AS Skill Acquisition - Characteristics of Skill Flashcards

1
Q

Define skill

A

The learned ability to bring about a predetermined result with the minimum outlay of time, energy or both

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2
Q

Name the characteristics of a skill (ACEFACE)

A

Aesthetically pleasing, consistent, efficient, fluent, accurate, controlled, economical

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3
Q

Describe open and closed skills

A

Open - skill performed in an unpredictable environment

Closed - skill performed in an unpredictable environment

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4
Q

Describe gross and fine skills

A

Gross - skill performed using large muscle groups

Fine - skill performed using smaller muscle groups

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5
Q

Describe self-paced and externally-paced skills

A

Self-paced - performer controls start and speed of skill

Externally-paced - performer has no control over start and speed of skill

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6
Q

Describe discrete, continuous and serial skills

A

Discrete - skill has clear beginning and end, one short sharp action
Continuous - skill has no clear beginning and end, often the end of one sub-routine of the skill is the start of the next part
Serial - skill that contains several sub-routines that make a more integrated movement

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7
Q

Describe high and low organised skills

A

High organised - skill that is not easily broken into parts

Low organised - skill that is easily broken into parts

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8
Q

Describe simple and complex skills

A

Simple - skill that requires few decisions to perform

Complex - skill that requires decision making using lots of information when performing

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9
Q

Define Positive and negative transfer

A

Positive - when the learning of one skill aids the learning of another
Negative - when the learning of one skill hinders the learning of another

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10
Q

Define zero and bilateral transfer

A

Zero - when the learning of one skill has no effect on the learning of another
Bilateral - when the learning of one skill is passed across the body from limb to limb

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11
Q

How could a coach ensure positive transfer?

A
  • Training is realistic (use of cones replaced by real players)
  • Make sure one skill is well learned before moving on to more advanced skill (performer experiences slow, planned progression)
  • Use of rewards and reinforcement for correct adaptation of positive transfer (praise players for using skills with similar actions)
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12
Q

Describe whole practice and when it would be used (3 marks)

A

Practising the skill in its entirety

  • Skill is discrete
  • Skill is highly organised
  • Skill is simple
  • The feel (kinaesthesis) of whole task is required as learner develops
  • Performer in autonomous stage, movement is detailed and precise, able to cope with demands of whole task
  • Links between sub-routines need to be maintained or skill needs to be performed in a specific order
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13
Q

Advantages and disadvantages of whole practice (Name 2 each)

A

Advantages:
- Creates specific images stored as motor programmes in long term memory
- More realistic, helps produce positive transfer between skills in training and same skills in games
- Maintains links between sub-routines
- Develops feel of the skill (kinaesthesis)
Disadvantages:
- Unnecessary demands on performer, if not able to cope with all aspects of the skill at once
- Fatigue could occur without breaks
- May be too much information to process

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14
Q

Describe whole-part-whole practice and when it would be used (3 marks)

A

Assessing the skill, identifying a weakness to practice and the putting the skill back together

  • Beginner doing complex task, needs to focus on one part of the skill to get it right
  • Skill is highly organised, coach focuses on one aspect of skill, links between sub-routines maintained
  • Highlight specific weakness, isolate it and correct it
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15
Q

Advantages and disadvantages of whole-part-whole practice (Name 2 each)

A

Advantages:
- Provides motivation, success achieved when weakness is corrected
- Provides immediate feedback, correct errors, allows integration and improves performance
- Fluency of sub-routines maintained while errors corrected
Disadvantages:
- Negative transfer if coach doesn’t integrate part back into whole skill
- Time consuming

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16
Q

Describe progressive-part practice and when it would be used (3 marks)

A

Practising first part of the skill and then adding parts gradually (chaining)

  • Serial skills, order is important and links between sub-routines need to be made
  • Dangerous skills (trampoline routine)
  • Low organised skill
  • Complex skill, difficult part isolated, relieves pressure
17
Q

Advantages and disadvantages of progressive-part practice (Name 2 each)

A

Advantages:
- Focus on one aspect of task, correct weaknesses
- Fatigue reduced, rest periods allowed
- Each part brings success, increasing motivation
Disadvantages:
- Time consuming
- Might neglect whole task, ignore links between sub-routines
- Risk of negative transfer between each sequence of skill, ensure skill is learned before moving on

18
Q

Describe massed practice and when it would be used (3 marks)

A

No rest intervals during practice, continuous

  • Skill is discrete
  • Skill is simple
  • Skill is closed
  • Skill is highly organised
  • Skill is self-paced
19
Q

Advantages and disadvantages of massed practice (Name 2 each)

A
Advantages:
- Promotes fitness
- No breaks, skill becomes automatic, fixed responses become habitual, player repeats skill consistently
- Motor programmes stored in memory
Disadvantages:
- Fatigue, if performer lacks fitness
- Danger of negative transfer if practice conditions aren't similar to real game
- No time for feedback
20
Q

Describe distributed practice and when it would be used (3 marks)

A

Rest intervals are given during practice session

  • Skill is continuous, performer needs a break
  • Skill is open, break used to explain changes to practice drill/ give feedback
  • Skill is low organised/complex, relieve pressure
21
Q

Advantages and disadvantages of distributed practice (Name 2 each)

A

Advantages:
- Relieves pressure and fatigue
- Allows feedback/mental practice, performer goes through key points of skill in their mind
- Reduces danger, clear guidelines given during breaks
Disadvantages:
- Time consuming
- Not useful for expert players looking to over-learn their skills
- Danger of negative transfer if coach fails to integrate practice session

22
Q

Describe varied practice and when it would be used (3 marks)

A

Changing the practice type and practice drills

  • Skill is open, likely to be changes in sporting environment, practice should replicate conditions
  • Skill is externally paced, performer has to adapt to changes in environment
  • Skill is continuous, variety to maintain motivation
23
Q

Advantages and disadvantages of varied practice (Name 2 each)

A

Advantages:
- Allows adaptation of skills in changing environments
- Increases motivation by increasing enjoyment
- Helps build sub-routines and schema - a method of adapting skills from long term memory store
Disadvantages:
- Time consuming
- Risk of negative transfer if changing drills aren’t integrated into aims of session
- May be too demanding if too many things to focus on, causing fatigue

24
Q

Describe mental practice and when it would be used (3 marks)

A

Going over skill in mind without movement
- Skill is serial and/or complex
- Best combined with physical practice
Used by novice and experts
- Novice: part of distributed practice (during breaks) basics of skill - short and key points emphasised
- Expert: techniques established - tactics/strategies highlighted - focus on opponent’s weaknesses

25
Q

Benefits of mental practice (Name 2)

A
  • Improves confidence
  • Lowers arousal & anxiety
  • Builds motor programmes
  • Improves reaction time - stimulates muscle receptors
  • Can be used when injured - maintains memory of skill