Andrade (doodling) Flashcards

1
Q

Doodling

A

It’s to draw patterns/pictures while thinking about something else or when you’re bored

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2
Q

Day dreaming

A

It’s a temporary escape from reality by forming mental pictures, usually in spontaneous episodes/other experiences

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3
Q

What is the aim of the study

A

Does doodling help information processing or either enabling them to attend more effectively OR by enhancing their memory

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4
Q

Hypothesis

A

Doodling helps with information processing

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5
Q

Sample

A
  • 40 pps
  • 35f, 5m (predominantly female)
  • 18-55 yrs old
  • 2 males control group, 3 in doodling
  • members of Medical Research Council
  • paid small amount of money for taking part
  • divided into 2 groups, 20 each
  • pps were involved in a previous study prior to being in this one (researchers asked if they could spare 5 mins for this)

Control group = 20
Doodling group = 20
Research method = lab exp

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6
Q

Materials used in study

A
  • audio cassette tape
    –> monotone
    –> 227 words per min
    –> played at comfortable listening volume
  • script included 8 names of people attending party
    –> 3 ppl + 1 cat can’t come
  • shaded shapes of 1cm diameter on A4 paper
  • pps in doodling condition used pencil
    –> 10 shapes per row
    –> alternating rows of circles + squares
  • 8 place names were mentioned
  • 4.5cm wide margin
  • wrote on lined piece of paper
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7
Q

General instructions read (to both groups)

A
  • tape is going to be played
  • pretend the speaker is a friend and has called to invite you to a party
  • the tape is dull but doesn’t need to be memorized as not needed
  • write down names of people who will definitely/probably attend party except for yourself
  • ignore names of people who can’t come and don’t write anything else
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8
Q

Procedure (doodling condition)

A
  • paper was given and told neatness and speed didn’t matter when shading
  • listened to tape (2.5 mins) and wrote names down
  • when recording finished, experimenter collected sheets and talked to them for a min
  • pps were asked to recall names of people who could come to the party and then name places mentioned when finished
  • other half did the reverse: places –> names –> names of people attending the party
  • apologized for deception (surprise memory test/counterbalancing)
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9
Q

Why was a surprise memory test given?

A

If they weren’t given a surprise memory test then it would create demand characteristics because pps would start focusing/paying more attention to remember

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10
Q

Primary and concurrent task

A

Primary task: monitoring telephone message
Concurrent task: doodling
(had to do both at the same time)

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11
Q

IV and DV

A

IV: whether it was doodling condition or control condition

DV: memory recalled
- monetary information
- incidental (other unrelated information)

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12
Q

Operational definition for DV

A

Correct answer - false alarms = final score

eg: name of person - name of person NOT going to party = final score
eg: mishearing = “Greg” for “Craig” (seen as correct answer)

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13
Q

Results

A

Shading of shapes:
- range of shaded shapes = 3-110

Suspicion of memory test:
- 3 from “doodle group” and 4 from “control group” were suspicious of memory test

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14
Q

Results from doodle group

A
  • shading of shapes mean = 36.3
  • wrote down 8 names correctly mean = 7.8
  • monitoring performance = mean - 7.7, SD - 0.6
  • false alarm = 1 pp
  • suspected memory test = 3 pps
  • memory test = 7.8
  • no. pps who didn’t doodle = 1
  • actively remembered = none
  • overall = 7.5 (mean)
  • no. of pps who scored 8 = 15
  • pps in doodling condition recalled 29% MORE than control group
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15
Q

Results from control group

A
  • shading of shapes = none
  • wrote down 8 names correctly mean = 7.1
  • monitoring performance = mean - 6.9, SD - 1.3
  • false alarm = 5 pps
  • suspected memory test = 4
  • memory test = 7.1
  • no. of pps who didn’t doodle = none
  • actively remembered = none
  • overall = 5.8 (mean)
  • no. of pp who scored 8 = 9
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16
Q

Results of monitored and incidental info

A
  • pps in doodling condition recalled a mean of 7.5 pieces of info (names & places)
  • pps in control group recalled mean of 5.8 pieces of info (names & places)
  • monitored names recalled BETTER than incidental places
  • removing data from pps who were recalled better
17
Q

Quantitative data strengths & weaknesses

A

STRENGTHS:
- easy to score, compare, contrast
- objective (no interpretation required)
- data can be represented in graphical/visual form
eg: tables, graphs, etc

WEAKNESSES:
- doesn’t explain the “why” in the study

18
Q

Mechanisms

A
  • doodling helps stabilize arousal at optimal
    –> keeps boredom away
  • doodling reduces daydreaming
    –> keeps daydreaming away
  • doodling adds concentration
  • daydreaming takes away concentration
  • doodling adds resources to the central executive resources (primary task)
    –> doodling vs daydreaming
19
Q

Limitations of the study

A
  • daydreaming was NOT measured (thought probes could be used in the future)
  • sample could’ve been larger and more varied (to generalize findings to more people)
  • low ecological validity
20
Q

Strengths of the study

A
  • DV operationalized (improves validity)
  • reliability (study can be used repeatedly which improves replicability)
  • standardized procedure
    –> pps given same audio recording
    –> doodles have same lined paper
    —> all pps went through same debriefing process
21
Q

Results: monitored and incidental

A
  • monitored names recalled better than incidental names
  • pps in doodling condition recalled MEAN = 7.5 pieces of info (names & places)
  • pps in control condition recaled MEAN = 5.8 pieces of info (names & places)
  • pps in doodling condition recalled 29% more than control group
  • removing data from pps who suspected a test didn’t alter the pattern of results