C1 Flashcards

1
Q

Why HCI?

A

Computers and devices should be design with users in mind

System Designers should know users’ task and convert it into executable system

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2
Q

Mistaken view for its not easy to design consistent and robust systems.

A

Designer - People - User

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3
Q

Cannot be plugged in at the last minute
Developed integrally
Not just a pretty face
Support tasks and forgive careless mistakes

A

Interface

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4
Q

EC Directive 90/270/EEC rules when designing, selecting, commissioning or modifying software:

A

Suitable for the task
Easy to use and where appropriate adaptable to the user’s knowledge and appearance
Provides feedback on performance
Displays information in a format and at a pace that is adapted to the user
Conforms the principles of software ergonomics

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5
Q

HCI started in the

A

Early 1980s

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6
Q

HCI on its early years wasn’t

A

wasn’t particularly important

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7
Q

HCI was also knwn as

A

Ergonomics (UK)
Human Factors (NA)
Man-Machine Interaction

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8
Q

HCI disciplines are concerned with

A

user’s performance

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9
Q

Design + Implementation + Evaluation == Interactive Systems

In the context of

A

User’s task and work

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10
Q

Original and abiding technical focus of HCI was and is

A

USABILITY

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11
Q

Three parts of HCI

A

User - who is trying to get the job done using tech
Computer - any tech
Interaction - communication between the both

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12
Q

Who involved in HCI?

A
Psychology and Cognitive Science
	Ergonomics
	Sociology
	Computer Science and Engineering
	Business
	Graphic Design
	Technical Writing
	And many more
	-- involve the users
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13
Q

What is the underlying principle of HCI?

A

People use computers to accomplish work

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14
Q

4 major concerns of HCI

A

People
Computer
Task
Usability (system must support the user’s task)

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15
Q

What real tasks are>

A

Understanding of tasks at the moment

Study the user’s current task

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16
Q

What are the three use words?

A

Useful - accomplish what is required
Usable - do it easily and naturally without danger of error, etc.
Used - make people want to use it

17
Q

Another important concerns of HCI?

A

Motivation
Enjoyment
Experience

18
Q

Goal of interaction design is to

A

Reduce the negative aspects of the user epxerience while enhancing the positive ones

19
Q

developing interactive products that are usable is being talked about

A

Interaction Design

20
Q

It is important to take into account about HCI to

A

where it is going to be used

who is going to use it

21
Q

Factors to consider on HCI

A

Who is going to be using them
How they are going to be used
Where they are going to be used
Understand the kind of activities people are doing when interacting with the products

22
Q

Thinking about the TYPES of INTERFACES and INTERACTIVE devices that are available

A
multitouch displays
speech-based systems
handheld devices
large interactive displays
etc
23
Q

Think of ways how users can interact with a system

A
use of menus
commands
forms
icons
gestures
etc.
24
Q

Think of more innovative artifacts using novel materials

A

e-textiles

wearables

25
Principles in Understanding Users
* Taking into account what people are good and bad at * Considering what might help people with the way they current do things * Thinking through what might provide quality user experiences * Listening to what people want and getting them involved in the design * Using tried and tested user-based techniques during the design process
26
It is about designing interactive products to support the way people communicate and interact in their everyday and working lives
Interaction Design
27
It is about creating user experiences that enhance and augment the way people work, communicate and interact
Interaction Design
28
Interaction Design covers the ff aspects:
``` UI Design Software dsign user-centered design product design web design experience design interactive system design ```
29
One cannot design a user experience only design for a user experience
true
30
some important aspects of UX
``` Usability Functionality Aesthetics Content Look and feel Sensual and emotional appeal ```
31
another wide reachibg aspects
fun health social capital cultural identity
32
Four core threads
Sensual thread emotional thread compositional thread spatio-temporal thread
33
concerned with our sensory engagement with a situation
sensual thread
34
common examples of emotions that spring to mind are sorrow, anger joy and happiness
emotional thread
35
concerned with the narrative part of an experience, as it unfolds, and the way a person makes sense of it internal thinking we do during our experience
compositional thread
36
refers to the space and time in which our experience take place and theiir effect upon those experiences
spatio-temporal thread
37
threads meant as ideas to help users
false (designers)