B - Concepts and Principles Flashcards
Behavior
Anything an organism does
Behavior includes actions that change the environment in some way
Ex. Talking, eating, writing, reading
Dead Man’s Test
If a dead man could do it, it isn’t behavior
Pivotal Behaviors
Behaviors that lead to new, untrained behaviors
Ex. Functional communication training, joint attention
Behavior Cusps
Behaviors that allow the learner to contact new reinforcers or additional
parts of the environment.
Ex. Reading, learning to use transportation
Response
A single instance of a behavior
Response Class
A group or set of responses that serve the same function/same impact on
environment
Stimulus
A change in the environment that evokes a functional reaction
Stimulus Class
A group or set of stimuli that share similar characteristics
1. Physical/Formal/Feature
2. Functional
3. Temporal
4. Arbitrary
Stimulus Class: Physical
Looks or sounds the same
Stimulus Class: Functional
Effect behavior the same way
Ex. Stimuli that make you stop (stop sign,
holding you hand up to signal “stop,” saying “stop.”
Stimulus Class: Temporal
When the stimulus occurs in relation to a behavior
Ex. Antecedents to the same behavior
Stimulus Class: Arbitrary
Antecedent stimuli that evoke the same response, but do not resemble each other
Probing
Asking a client to perform a task to assess whether they can perform the task.
Respondent Conditioning
A neutral stimulus (NS) is paired with an unconditioned (US) or conditioned
stimulus (CS) and acquires the properties of that stimulus needed to elicit behavior
Operant Conditioning
Consequences effect the future probability of a behavior occurring or not
occurring
Reinforcement and punishment
Stimulus-Response-Stimulus (S-R-S)
Evokes a Response
Ex. You call your mom on Sunday. She picks up the phone. You now call your mom every Sunday