Aggression and Prosocial Behaviour Flashcards
1
Q
Aggression
A
- Any form of behaviour intended to harm another living being who is motivated to avoid such treatment (Baron, 1977)
- Intention to harm
- Not accidental
- Awareness of adverse effects
- Unwanted by targets
2
Q
Violence
A
Aggression that aims at extreme harm (physical or psychological)
3
Q
Forms of aggression
A
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Buss, 1961:
- Physical (e.g. hitting) vs verbal (e.g. slurs)
- Active vs passive (e.g. refusing to talk to a person)
- Direct (e.g. face-to-face) vs indirect (no direct contact, involves a third person e.g. negative rumours)
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Dodge and Coie, 1987:
- Proactive (instrumental, planned, organised) vs reactive (uncontrolled, impulsive, emotions-driven)
- Proximate (aim: cause immediate harm) vs ultimate (aim: obtain something from the harm)
4
Q
Measures of aggression
A
- ‘Simulated’ situations (in the ’60s and ’70s)
- Observation
- Self reported measures
- Willingness of being aggressive
5
Q
Biological explanations of aggression
A
- Aggression is an instinct (Riopelle, 1987)
- It can be controlled and can adapt to the situation
- It is elicited by specific stimuli or situations
- Aggression can be used to “protect” the species and survival of genes
- May emerge in threatening situations
- Insufficient to explain aggressive behaviour → look to social explanations
6
Q
Social explanations of aggression
A
- Frustration-aggresion hypothesis (Dollard et al., 1939)
- Excitation transfer (Zillman, 1983)
- Cognitive neoassociation theory (Berkowitz, 1989-1993)
- Social learning theory (Bandura, 1973; Miles & Carey, 1997)
- Script theory (Huesmann, 1986)
7
Q
Frustration-aggression hypothesis
A
- Dollard et al., 1939
- Aggression as a way to reduce/eliminate frustration
- Target can be anyone (related or unrelated to the cause of frustration)
- Inhibiting factors: fear of punishment
- Criticism: vague definition of frustration. Also, frustration does not inevitably result in aggression.
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Buss, 1963 - experimental example:
- Participants had tasks to accomplish e.g. win money and would depending on the condition they were in, they would either win or fail at their goal
- Findings showed that participants who had experienced failure in meeting their goal were more likely to engage in aggressive behaviour than those who did not
8
Q
Excitation transfer
A
- Zillman, 1983
- Transfer from an arousal emerging in a situation to another situation with the likelihood of eliciting an aggressive behaviour
- Explains why innocent targets might be subjected to aggression (as opposed to frustration-aggression hypothesis that was just limited to its observation of this)
9
Q
Cognitive neoassociation theory
A
- Berkowitz, 1989-1993
- Unpleasant experiences (even related to environment and situations) elicit negative affects that, in turn, activated aggressive associations.
- Unlike frustration-aggression and excitation theories, this theory is not based on emotions but rather on the way we process things in our mind.
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Berkowitz and Lepage, 1967 - guns experiment:
- Participants had a task to complete and got feedback on it from a confederate group, using electric shocks. Two conditions: angered condition (received lots of shcoks), non-angered condition (received little to no shocks)
- Then roles got reversed and participants had to evaluate confederates task performance by administering electric shocks.
- Some participants were primed with the presence of a gun in the room (object associated with negative affect) and told that it belonged to the confederate team-mate, others were not and others were in a room with a random object.
- Findings showed that in the angered condition, the gun prime caused the participants to be more aggressive and administer more shocks (regardless of whether or not they were told it belonged to the confederate), but in the non-angered condition, the prime had no effect. → seeing a gun activates something aggressive in our mind
10
Q
Social learning theory
A
- Bandura, 1973; Miles & Carey, 1997
- Learning by direct experiences: A behaviour is learned and maintain by rewards and punishments
- Learning by vicarious experiences: Models and imitations
- Bobo Doll Experiment (Bandura, Ross, & Ross, 1961)
- 3 conditions: aggressive model, non-aggressive model and no model at all
- Children who observed the aggressive model made far more imitative aggressive responses than those who were in the non-aggressive or control groups.
- Vicarious reinforcement: Not only do we watch what people do, but also what happens when they do things. We are more likely to imitate behavior that is rewarded and refrain from behavior that is punished. → Bandura, 1965
11
Q
Script theory
A
- Huesmann, 1986
- Associated with social learning theory
- Observing aggression leads to learn and internalized aggressive scripts
- Scripts guide behaviour
- Scripts are sets of associated concepts in memory
- Scripts becomes chronically accessible and generalized to situations
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Johnson et al., 2002 - longitudinal study of impacts of violent TV shows on aggression showed that longer daily exposure to violent shows in teenage participants led to more aggressive behaviour in adulthood.
- This was especially true for men with a prior history of aggression - possibly because TV would show more aggressive behaviours coming from men than women
- This study is based on self-report measures of aggression
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Greitmeyer, 2014 - experimental study of video games and aggression (violent videogame vs neutral videogame).
- Participants’s self-perception of aggressive videogames decreased when playing video games.
- Playing violent videogames increased the likelihood of “aggressive” behaviour (operationalised by likelihood of giving spicy food to someone who does not like spicy food)
12
Q
Personal variables of aggression
A
-
Traits
- Some people tend to be more aggressive than others (Rowell et al., 1997)
- Personal traits are related to aggression: self-esteem, frustration tolerance, narcissism (Bushman & Baumeister, 1998)
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Gender
- Men have been often found to be more aggressive than women
- Gender differences depend on the type of aggression considered (e.g. more direct vs. indirect; physical vs. verbal)
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Beliefs/values/attitudes
- Positive attitudes toward violence are often linked to aggression
- Acceptance/condemnation of aggression
13
Q
Situational variables of aggression
A
-
Aversive situations
- Frustration
- Interpersonal provocation (Geen, 2001)
-
Environment
- Crowding
- Discomfort (hot temperature, unpleasant odours, loud noise)
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Primes/cues
- Exposure to mass media (e.g., videogames)
- Exposure to objects (e.g., weapons)
14
Q
General aggression model (GAM)
A
- Anderson and Bushman, 2002
- Integrates all theories and factors that affect aggression
- It takes in consideration “proximate” and “ultimate” goals of aggression as well as all the aggression forms
15
Q
Prosocial behaviour
A
- Actions defined by society as beneficial to other people and that is not driven by professional motivations. It may be driven by more egoistic or altruistic motivations.
- DIFFERENT TO helping behaviour → relates to a duty rather than a voluntary action
- Altruism is the next level up from prosocial behaviour in that it cannot be driven by egoistic motivations: behaviours carried out to benefit others without anticipation of external rewards. Emphatic motivation is necessary.