Assignment 1 Flashcards
1
Q
subroutines
A
A part of a program that performs its own specific task. Subroutines can be used in programs whenever its task should be performed
2
Q
Syntax
A
The rules of correctly structuring a language, including the correct combinations of symbols used in that language
3
Q
Identifiers
A
A name that labels the identities of an object or a class of objects. An identifier can include words, letters, numbers, or symbols.
4
Q
Keywords
A
Words that are reserved from use, and cannot be used as identifiers in programming languages.