Behavior Influence Flashcards

1
Q

Personality

A

the sum total of ways in which an individual reacts to and interacts with
others. The measurable traits a person exhibits

Personality is determined by Heredity vs Environment

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2
Q

Myers-Briggs Type Indicator (MBTI)

A

A personality test that taps four characteristics and classifies people into one of 16 personality types.

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3
Q

Extraverted (E) versus Introverted (I)

A

Extraverted individuals are outgoing, sociable, and assertive.

Introverts are quiet and shy.

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4
Q

Sensing (S) versus Intuitive (N)

A

Sensing types are practical and prefer routine and order, and they focus on details.

Intuitives rely on unconscious processes and look at the big picture.

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5
Q

Thinking (T) versus Feeling (F).

A

Thinking types use reason and logic to handle problems.

Feeling types rely on their personal values and emotions.

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6
Q

Judging (J) versus Perceiving (P).

A

Judging types want control and prefer order and structure.

Perceiving types are flexible and spontaneous.

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7
Q

Extraversion

A

Extraverts tend to be gregarious, assertive, and sociable. They
experience more positive emotions than do introverts, and they more freely express these feelings. On the other hand, introverts (low extraversion) tend to be
more thoughtful, reserved, timid, and quiet.

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8
Q

Agreeableness

A

dimension refers to an individual’s propensity to defer to others.
Agreeable people are cooperative, warm, and trusting. You might expect agreeable people to be happier than disagreeable people. They are, but only slightly.

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9
Q

Conscientiousness

A

personal consistency and reliability.
A highly conscientious person is responsible, organized, dependable, and persistent. Those who score low on this dimension are easily distracted, disorganized, and unreliable.

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10
Q

Emotional Stability

A

People with emotional stability tend to be calm, self confident, and secure. High scorers are more likely to be positive and optimistic and to experience fewer negative emotions; they are generally happier than low scorers. Emotional stability is sometimes discussed as its converse, neuroticism. Low scorers (those with high neuroticism) are hypervigilant and vulnerable to the physical and psychological effects of stress. Those with high neuroticism tend to be
nervous, anxious, depressed, and insecure.

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11
Q

Openness to Experience

A

dimension addresses the range of interests and fascination with novelty. Open people are creative, curious, and artistically sensitive. Those at the low end of the category are conventional and find comfort
in the familiar.

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12
Q

Core self-evaluation (CSE)

A

Bottom-line conclusions individuals have about their capabilities, competence, and worth as a person

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13
Q

Self Monitoring

A

a personality trait that measures an individual’s ability to adjust his or her
behavior to external, situational factors

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14
Q

Proactive personality

A

people who identify opportunities, show initiative, take action, and
persevere until meaningful change occurs

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15
Q

Terminal Values

A

desirable end-states of existence; Things that you strive to do but cannot currently do

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16
Q

Instrumental Value

A

Things that you can do

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17
Q

Perception

A

a process by which individuals organize and interpret their sensory impressions in order to give meaning to their environment. Behavior is based on perception.

Situation –Perceiver—Target (the thing you are Perceiving)

18
Q

Why do we do what we do

A

Dispositional attribution - internal what caused it

Situational Attribution - external what caused something

Three parts of attribution theory – distinctive, consensus, and consistency

19
Q

attribution theory

A

An attempt to explain the ways we judge people differently, depending on the meaning we attribute to a behavior, such as determining whether an individual’s behavior is internally or externally caused.

20
Q

Fundamental Attribution Error

A

We over estimate internal factors or underestimate external
factors

Ex: Like meeting someone for the first time and they come late and we assume it is them

20
Q

Self-serving bias

A

we credit ourselves when succeeding and if they fail it had to be other
people or external factors

Identify the shortcuts individuals use in making judgments about others

21
Q

Selective Perception

A

A tendency to interpret things on the basis of our own interests

Example is about famous sports stars being selected in specific positions due to their symmetrical faces.

22
Q

Self-Fulfilling prophecy

A

a situation in which a person inaccurately perceives a second
person and the resulting expectations cause the second person to behave in ways consistent
with the original perception

Example: Jim provides information about a subscription for a newspaper/magazine where
print subscription option the same as print and web subscription causing people to buy the more expensive more because they think they are getting a deal

23
Q

Rational Decision Making Model

A

process of examining your possibilities options, comparing
them, and choosing a course of action

Satisficing decision when you find one that is sufficient

24
Q

Contrast Effect

A

Evaluation of a person’s characteristics that is affected by comparisons with other people recently encountered who rank higher or lower on the same characteristics.

25
Q

Bounded Rationality

A

A process of making decisions by constructing simplified models that extract the essential features from problems without capturing all their complexity.

26
Q

Halo Effect

A

The tendency to draw a positive general impression about an individual based on a single characteristic.

27
Q

Bias

A

Dunnin Kreuger -least capable people have the greatest over estimation of their own abilities

Anchoring Bias – like the sticker price on a car. People anchored to the price on the car during
negotiation.

Confirmation Bias – tendency to seek out information that reaffirms are past choices

Availability Bias- overweighing our own experience; recent sea effect- things that just
happened being overweighed

28
Q

Escalation of Commitment

A

doubling down on a situation because of the time taken out of it
like a job or relationship

29
Q

Utilitarianism

A

the purpose of morality is to make the world a better place. Morality is about producing good consequences, not having good intentions. We should do whatever will bring
the most benefit to all of humanity

30
Q

Maslow Hierarchy of Needs

A

Self-Actualization
Esteem
Social-belongingness
Safety-Security
Physiological

31
Q

McGregor Theory X Theory Y

A

Theory X manager – thinks everyone is terrible and the manager has to do it themselves; micromanage

Theory Y manager- thinks everyone is good and gives them lots of work so they can grow; learn for them to accept more work

32
Q

5 stage model

A
  1. Forming
  2. Storming – tends to have the confliction
  3. Norming – figure things out and appreciate others
  4. Performing - working
  5. Adjourning - all done; wrap up
33
Q

Creating an Ethical Organization

A
  1. High in risk Tolerance
  2. Low to moderate in aggressiveness
  3. Focused on means as well as outcomes
34
Q

Motivation

A

is the processes that account for an individual’s intensity, direction, and
persistence of effort toward attaining a goal.

35
Q

2 Factory Theory

A

Dissatisfaction – Hygiene factor

Examples: Company policy, supervision, relationship with boss, work conditions, salary, relationship with peers

Satisfaction – Motivation Factor

Examples: Achievement, Recognition, Work itself, Responsibility, Advancement, Growth

36
Q

McClelland Motivational Needs

A
  1. Need for power- subordination
  2. Need for affiliation- need to make friends
  3. Need for Achievement- how well they do personally
37
Q

Theory of Self-determination

A
  1. Proposes that people prefer to feel they have control over their actions
  2. People paid for work feel less like they want to do it and more like they have to do it

Extrinsic-motivated by an activity to earn a reward or avoid punishment

Intrinsic-motivated to perform an activity for its own sake and personal rewards

38
Q

Goal Setting Theory

A

A theory stating that specific and difficult goals, with feedback, lead to higher performance.

  1. Specific goals increase performance
  2. Difficult goals, when accepted, result in higher performance than do easy goals;
  3. Feedback leads to higher performance than does non-feedback
  4. Goals should be public and self created
39
Q

Self Efficacy Theory

A

An individual’s belief that he or she is capable of performing a task.

  1. Enactive mastery- allows an individual to acquire cognitive, affective, and behavioral tools that lead to the belief that one can effectively accomplish one’s goal
  2. Vicarious modeling - confidence by watching someone else do something
  3. Verbal persuasion - when people convinces us we have the skills to succeed
  4. Arousal- self-efficacy. Getting energized state or psyched up
40
Q

Equity Theory

A

A theory stating that individuals compare their job inputs and outcomes with those of others and then respond to eliminate any inequities.

compare inputs based on how others are inputting and outcomes

41
Q

Expectancy Theory

A
  1. Expectancy: Effort-performance relationship - probability perceived by the individual that exerting a given amount of effort will lead to performance
  2. Instrumentality: Performance-reward relationship – The degree to which the individual believes performing at a particular level will lead to the attainment of a desired
    outcome
  3. Valence: Reward-personal goals relationship – The degree to which organizational rewards satisfy an individual’s personal goals or needs and the attractiveness of those
    potential rewards for the individual