Ch. 11 Flashcards

1
Q

learned reinforcer

A

a stimulus that is a reinforcer because it has been paired with another reinforcer

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2
Q

pairing procedure

A

the pairing of a neutral stimulus with a reinforcer or aversive stimulus

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3
Q

value-altering principle

A

the pairing procedure converts a neutral stimulus into a learned reinforcer or learned aversive stimulus

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4
Q

generalized learned reinforcer

A

a learned reinforcer that is a reinforcer because it has been paired with a variety of other reinforcers

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5
Q

token economy

A

a system of generalized learned reinforcers in which the organism that receives those generalized reinforcers can save them and exchange them for a variety of backup reinforcers later

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6
Q

learned aversive stimulus

A

a stimulus that is aversive because it has been paired with another aversive stimulus

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7
Q

conditional stimulus

A

elements of a stimulus have their value or function only when they are combined; otherwise, the individual elements may be neutral

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