Assassins Creed Flashcards
Vertical integration
When an industry expands through its own means.
Assassins Creed 3:
Ubisoft > Assassisn creed franchise > 3: liberation
Horizontal integration
keyword
When an industry combines with others (at the same level)
E.G. Disney , Pixar = industry work together
economic contxt
Globalisation
The interconnectedness within society
The process by which business develop international influence
Global market games have expanded.
This benefits their franchise to grow use as they spend more disposable income in developed parts in the world
- japan and USA
Economic context
- Video games hold substantial cultural and financial importance in Japan, Europe, and the USA. = across these regions is valuable.
- The global video games market was valued at $140 billion in 2021, with mobile gaming experiencing rapid growth.
- Various revenue-enhancing strategies, such as production and distribution models, complement game sales.
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Ownership also plays a crucial role in the financial success of a game franchise.
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keyowrd
Convergence
- coming together of two or more distinct entities .
Synergy
- working together with another company, to achieve something that benefits all involved.
- Ubisoft have a synergistic relationship with Sony, producing the game.= presence in Asia.
Diversification
- where a media company moves from producing (e.g. a TV company moving into film production)
They produce:
- video games
- books
- merch
- movie/films industry
keyword
Conglomerate
A collective of companies.
ASSASSINS CREED LIBERATION
- A spin off from assassins creed franchise
- Ubisoft are very large and powerful company that published AC3 = also made a lot of successful video games over the years. (meaning alot of resources, money and staff)
- Have plenty of money to spend on marketing and are able to distribute their market in a global competitive way
Marketing
- promo for tv
- Use of convergent technology to allow wider access of additional content and to play the game on a variety of devices
- The convergence between social media platforms promotes gamer engagement and identification with the game across the fan community.
- filmic section in the trailer = to appeal more epic and to reach the wider audience
- variety of poster: lots of intertextual references to the other AC games (SIMILAR POSES & STYLES)
The game
- the game was released exclusively on the PSVita (a handheld console)
- increased demand for the other product
- handheld gaming has been a big indusrty over the years, so this would have been a good way to attract the gamers that wanted to be part of new technology
- unusual as it had a mix-raced female main character (Aveline) = women, particularly ethnic minority women, are either underrepresented or represented in stereotypical ways e.g. sexualised and objectified & often the ‘damsel in distress’.
Aveline - the character
- unusual as it had a mix-raced female main character (Aveline) = women, particularly ethnic minority women, are either underrepresented or represented in stereotypical ways e.g. sexualised and objectified & often the ‘damsel in distress’.
- Aveline is portrayed as strong, powerful and dominant = she just majority of the killing.
- this would appeal as a unique selling point for particularly female gamers who are making out a large part in the gaming market.
ubisoft
- they also released a range of video on YouTube that targets the audience that spend a lot of time online.
things like: - Gameplay
- tips and hints on how to play on AC Wiki
- social media content
- interviews from around the world
this maintains positive relationships with these fan communitiies = essential for the success and the mareting of the game.
Curran & Seaton supports this as AC company are trying to maximise their profit with new technology which means alot of dedicated fans will buy.
- Hesmondhalgh - Ubisoft is now also in competition with tech companies including Facebook, Google and Amazon who have recently become major players in the games industry backed by huge financial reserves.
gaming conventions
- Comicon, where you can meet up with fans
- AC3 obstacle course where fans can join in as if they are playing. = a good way for free marketing, fans will put it on YouTube.
violent players - Bandura & the Media effects
Banduras experiment can be applied to video games because a young player can imitate the violent behaviour/fighting as they may feel that this acceptable and rewarded.
Several games in the franchise have received an 18 rating from PEGI due largely to violent content
- audiences likely to imitate the behaviours portrayed in the games
However, his theory is outdated = Ubisoft regulated Assassin Creeds rated it 18+. hard for young gamers to play.
A useful discussion might be had in relation to the active role adopted by a player of video games. Question whether Bandura’s conclusions are invalidated or made more relevant if audiences are choosing to commit acts of violence in a video game rather than watching/imitating violent acts.