Aggression: An Overview Flashcards

1
Q

What is Aggression?

A

Definition: Behavior intended to harm someone physically or psychologically.
Examples: Insulting someone, hitting others in a rage

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2
Q

Different Forms of Aggression

A

Instrumental Aggression: Inflicting harm to gain something valuable (e.g., mugging, war)

Hostile (Emotional) Aggression: Inflicting harm for its own sake; impulsive (e.g., domestic violence, mob rioting)

Indirect Aggression: Inflict harm without face-to-face conflict (e.g., gossip, rumors)

Direct Aggression: Behavior aimed to hurt face-to-face
Physical Aggression: Hitting, pushing, kicking
Verbal Aggression: Insulting, cursing, threatening

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3
Q

How Researchers Measure Aggression

A

Giving participants electric shocks
Having participants beat up dolls
Having participants blast sound at another person

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4
Q

Biological Factors:

A

Genetic predisposition?
Role of testosterone in aggression
Brain structures (Amygdala, Prefrontal Cortex)
Alcohol reduces impulse control

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5
Q

Frustration:

A

Frustration triggers readiness to aggress
Example: Road rage, shaking a vending machine

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6
Q

Learning Theories:

A

Aggression is learned through reinforcement

Social Learning Theory: Observing others
being rewarded/punished for aggression

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7
Q

Case Study: Columbine Shooters

A

Frustration: Ostracized by peers

Learning: Exposure to violent video games (Doom, Wolfenstein 3D) leading to desensitization

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8
Q

Aggression as Instinctive

A

Organisms that successfully aggress gain resources
Aggression helps survival and reproduction
Less likely to aggress against kin

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9
Q

Aggression in the Brain

A

Amygdala: Associated with aggressive behaviors
Prefrontal Cortex: Less active in violent individuals (impulse control)

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10
Q

Hormonal Influence on Aggression

A

Testosterone: Correlates with aggression (bi-directional relationship)

Men with lower testosterone are less likely to react aggressively

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11
Q

Sex Differences in Aggression

A

Boys: More directly aggressive (e.g., fighting, yelling)

Girls: More indirectly aggressive (e.g., gossip, social exclusion)
Cultural expectations influence these tendencies

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12
Q

Frustration-Aggression Theory

A

Frustration: Blocking goal-directed behavior

Berkowitz (1978): Frustration leads to anger, which increases aggression
Example: Hitting a malfunctioning computer

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13
Q

Learning Theories of Aggression

A

Positive Reinforcement: Aggression leads to desired outcomes

Negative Reinforcement: Aggression prevents/stops undesirable outcomes
Example: Aggressive hockey players score more goals

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14
Q

Social Learning Theory

A

We learn aggression by observing others

Bobo Doll Experiment: Children mimic adult aggression after exposure

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15
Q

Aggressive Objects as Cues

A

Weapons Effect: Presence of weapons increases aggressive thoughts, feelings, and behaviors

Example: Participants in a room with guns administered more shocks than those in a room with badminton rackets
Countries with stricter gun laws have lower murder rates

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16
Q

Reducing Aggression

A

Catharsis Hypothesis: Releasing aggression reduces it? (Research suggests the opposite)

Social Learning Approaches:
Reward cooperative, non-aggressive behavior
Teach conflict resolution skills
Reduce exposure to violent media

17
Q

Prevalence of Media Violence

A

98% of households own a TV

Average person watches 3-4 hours per day

By age 18, average person has seen 200,000 acts of violence on TV

18
Q

Effects of Media Violence

A

Weakens inhibitions against violent behavior

Desensitizes individuals to violence

Demonstrates how to perform violent acts

Increases perception of the world as a dangerous place

19
Q

Studies on Media Violence and Aggression

A

More violent TV watching → More aggressive behavior (Kuntsche et al., 2006)

8-year-olds who watch violent TV → More criminal activity as adults (Huesman et al., 2003)

Elementary kids’ violent media exposure predicts fights 2-6 months later (Gentile et al., 2004)

20
Q

Television Industry Perspective

A

“We are merely holding a mirror to society.” - Howard Stringer, CBS

Does TV create violence or reflect it?

21
Q

Violent Video Games and Aggression

A

2000 Stats:
Boys: 12 hours/week
Girls: 6 hours/week

2012 Stats: Canada’s video game industry ranked #3 worldwide

Grand Theft Auto Example: Encourages criminal behavior (e.g., carjackings, violence)

22
Q

Effects of Violent Video Games

A

Correlational Studies: More violent video game play → More aggression in real life

Experimental Studies:
Participants who played violent games gave longer noise blasts to opponents
Playing violent games → Desensitization to real-life violence
Violent gamers took longer to help injured people in staged emergencies

23
Q

Long-Term Effects of Violent Video Games

A

Priming aggressive thoughts

Desensitization to others’ suffering

Learning aggressive scripts for real-life conflict

24
Q

Conclusion

A

Aggression is a complex behavior influenced by biology, frustration, and learning.

Media and video games contribute to aggressive tendencies, reinforcing violent behaviors.

Social and educational interventions can reduce aggression and promote non-violent behaviors.