Audio Flashcards
What is an Audio Source?
The Audio Source plays back an Audio Clip in the scene
Where/How can an Audio Clip be played?
The Audio Clip can be played to an Audio Listener Or Through an Audio Mixer.
What can an Audio Source play?
An Audio Source can play any type of Audio Clip and be configured to play these as:
2D, 3D or as a mixture (Spacial Blend)
How is the Audio Spread out?
The Audio can be spread out between speakers (Stereo to 7.1) and morphed between 2D and 3D (Spacial Blend)
How can Audio be controlled?
Audio can be controlled over distance with falloff curves
Audio Listener and reverbs
The Audio Listener is within one or multiple Reverb Zones. Reverberations are applied to the source.
Audio Filters
Individual filters can be applied to each Audio Source for an even richer Audio experience.
Types of Audio Clips and effects
Audio Properties
Control Audio
Enable Audio
Manage Audio
Audio Effects
Audio Effects can be applied to the Audio Mixer to modify the Mixers output. The Effects are applied using/adding effect components.
Effect Components
The order of the components reflects the order the effects will be applied to the Audio Source.
Applyin audio effects to the audio mixer modifies its output
What does a reverb zone do
Reverb Zones take an Audio Clip and distorts it depending on where the audio listener is located in the reverb zone
Min-Distance…
Min represents the radius of the inner circle in the gizmo. This determines the zone where there is a gradual reverb effect and a full reverb zone.
Max-Distance
Max represents the radius of the outer circle in the gizmo. This determines the zone where there is no effect and where the reverb starts to get applied gradually.
Reverb preset
Reverb presets determine the reverb effect that will be used in the reverb zone.
Reverb Zones
No reverb, Gradient reverb(max to min) , Full reverb(min)
You can mix Reverb Zones to create combined effects.