Assignment 1 Flashcards

1
Q

subroutines

A

A part of a program that performs its own specific task. Subroutines can be used in programs whenever its task should be performed

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2
Q

Syntax

A

The rules of correctly structuring a language, including the correct combinations of symbols used in that language

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3
Q

Identifiers

A

A name that labels the identities of an object or a class of objects. An identifier can include words, letters, numbers, or symbols.

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4
Q

Keywords

A

Words that are reserved from use, and cannot be used as identifiers in programming languages.

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