Biomechanics Flashcards

1
Q

Motor unit and the role of neurotransmitters in stimulating skeletal muscle contraction

A

The central nervous system and the motor neurons connect with the muscles to send messages from brain to muscle in order to contract.

The motor neuron is the deliverer of that message.
DENDRITES: The tentacles that receive that information that’s being sent down the central nervous system.
CELL BODY.
NUCLEUS: Where the cell’s activities are coordinated and calculated.
AXON: Long transportation device. Can be between 2 cm and 1 meter. The impulse travels through here. It travels down through the ACTION POTENTIAL method (electrical, meaning this potential has not happened yet). Sodium ions and potassium ions interact with each other to transport this impulse down the axon.
AXON TERMINAL: end point before it branches off somewhere else.
SYNAPTIC END BULBS: They are attached to a muscle. They are a part of the NEUROMUSCULAR JUNCTION.
NEUROMUSCULAR JUNCTION
It involves the Synaptic end bulb, the muscle itself and the receptors that sit on the muscle tissue.
This Action potential has traveled down the axon. It has now depolarized the Synaptic end bulb.
Calcium ions gates have opened and have rushed in the Synaptic end bulb and they have pushed sacks containing ACETYLCHOLINE towards the end of the Synaptic end bulb. It has merged into the membrane and acetylcholine rushes into the Synapse and it finds the receptors to sit on, of the muscle.
These receptors are vital because they allow the Sodium ions into the muscle cell and this transports the impulse from the neuron into the muscle.
So, the calcium ions allow the acetylcholine to enter the synapse, they attach to the receptors and sodium ions can rush into the muscle cell.
Acetylcholine is a neurotransmitter that allows the impulse to pass from the neuron into the muscle. Binds the receptors on the muscle cells.
When this needs to stop, CHOLINESTERASE is released. Catabolic reaction. It catalyzes acetylcholine so it can no longer bind receptors. No impulse can pass across into the muscle. No more muscle contraction.
The Synaptic end bulb depolarizes, the neuromuscular junction depolarizes and this allows the acetylcholine to sit on the receptors to allow sodium ions into the muscle cell which triggers the start of the SLIDING FILAMENT THEORY.

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2
Q

The sliding filament theory

A

The skeletal muscle contracts by this theory.
“Prison break” analogy:
Releasing hundreds of inmates.
Get into the prison.
Get to each cell.
Open each cell door at once.
Release all of these inmates.
Five defendants. They are responsible for different aspects of the prison break.
EXHIBIT A:
Sodium ions.
Potassium ions.
Calcium ions.
Acetylcholine.
Depolarization of the motor end plate.
Where the acetylcholine is released from the Synaptic end bulb across the synapse, sits onto the receptors, the sodium receptors on the muscle cell, allowing a rush of sodium ions into the muscle to allow the muscle Action potential to go further into the muscle to SARCOMERES.
Cholinesterase:
Covers the tracks of the acetylcholine, so it is undetectable.
Breaks down the acetylcholine, so no more contraction can occur from that moment on.
EXHIBIT B:
SARCOPLASMIC RETICULUM
This sits around the muscle fiber. The muscle fiber is attached to the neuron. Every single filament and myofibril within that muscle fiber is stimulated by this impulse, and the weight stimulated by this impulse is how it is transported around the muscle fiber. The sarcoplasmic reticulum sits around the outside of the muscle fiber, so the impulse can spread to every myofibril within that muscle fiber.
T-TUBULES
They go on the length ways of each myofibril. Every sarcomere can be impacted by the sodium ions released into the muscle fiber.
EXHIBIT C:
SARCOMERE
Each sarcomere is separated, this is why a muscle is striated in color. Each end of a sarcomere can be seen.
EXHIBIT D:
MYOFILAMENTS = ACTIN AND MYOSIN.
Which are within the myofibril within the sarcomere.
The section in the middle: When the muscle contracts, the H zone disappears as the actin and myosin pull over each other.
The Z-disk on the side of each sarcomere also shortens as each sarcomere shortens, and when each sarcomere in the whole muscle fiber shortens, the whole muscle shortens, and therefore we have a concentric contraction.
EXHIBIT E:
TROPONIN and TROPOMYOSIN.
Bodyguards. The aim is to move them out of the way, so that the actin and myosin can access each other.
CHAIN OF EVENTS.
Depolarisation of the motor end plate.
Action potential from the neuron into the muscle, in order for the muscle to be stimulated.
Acetylcholine is released, assisted by calcium ions, which is triggered by the influx of sodium ions into the motor end plate which depolarizes it and allows the acetylcholine to pass into the synapse, sit on the receptors, allowing sodium ions into the muscle.
In the muscle cell: MUSCLE ACTION POTENTIAL. All or nothing. The whole of that muscle fiber will either be stimulated or not stimulated at all.
It will spread throughout the muscle cell, traveling around the sarcoplasmic reticulum, and the sodium passes down the t-tubules until it arrives at each and every sarcomere in each myofibril.
Get rid of troponin and tropomyosin, the bodyguards.
We allow the calcium ions in there, the calcium ions bind with the troponin, which is connected to the tropomyosin, so when a protein binds with something, the shape changes. So, the calcium ions bind with the troponin and change the shape of the troponin and tropomyosin. This allows them to move out of the way, exposing the active sites of the actin for the myosin to grab hold of them.
Taking the bodyguards out of the cell block, unlocking the cell gates and allowing all of the cell mates to escape.
Cross Bridge.
Actin and myosin form together to create a Cross Bridge. This is where the myosin grabs hold of the actin and it is ready to initiate a power stroke. The power stroke comes when the atp releases the energy, turns it into adp + p, but the energy is released and this allows the slide to happen.
Then, the myosin lets go of the actin. As long as the atp is present, it can continue to do this again.
The power stroke pulls the actin filament past the myosin, shortening the sarcomere between the Z lines, the H zone disappears. This happens in every single sarcomere within the muscle fiber. That’s when we have a concentric contraction. This continues as long as there are enough calcium ions and atp present within the sarcomere, for this to take place. It will continue, and continue, and continue.
All of the inmates escape.
If this continues to happen we get muscular contraction until further notice.
SYNOPSIS:
Sodium and potassium interact with the axon depolarizing the motor end plate, calcium rush into the motor end plate, forcing acetylcholine to blend through the membrane into the synapse, sit on the receptors, open up the sodium ion gates, allowing sodium ions into the muscle. Cholinesterase breaks down the acetylcholine and no more sodium ions can pass into the muscle. This causes a muscle action potential. Sodium ions spread throughout the whole muscle fiber until they get to the sarcomeres where they release calcium ions once more. Calcium ions allow the change of shape to the troponin which in turn changes the tropomyosin as well. This reveals the active site of the actin. As long as calcium ions and atp is present, we can keep creating the Cross Bridge, we can keep creating the power strokes and we can keep shortening the sarcomere. This continues until the calcium ions or atp are not present and then there is no more muscular contraction and we can stop.

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3
Q

Slow and fast twitch fibers: Structure and function

A

Muscle fiber RECRUITMENT.
The neuron is attached to each of the muscle fibers. So the sliding filament theory will occur in each four of the muscle fibers. If an action potential was initiated, the bigger the recruitment, the more forceful the outcome. The smaller the recruitment, the less force. More resistance to fatigue so it can go a longer duration.
SLOW TWITCH FIBERS/TYPE 1 are slower, more steady contraction. Is not going to generate all the power, but it is going to last longer. They are called OXIDATIVE FIBERS, because oxygen is present within that muscular contraction.
The muscle fibers that are attached to the neuron are a small motor unit. There are not too many fibers attached.
Large capillary density, if we have more capillaries we have more oxygen, passing through into the muscle by gaseous exchange.
Very large mitochondrial density.
High oxidative capacity, because oxygen is required. Atp takes place in the mitochondria for aerobic respiration. Therefore, the density is high.
Low glycolytic capacity: capacity to use glycogen.
Very high resistance to fatigue, because of the oxidative capacity.
Low force production, because of the size of the motor unit and it recruits less muscle fibers. Jog, not sprint. One feels the muscles less when jogging because less muscle fibers are being recruited.
Distance events, duration sports.
Triglycerides.
FAST TWITCH FIBERS.
TYPE 2B FIBERS: Explosive fibers, no oxygen present, big, powerful, short contraction.
Very large size of motor unit. One needs all the help one can get. It recruits as many as possible.
Low mitochondrial density. No oxygen required.
Low capillary density.
Low oxidative capacity.
High glycolytic capacity. Glycogen and glucose is the main fuel source, so the capacity to use that is high.
Low resistance to fatigue. Low mitochondrial, capillary and oxidative capacity. No oxygen.
Very high force production, because the motor unit is large. Therefore, we generate a forceful contraction and movement.
Activity used for short sprints, explosive actions.
The fuel source is CP and glycogen.
TYPE 2A FIBERS: A love child of type 2b fiber and slow twitch fiber. Oxidative glycolytic fiber type.
Large size of motor unit. Not as large as type 2b.
Large mitochondrial density. Not as large as the type 1. It has some oxidative capacity.
Large capillary density. Oxygen is required.
High oxidative capacity.
High glycolytic capacity. Glycogen is used as the source.
Medium resistance to fatigue. Not as much as type 1. Lactic acid will build up, but it has got some resistance to fatigue.
High force production. Not as much as type 2b.
Activity used for 400m, 800m, prolonged anaerobic outbursts. You cannot go 100% for that long.
Fuel sources are fats and glycogen.
An athlete does not have just one type. There are going to be certain muscles within his body that are dominated by a type.

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4
Q

Movement of synovial joints

A

FLEXION: Flexion is forwards. Takes place at the hinge joint and the ball and socket joints.
Elbow and knee (hinge).
Hip and shoulder (ball and socket).
EXTENSION: Backwards. After flexing, it is necessary to go back to the starting position, by extending. If not, stuck. Takes place at hinge joints and ball and socket joints.
Knee and elbow (hinge).
Hip and shoulder (ball and socket).
The shoulder can go backwards. Hyper extension.
ABDUCTION: Lateral movement. Movement away from the midline. Ball and socket joint.
Shoulder and hip (ball and socket).
ADDUCTION: Lateral movement. Movement towards the midline. After abduction, getting back to the starting position. Back in.
Shoulder and hip back to the midline (ball and socket).
CIRCUMDUCTION: A combination of flexion, extension, abduction and adduction. Drawing a big circle with an arm or leg. Hip and shoulder.
Butterfly technique.
ROTATION: The joint rotates.
Football kick.
Spin bowler in cricket. Rotate shoulder as the ball releases from the hand.
Swimming backstroke. Rotate at the top of the little finger to enter the water first.
ELEVATION: Referring to the neck. When one elevates the shoulders, the trapezius muscles are contracting at the back.
DEPRESSION: Going back to the starting position.
PLANTARFLEXION: Feet, hinge joint. Go onto the tiptoe.
DORSIFLEXION: Gets the feet back to the starting position. Also from the starting position, like a ski jumper. Pushing forward.
INVERSION: Inside line of the food, big toe, is pointing inwards towards the midline. Hinge joint. Subtalar and transverse tarsal joints.
EVERSION: When the big toe and inside of the foot start to move outwards. Hinge joint. Away from the midline. Outside of the foot is slightly elevated off the ground. Subtalar and transverse tarsal joints.
SUPINATION: When the palm of the hand faces the sky.
Forehand topspin (tennis). From a pronated position to a supinated position.

PRONATION: When the palm of the hand faces the ground.
Backhand topspin: from a supinated to a pronated position.

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5
Q

Types of muscle contraction

A

ISOTONIC
CONCENTRIC: Constrict, reduce. Bicep curl. Muscle is contracting as the joint angle is decreasing, shortening.
ECCENTRIC: Elastic, lengthening. Muscle is under stress whilst it is lengthening. Bicep curl. The bicep is still the prime mover. It looks like the elbow is extending. The bicep is eccentrically contracting.
ISOKINETIC
Help with speed, strength and speed of recovery.
Not accessible for everybody. Technology and professionals required.
During a bicep curl, there is a peak in pressure and stress on the muscle and there is a low. This does not happen in isokinetic. Is a clever machine that can make sure the pressure is consistent throughout the range of moment and also that the contraction itself is at the same speed, causing that pressure on the movement, too.
ISOMETRIC
No movement at the joint. No shortening or lengthening of muscles under tension. Same dimension, same length during tension whilst they are contracting.
Plank.
Ski sit.
Holding out dumbbells in a T position.

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6
Q

Reciprocal inhibition

A

Working in tandem to stop something from working.
Working in tandem: ANTAGONISTIC MUSCLE PAIRS.
Two opposite muscles that work together where one contracts and one relaxes.
An AGONIST (flexes) and ANTAGONIST (extensor). They can both contract but not at the same time. One of them is inhibited.
In a bicep curl, the bicep is the flexor and agonist and the tricep is the extensor, antagonist. The bicep contracts and shortens to cause flexion at the elbow. Whilst this happens, the tricep muscle relaxes and lengthens (extends). Tricep contracts to cause extension.
This can be the other way around.

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7
Q

Movements in relation to joint action and muscle contraction

A

PLANTARFLEXION: GASTROCNEMIUS muscle contracts, bring up to the tiptoes.
DORSIFLEXION: TIBIALIS ANTERIOR causes it at the ankle joint.
FLEXION (Knee): Caused by the HAMSTRING muscle contracting, reducing the joint angle behind the leg.
EXTENSION (Knee): Caused by the QUADRICEP. Allow to return to anatomical position.
FLEXION (Hip): Caused by PSOAS MAJOR (ILIOPSOAS).
EXTENSION (hip): Caused by GLUTEUS MAXIMUS. It contracts to extend the hip.
FLEXION (Elbow): Caused by the BICEP contracting.
EXTENSION (Elbow): Caused by the TRICEP contracting.
FLEXION (Shoulder): Caused by the DELTOID. ANTERIOR DELTOID.
EXTENSION (Shoulder): Caused by LATISSIMUS DORSI.
ABDUCTION (Shoulder): Caused by LATERAL DELTOID.
ADDUCTION (Shoulder): aSSISTED by PECTORALIS MAJOR.

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8
Q

Delayed onset muscle soreness (DOMS) in relation to eccentric and concentric muscle contraction

A

Microscopic damage to sarcomeres has been linekd to delayed onset muscle soreness.
1. Strenous muscular contractions damage the sarcomeres. Damage is also caused to the sarcoplasmic reticulum membrane in the muscle.
2. Calcium leaks out of the sarcoplasmic reticulum and collects in the mitochondria, the power house of the cell. Then, the muscle canot produce as much ATP, the body’s immediate energy soyrce or fuel, as it should. This buildup of calcium also activates enzymes which breakd own the proteins necessary for muscle contraction.
3. Membrane damage combined with the breakdown of muscle proteins results in inflammation, or swelling, and increased histamine (chemical that causes inflammation) and free production, which stimulates pain receptors and results in the sensation of muscle pain.

DOMS is prevented/minimized by reducing the eccentric component of muscle actions during early training, starting training at a low intensity and gradually increasing the intensity, and warming up before exercise, cooling down after exercise.
Delayed Onset of Muscle Soreness (DOMS) tends to occur as soon as 6-8 hours post-exercise, and peaks around the 48 hour mark.
Delayed Onset of Muscle Soreness (DOMS) tends to occur as soon as 6-8 hours post-exercise, and peaks around the 48 hour mark.
DOMS results primarily from eccentric muscle action and is associated with structural muscle damage, inflammatory reactions in the muscle, overstretching and overtraining.
In eccentric actions, large loads are supported by a smaller cross-sectional area than in concentric contractions.
Unaccustomed loads cause excessive muscle tension resulting in microscopic damage. After a few hours, neutrophils and macrophages accumulate around the injury site.
The products of macrophage activity and intracellular contents stimulate free nerve endings in the muscle.
The symptoms (swelling, stiffness, soreness, etc) start being obvious from 24 hours post-exercise.

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9
Q

Scalar and vector

A

Scalar: Quantity with magnitude.
Example: The mass of an object. It only has size.
Vector: Quantity with magnitude and direction.
Example: Weight. Weight is mass times the gravity force. That is pulling downwards giving a direction. 75 kg mass is 700 Newtons.

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10
Q

Distance

A

The length of the space between two points. It is measured in meters. It is a scalar.

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11
Q

Displacement

A

The action of moving an object from its position. From an object’s start place to the object’s finish. Measured in meters. Vector.
100 meter race: distance and displacement are both 100 meters. Straight line.
If the race is four laps, 400 meters in total, the distance is 400 meters but the displacement is 0. Because the athlete finished at the start point.

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12
Q

Force

A

An interaction that will change the motion of a body. Measured in Newtons. It is a vector.
Weight and gravity are a force measured in Newtons. Other forces could be a push, a pull, air resistance.
There are many forces that will interact with an object and change the motion of that object.

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13
Q

Speed

A

The rate at which an object travels a distance. Meters per second. Scalar.

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14
Q

Velocity

A

The rate at which an object travels a distance with direction. Meters per second. Vector.

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15
Q

Acceleration

A

The rate of change of velocity in a unit of time. Meters per second per second. Vector.
If an athlete’s velocity is 30 meters per second when running a race, it was not like that throughout the whole race. Firstly, it was 10, then 20 meters per second. They accelerated.

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16
Q

Momentum

A

How forceful something can move. The forceful movement comes from the mass of the object multiplied by the velocity of the object. Vector. Kilograms, meters per second.
Two people weigh 75 kg. One is moving at 10 meters per second, the other one at 20 meters per second. The one that is moving faster has better momentum.
An object could be 90 kilograms with a less velocity but the momentum would be larger because of the combination of the mass and velocity.

17
Q

Impulse

A

Force multiplied by time. It is a vector. The force itself will come with a direction. The amount of force that is applied for a period of time. The longer the force is applied, the larger the impulse.

When kicking a golf ball, the movement of the arm continues after hitting the ball. The arm goes up. This increases the actual output. Follow-through.

Harder to run in the sand, harder to generate the impulse. The sand moves, so it makes it harder to put the force into the ground.

18
Q

Velocity-time, distance-time, force-time graphs of sporting actions

A

DISTANCE-TIME
AIM
Speed.
DIAGONAL VERTICAL LINE
Steady forward/backward speed.
HORIZONTAL LINE
No speed.
LINE WITH ARC/CURVY
Acceleration/deceleration.

VELOCITY-TIME
Acceleration.
Steady acceleration/deceleration.
Constant speed.
Rapid acceleration/deceleration.

FORCE-TIME
Aim: Impulse.
POSITIVE IMPULSE: At the start of a 100 meter race, there is a large positive impulse, because the athlete needs to accelerate at the start of the race, they need to generate and increase the velocity. They do this by having the feet in contact with the floor for longer periods of time., because they need to generate speed and power. This is only possible when being in contact with the floor. So, there is a larger area that is above the zero line than below.
EQUAL/ZERO NET IMPULSE: When the line that is above zero is equal to the one below zero. This is when the athlete gets to a constant velocity when they have hit the top speed and are trying to maintain it. Usually in between 50 and 70 meters of the race.
NEGATIVE IMPULSE: End of the race. No sprinter ends the race with their top speed. They do slightly slow down. Large negative impulse, small positive impulse.

19
Q

Centre of mass & effects of change in body position in the position of the center of mass

A

It is the mathematical point at which the mass of an object is distributed/The controlled position of mass over a base of support.
If a person has their body against the wall and tries to touch their toes, they cannot. They toppled forward, because their center of mass moved in front of their body. Therefore, they rotate around their center of mass and they fall forwards. If they did that without touching the wall, they would be able to touch their toes.
HIGH JUMP: The scissors technique was believed to be the most effective technique. Until Dick Fosbury created the FOSBURY FLOP. By doing the scissors technique, the center of mass is in level with the hips. The aim is to get the center of mass above the bar. The beauty of the Fosbury flop is that the center of mass does not need to be above the bar. The athlete does not need to create as much force to jump higher. The center of mass is actually underneath the bar. Instead of jumping higher with more force, to become more successful in the Fosbury flop technique, one has to be more flexible. Being able to arc more. Jump the same height but with an increased arc in the back, the jump is higher. Jump higher with less force required.

20
Q

First, second and third class levers & anatomical representations of levers

A

Difference of levers is the design of the bones, how they work and allow people to achieve different outcomes.
First class lever: The radius and the ulna are in the forearm, the humerus in the upper arm. The tricep is the muscle that is involved. The fulcrum would be the elbow. The load is towards the hand. This can be increased by holding a dumbbell or an object. The effort comes from the tricep contracting. Weight, fulcrum, effort.
Second class lever: Very strong. 70kg/10,000 steps a day. A lot of lifts. Impossible with a tricep. The fulcrum is the ankle. There are also the tarsal bones, tibia and fibula involved and the gastrocnemius muscle. The load is the body weight. All of the weight is coming down. The effort comes from the gastrocnemius, to contract, to plantarflex around that fulcrum with the ankle. Fulcrum, weight, effort.
Third class lever: Bicep curl. Bicep-Elbow relationship, for instance. Fulcrum is the elbow. The effort is the bicep that contracts, but it actually refers to the tendons that are across the elbow in the forearm. The load is the hand/dumbbell/object. Effort, fulcrum, weight.

21
Q

Newton’s first law of motion applied to sport

A

Law of inertia: Any object will remain at rest or in constant motion unless acted upon by an external force.
The ball will remain at rest until hit by the golf club. Not only ball at rest but ball in motion. What would stop the ball from going into orbit would be the wind, air resistance, gravity. They would be acting upon the ball, pulling it back down to the ground. Also the different levels of grass. It will stop the ball moving along the ground and it will provide more friction, therefore it will stop the ball on the different levels of grass. Sand, water will impact the motion of the ball.

22
Q

Newton’s second law of motion applied to sport

A

Law of acceleration: A force applied to an object is equal to the mass of the object multiplied by the acceleration required. Force = Mass x Acceleration. The force must be equal to the mass and acceleration required.
There is a force that is required for a basketball player to score three points. The body understands the mass of the basketball and the acceleration that is required to score from that particular distance. If the player would stand three meters further, the mass of the ball is the same, but the acceleration would need to be slightly increased for that ball to travel the same distance.
THE IMPULSE MOMENTUM RELATIONSHIP
Law of acceleration is F = M x A.
Impulse is F X T.
Momentum is M X V
The impulse momentum relationship is stating that the impulse is equal to the mass and the changing velocity.
F x T (IMPULSE) = M x Change in V.
Move the T to the other side: Force = (Mass X Change in V)/T. That is the equation for acceleration, changing velocity over time.
The more impulse, the more change in velocity, increasing the momentum. Impulse and momentum have a strong relationship together to achieve the outcome desired.

23
Q

Newton’s third law of motion applied to sport

A

Law of reaction: Every action has an equal and opposite reaction.
When walking up the stairs, one pushes down into the stair to get the force to push up.
Sprinting. Sprint block. They push downwards and backwards into the sprint block and the sprint block returns that force in an upward and forward motion, and propels the sprinter forward. The change of velocity is preventing them from falling over (unnatural position the sprint blocks put them in).
CONSERVATION OF MOMENTUM.
The momentum before a collision is the same as the momentum after the collision.
In pool, as the white ball hits the pool balls, the momentum is conserved and it is exchanged into the other pool balls as they go off in their opposite directions.
NEWTON ‘S CRADLE. Momentum is conserved as the balls interact with each other. No momentum is lost.
Tennis shot. If the player runs to the net with a closed wrist and volley it to the net, they simply return the ball with the power that is hit at them. The momentum is conserved.
In an American football tackle, momentum is lost because it is an inelastic collision. A lot of it is lost through the depression of the body as it absorbs the pressure and momentum.

24
Q

Angular momentum

A

the product of moment of inertia and angular velocity.

25
Q

Moment of inertia

A

the tendency to resist angular acceleration.

26
Q

Angular velocity

A

the rotational speed with direction. Speed traveling around an axis with direction.

27
Q

Torque

A

the rotational force. The push that enables you to rotate around the axis.

28
Q

Relationship between angular momentum, moment of inertia and angular velocity & angular momentum in relation to sporting activities

A

If a person is in a chair and rotates with their arms and legs tight, they speed up. If they extend legs and arms, they slow down.
Angular momentum is conserved. What changes is the angular velocity and the moment of inertia. When the arms and legs are tight, they are closer to the axis, to the rotation point. The angular velocity speeds up. When the arms and legs are out, the moment of inertia increases, so it is more difficult to rotate around. Reducing the torque because it is harder to rotate, therefore reducing the angular velocity. By putting the arms and legs tight again, the moment of inertia is reduced, therefore increasing angular velocity. The angular momentum is conserved without an extra push from anybody.
Gymnastics. One has their arms tucked in. Close to their rotation point. This will speed up slightly, particularly their upper body. They are rotating around the axis point. Rotation around the vertical axis is really easy in that position. To do a somersault, they would need to tuck in their legs. They tend to straighten up before touching the ground/dive into the water. They decrease the angular velocity, gaining control over their movement, and increase the moment of inertia.
When a diver enters the water, it appears that they enter very straight. This is wrong. They still have angular momentum, they just slowed down angular velocity by increasing their moment of inertia and reducing their torque. When the diver enters the water, they continue to rotate. It appears to be a straight move. As they go underwater, they continue to rotate and they end up with their face up, their feet down, creating lots of splash underwater.

29
Q

Factors that affect projectile motion at take-off or release

A

Things to consider:
ANGLE OF RELEASE:
High and long jump requires different angles. The long jump needs between 15 and 27 degrees (it varies on size, speed, technique, etc). In high jump one tries to go over a bar that is vertical above their head.
Javelin, discus and shot put are somewhere between 32 and 38 degrees (depends on technique, height, etc). Someone 1 centimeter taller could be able to mount one degree lower than the rest of them, giving the tall athlete an advantage.
SPEED OF RELEASE:
High and long jump require speed. That is why there is a run-up for both of these events. The long jump requires more speed of release.
Javelin has a run-up, so it is a linear speed produced to create a throw. The discus does not create a linear speed but it creates a massive rotational speed. There is a huge torque required. The shot put is heavier, a little shuffle.
HEIGHT OF RELEASE:
Is the same for the long jump and the high jump because it is from the floor. No height of release to consider here.
For the discus, the height is lower because they are rotating around their shoulders being horizontal. The shot put is on their shoulders and pushing upwards and the javelin they are able to lean back a bit more, start a bit lower and release that as high as possible.
BASKETBALL. The more loop arc one creates, the rainbow effect, on the shot, the more chances of scoring a basket. The higher the arc, the higher and steeper angle of release.

30
Q

Bernoulli principle with respect to projectile motion in sporting activities

A

If one separates two A4 papers, put them facing each other right in front of one’s face, and one blows, the papers come together. This is because as one blows down the middle of the paper, one is increasing the velocity of the airflow, one is speeding off that air. That creates a low pressure, because it is moving faster. Low pressure, high velocity. On either side of the paper there is not an increase in velocity. So, low velocity and high pressure on the outside. It is harder to move when the velocity is lower. The high pressure wants to move to the low pressure and it forces the paper in towards each other.
The high pressure moves towards the low pressure.
THE BERNOULLI PRINCIPLE: Refers to an inverse relationship between airflow velocity and air pressure.
If there is a high velocity (the air around an object is high), the pressure is low.
If the velocity around an object is low, the pressure is high.
Air pressure wants to move from the high to the low pressure, like gas exchange.
F1. As an F1 car accelerates, it creates a downward force. It means cars can speed round corners and instead of slightly lifting off the ground, they are actually pushed towards the ground increasing the friction and the impulse between the tires and the track, reducing their chances of skidding off the track. There is a downward force that is produced the faster they go. The pressure above the wings of the F1 car is higher, because the velocity of the air underneath is higher, so therefore the high pressure moves towards the low pressure, which is towards the ground, keeping the F1 car down.
MAGNUS FORCE: It is the Bernoulli principle but rotating around an axis.
TENNIS. To hit topspin one hits the top part of the ball. That does an increase velocity underneath the ball, as the ball rotates around. That means that there is a low pressure. So that on top of the ball there is a low velocity and a high pressure. So, the high pressure above the ball wants to go underneath the ball, forcing the object down, a downward force.
GOLF. One hits underneath the ball, creating velocity increase on top of the ball. Low pressure on top of the ball. That means that under the ball is low velocity and high pressure. The high pressure wants to go to the low pressure, so that creates a lift force and the ball moves upwards.
FOOTBALL. Free kick. A right footed player usually kicks the right hand-side of the ball. This increases the velocity on the left-hand side of the ball. Creating low pressure. Lower velocity and higher pressure on the right-hand side of the ball. The high pressure on the right wants to move towards the left.hand side of the ball. As it keeps researching for this equilibrium it rotates around the object, forcing the ball to move left. Curved free kick or pass.