Altruism Flashcards

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1
Q

What is altruism?

A

Behaviours that increase others’ survival chances at a cost to your own

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2
Q

Examples of non-human animal altruism

A

Wilkinson, 1990

  • Vampire bats regurgitate blood and feed hungry bats

Sherman, 1977

  • Ground squirrels give alarm calls, drawing predators’ attention to themselves while warning others of it’s presence

Naked mole rats are eusocial - like bees! ‘Queen’ dominant female is the only one who breed. Other females are sterile workers

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3
Q

How could altruism come about?

A

Individual fitness

  • no. of own offspring

Gene’s eye view

  • no. copies of genes make it to next generation (includes other family members)
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4
Q

Genetic overlap

A

Genes shared with relatives

  • child-parent r = 50%
  • siblings r = 50%
  • grandchild-grandparent r = 25%
  • aunt/uncle-neice/nephew r = 25%
  • cousins r = 12.5%

r = coefficient of relatedness

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5
Q

Inclusive fitness

A

Sum of direct fitness & indirect fitness

direct fitness = genes passed on by you to your offspring

indirect fitness = genes passed on by aid to relatives

Kin selection hypothesis –> helping relatives survive and reproduce helps spread your shared genes

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6
Q

Evidence for kin selection hypothesis

A

Hamilton’s rule

  • genes for altruism will spread if r x B > C
    • ​**r = coefficient of relatedness
    • B = benefit to receiver
    • C = cost to giver

Wilkinson, 1990

  • Vampire bats more likely to share food with relatives

Sherman, 1977

  • Ground squirrels only signal danger when there are many relatives present
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7
Q

Kin selection in humans

A

Barrett et al., 2002

  • food sharing more common amongst close relatives
  • political alliances between kin are more stable
  • passing of wealth to lineal descendants more common than giving to unrelated others
  • close relative preferentially sought in times of need & such help is less likely to be reciprocal
  • relative typically receive more expensive presents

Burnstein et al., 1994

  • House is burning - who do you save?
    • 7-yr-old female cousin
    • 75-yr-old grandmother
    • 21-yr-old female acquaintance
  • simple favours - favour old, sick, poor
  • life or death - favour closer kin, young, healthy, pre-menopausal
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8
Q

Kin identification

A

Platek et al., 2004

  • facial warping of child toward or away from own appearance
    • who do you adopt?
    • spend more time with?
    • punish most?
    • resent paying child support for?
  • self morphs selected more often, especially by males for positive traits

DeBruine, 2002

  • play trust games with ‘opponent’ - face resembles self or is very dissimilar
  • more trusting actions towards self-resemblance faces
  • adaptive response to kin
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9
Q

Evidence against kin selection

A

de Waal & Luttrell, 1999

  • Chimpanzees help unrelated others e.g. when they are injured

Wilkinson, 1990

  • Vampire bats often feed non-relatives

People giving blood
People helping animals

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10
Q

Reciprocal altruism

A

Trivers, 1971

  • natural or sexual selection could create altruism, provided
    • B > C
    • ​recognition and memory of individuals and their actions to reciprocate and spot cheaters
    • possibility of repeated interactions
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11
Q

Models of reciprocal altruism

Prisoner’s dilemma

A

Best personal choice is to snitch

Should work together, both stay quiet to get best possible 2-way outcome

Axelrod, 1981

  • devised set of strategies for repeated interactions. Best was…
  • tit-for-tat = whatever you do, I’ll do in return on the next turn
  • evolutionarily stabe - constant co-operation with instant punishment = mutual benefit
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12
Q

The Ultimatum game

A

Proposer has money, offers a split.

If responder accepts, each gets proposed payoff.

If responder rejects, each gets nothing.

Henrich et al., 2005

  • People are willing to go without to punish people who give low offers
  • costly punishment allows complex societies to grow - cheaters are punished early, collboration spurs growth

Sigmund et al., 2002

  • developed from small living groups where cheating more than once would be impossible - we expect others to remember our actions
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13
Q

Gene-culture co-evolution of altruism

A

Fehr & Fischbacher (2003)

  • genes - kin selection
  • culture - future encounters, individual reputation formation
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14
Q

Reputation formation

A

Milinski et al., 2002

  • reputations of helping previously in public goods interactions (multiple people) determin later donor decisions
  • donors punish recipients who defected in public goods game by being less likely to help in bilateral (1-1) interactions - increases cooperation in future public goods rounds
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15
Q

Limits of human altruism

A

Fehr & Fischbacher (2003)

  • Reciprocal individuals reward & punish in anon one-shot interactions but increase reward/punishment in repeated interactions if reputation is at stake
  • Altruism-selfishness interaction
    • altruism in one-shot interactions
    • selfishness of reputation building is possible

Isaac & Walker, 1988

  • Frequency of altruistic acts decreases as costs increase
  • Public goods games, dictator games
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