Categorisation Flashcards

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1
Q

Definitions of concepts and categorisation

A

concepts:
> mentally possessed ideas and notions

categorisation:
> set of entities that are grouped together

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2
Q

Why is categorisation so important for human?

A

if categorisation doesn’t exist, humans will be overwhelmed by different information

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3
Q

what are the benefits of categorisation

A

flexibility
> every item does not belong to a single group (the categorisation depends on the goal)

composition
> humans can form new concepts from existing concepts

identification
> humans sometimes rely on categorisation to identify unfamiliar or ambiguous objects

generalisation
> categorisation helps us generalise objects
> If the two objects are plotted far apart on the MDS (i.e., they are unsimilar) = lower probability of being generalised)

organisation
> helps humans to reduce the complexity of input of information
> there are 10,000 colours that human can perceive, but only 10 names of colour

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4
Q

what is the order of categories that are categorised based on physical similarities

A

natural categories > man-made artefacts > ad hoc categories > abstract metaphors and schemas

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5
Q

what is an ad hoc category

A

categories that are set according to the goal of the items

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6
Q

what did Eleanor Rosch propose?

A

categories are not determined by rules and principles but by structures

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7
Q

what are the experiments and the findings

A

Experiment on naming attributes
non-biological:
> superordinate category: less common attributes
> basic category: massive jump of common attributes
> subordinate category: slight increase

biological:
> no big differences (high starting point)
> However, results are consistent if the superordinate = basic
(findings: most information contain in basic level)

Experiment on shape similarity
> outline of figures in the basic level = quickest and most accurate to be identified

Experiment on naming
> People tend to name the basic level name of the object

Experiment on L1 learners
Non-biological items
> items in the basic category = learnt the quickest

Biological
> superordinate category items = quickest

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8
Q

Describe the classical view of categorisation

A

> categories are set by the definition of the items of same necessary and sufficient conditions
every item are equal

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9
Q

Explain the “set-card experiment” and the two categorisation strategies

A

research
> show stimulus to participants and have them to come up with the categorisation criteria
> each time = feedback

results
> came up with two strategies that participants used
> scanning strategy
> every pick = testing the hypotheses of the criteria in their mind
successive scanning (1 hypothesis at a time) and simultaneous scanning (all hypotheses tested at a time)

> focus strategy
every pick = testing whether the attribute fits the criteria
conservative focus (changing one attribute at a time) vs focus gambling (changing various attributes at a time)

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10
Q

What are the supporting evidence (LLC) and challenging views on the classical view

A

supporting
> strategies mentioned seemed to be valid
> more rules = more complex to learn the criteria > take more time and less accurate (correlation between complexity and accuracy tested = Learning Logical Concept)

challenging (all in natural items)
> some items seem to be more typical than others
> in the hierarchical structure of categorisation, some levels seem to be more basic
> categorisation definitions are not valid for natural items

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11
Q

Explain typicality, the relationship between typicality and learning, and correlation between typicality and the number of shared attributes

A

Typicality
> the degree to how much an object to perceived into their category
> The higher the typicality is, the quicker it is categorised

relationship between typicality and learning
> the higher typicality of the the learnt item is, the easier it is to transfer the knowledge to other items

correlation between typicality and the number of shared attributes
> the more typical the item is, the more shared attributes there are with other items in the category

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12
Q

explain how does typicality affects generalisation

A

> usually performed with a category induction task
induction: generalising particular to general

  1. category induction
    e.g., spinach = height growth > vegetable = height growth (than pumpkin)
  2. category induction: conclusion example
    e.g., spinach + lettuce = height growth > cabbage = height growth (than pumpkin = height growth in the latter statement)
  3. category induction: variability size
    e.g., spinach + lettuce = height growth > vegetable to height growth (than food = height growth)
  4. category induction: example variability
    e.g., spinach + pumpkin = height growth > vegetable = height growth (than spinach + lettuce)
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13
Q

Explain the prototype model

A

> by generalising most prominent features of the items in the items in the group > comes up with a prototype model > determines whether the item should be categorised according to the level of similarity to the prototype model

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14
Q

Explain the experiments that support the prototype theory and also the Prototype Enhancement Effect (PEE)

A

Dot experiment:
> prototype into high/low similarity models
> learn five low similarity models
> show multiple stimuli (including prototype) and ask whether should categorise
> ~80% can

The 5-4 experiment:
> prototype category A: 1111; category B: 0000
> stimuli provided in random fashion > identify which category > feedback
> show 7 transfer items including the prototype of A
> prototype A = highest rate of identified into A; prototype B = lowest rate of identified into B

Prototype Enhancement Effect:
> Prototype of a category has the highest categorisation rate even the stimulus is not shown)

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15
Q

What is the criticism of prototype model and what is the alternative theory that can explain the issue

A

cannot explain non-linear categories
exemplar theory
> category decision is based on retrieval of previous items and the degree of similarity of the new item to previous items in the category
> can also explain the prototype enhancement effect
> can predict rule-like performance

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