C2 VISIBILITY Flashcards

1
Q

Relevant parts of system should be visible (T/F)

A

True

  • not usually a problem in the real world but takes extra effort in computer interfaces
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2
Q

Appropriate Affordances (What are they?)

A
Buttons & Links
Drop-down arrows
Texture
Mouse cursor
Highlight on mouseover
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3
Q

Make Commands Visible (What are they?)

A

Menus
Tooltips
Self-disclosure

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4
Q

Humans gathering information can be modeled like animals gathering food. What theory is this?

A

Information foraging theory

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5
Q

Constantly evaluating and making decisions to maximize information collected against cost of obtaining it. What theory is this?

A

Information foraging theory

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6
Q

Cues on a link that indicate how profitable it will be to follow the link to its destination.

A

Information scent

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7
Q

Modes isn’t necessarily be visible

A

False

  • should be clearly visible such as Caps Lock / Drawing Palette
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8
Q

Attention focuses on one input channel (area of visual field) at a time

A

Spotlight metaphor

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9
Q

Visibility does not depend on Locus of Attention

A

False (Does depend on Locus of Attention)

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10
Q

Navigation State must be visible

A

True

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11
Q

Examples of Navigation State

A

Breadcrumbs
Pagination
Tabs

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12
Q

View State isn’t necessarily be visible

A

False

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13
Q

Types of View State

A

Selection highlight
Selection handles
Drag and drop

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14
Q

Actions must have immediately visible effects

A

True

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15
Q

Two Kinds of feedback

A

Low-level feedback

High-level feedback

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16
Q

What is low level feedback

A

immediate feedback right before the action is being implemented

17
Q

What is high level feedback

A

A feedback that takes long term such as model state changes or a new web page starts loading. Notable example also includes spinner which states the webpage is updating to redirect you to what action you want to achieve.