aos 2 (sac 1) Flashcards

1
Q

Recreation

A

Past time that are diversions from every day to day life

P: Playground and Gymnasium

I: active- surfing at Smith’s Beach Phillip Island
passive- Bird watching at Swan Lake

I: positive- those who interact such as surfing, share a bond to the environment and want to care for the ocean based on the desire to continue surfing.

negative- participants can put a strain on the environment such as sand erosion from the dunes at Smith’s beach and the construction of facilities

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2
Q

Tourism

A

travelling to visit an environment away from their usual surroundings

P: operators- resource and commidity
tourist- museum and gym

I: travelling down to The Nobbies in the Summerland Peninsula

I: positive- more money to boost economy in phillip island area allowing it to be improved and more desirable. It can also further education on particular land and teach codes of conduct eg

negative- can lead to overuse of particular areas, the environments health is neglected

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3
Q

Conservation

A

humans effort that aims to protect environments

P: Museum, storehouse of living and non living things

I: Pest animal control at Phillip Island that aims to eradicate foxes to benefit the penguins and hooded plovers. As well as the Penguin parade that protects the penguins land.

I: This allows the natural species found in Phillip Island to be protected from introduced species. Protection of natural habitats from well managed parks.

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4
Q

Primary Industry

A

economy that makes direct use of natural resources

P: resource, superiority over the land

I: Bimbadeen farm uses agricultural practices for cattle grazing and dairy cattle. However Bimbadeen are improving the Phillip Island landscape by planting trees, protecting vegetation and addressing salinity issues

I: negtaive- long last alterations to the land, reduction of biodiversity and modifications of habitats, pressure placed on some species.

positive- bimbadeen farm is taking a positive stance against the environmental issues surronding the farm and place protection strategies in place

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5
Q

Technology (negatives)

A

Alienation: removes people from the environment

P- uncomfortable, seperation from environment

I- less participation, more use of electricity, wider range of indoor pursuits

I- increased urbanisation causing loss of habitat, less travelling to outdoors has less impact on the environment

Easier/Access: new technologies make participation easier

P- decrease thrill of participation and the ‘wilderness experience’

I- more participation as it’s easier, greater range of activities

I- increased use of environment can have a negative impact through overuse however can build a bond between the land.

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6
Q

technology (positives)

A

Safety: participants have a sense of security

P- environment is a safer place with helmets, leg ropes therefore feel secure

I- more venues, participation in different weather patterns, can participative with a low skill/ experience through gps and forecast apps

I- greater stress and strain on the environment as there is more participation use to environment

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7
Q

Commercialisation (positive)

A

promoting and educating participation:
P- not a limitless resource, needs preservation for future generations

I- teaches minimal impact, adheres codes of conducts, educares features of environment at use, appropriate group size

I- small groups means less impact to the land, rotating venues allows for the environment to be revegetated, minimal impact strategies allow for reduced impact to land

a place of fun/adventure:

P- environment is fun and adventures

I- increased participation as it’s easy, don’t need to buy equipment or sought out plans just need to pay the company

I- increased numbers can negatively impact environment

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8
Q

Commercialisation (negative)

A

companies focus on making a profit:

P- environment is a resource, used to make money

I- large groups, regular visits to environment, failing to follow codes of conduct and minimal impact strategies

I- environment suffers from overuse, unable to recover from continues use

selling outdoor experiences:

P- exclusively a commodity, only can be used by those who can afford it

I- decreased participation, experiences not available to all and can’t go to some venues as it’s restricted

I- lower participation keeps the impacts low to environment, low SES levels will decrease participation

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9
Q

Media (positives)

A
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10
Q

Media (negatives)

A
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