentation of another, seemingly irrelevant novel stimulus
  • ex. habituate to the sounds of shots at a firing range but then a stranger walks up and stands beside them and they are startled again the next time a gunshot fires
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13
Q

which levels of stimulus intensity lead to habituation and which lead to sensitization?

A

low intensity (often insignificant) = habituation
high intensity (often significant) = sensitization
moderate intensity = period of sensitization followed by habituation

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14
Q

how is habituation vs. sensitization an evolutionary advantage?

A
  • we can categorize stimuli into irrelevant (habituate)(safe) or relevant (sensitize)(possible danger)
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15
Q

Opponent-process theory of emotion

A
  • proposes that an emotional event elicits 2 competing processes: a-process (primary process) elicited by the event and b-process (opponent process) elicited by a
  • ex. feeling euphoric (b-process) after a terrible accident is your body’s way of distracting you from the pain (a-process) and returning you to homeostasis
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16
Q

opponent-process theory of emotion

a-process

A
  • immediate
  • if experienced as unpleasant (ex. not winning as much from the lottery), b-process will be pleasant (ex. being happy for the amount you did win)
  • if pleasant - b is unpleasant
17
Q

opponent-process theory of emotion

b-process

A
  • slow to increase and decrease
  • not as strong as a-process at first
  • with repeated presentations of the emotional event, b-process increases in both strength and duration
18
Q

Nonassociative learning examples

A
  • sensitization
  • habituation
  • opponent process
  • do not involve associating different stimuli
19
Q

Associative learning

A
  • ability to relate one event to another
  • increases chances of survival
  • allows us to anticipate the future
20
Q

Classical conditioning (Pavlovian conditioning, respondent conditioning)

A
  • stimulus comes to elicit a response because it has been paired (or associated) with another stimulus
  • the presentation of 2 or more events in a pre-determined order
  • a change in responding to one of those events is measured as an indication of whether an association has been learned between them
21
Q

Unconditioned response (UR)

A
  • the neutral/reflexive response that is caused by a US
  • innate, unlearned
  • doesn’t require prior training (conditioning)
  • ex. salvation at the sight of food
22
Q

Unconditioned stimulus (US)

A
  • stimulus that naturally causes the response that’s being measured/observed
  • ex. food
23
Q

Conditioned response (CR)

A
  • same behaviour as the UR (ex. salvation) but now it is caused by the CS
  • learned response
  • ex. saliva to bell
24
Q

Conditioned stimulus (CS)

A
  • a neutral stimulus that has no natural association with the US
  • something that doesn’t naturally have the desired response but that will be trained to
25
Conditioning trial
- trial in CC experiment
26
Appetitive conditioning
- US is something pleasant - something the organism seeks out - ex. food, water, sex
27
Aversive conditioning
- the US is unpleasant - something the organism avoids
28
Excitatory conditioning (CS+)
- CS becomes associated with the occurrence of the US - CS regularly causes UR
29
Inhibitory conditioning (CS-)
- ex. vicious dog always bites you except when it's owner is present - conditioning where the CS becomes associated with the absence of the US - CS prevents the occurrence of the CR or reduces/suppresses the strength of the CR - certain type of response is less likely to occur when the CS is present
30
Temporal conditioning
- classical conditioning where CS = passage of time
31
# temporal conditioning forward/short-delay conditioning
- CS presented before US
32
# temporal conditioning Trace conditioning
- CS presented before US with a pause in between
33
# temporal conditioning Simultaneous conditioning
- CS and US are presented at the same time - sometimes effective - closes possible contiguity
34
# temporal conditioning Backward conditioning
- US presented before CS - not very effective
35
Pseudoconditioning
- what appears to be a CR is really just a heightened sensitivity to the CS - ex. when you're already feeling anxious you may be startled by more things than you usually would - "pseudo" = fake