Aggression Flashcards

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1
Q

Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”

Catharsis Theory
(=easing/relaxation)

A

= acting aggressively or viewing aggression
purges angry feelings & aggressive impulses into harmless channels

-> false theory, but belief is real

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2
Q

Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”

Aim of Paper

A
  • belief in catharsis increases attraction to violent games especially for people who want to get rid of anger
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3
Q

Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”

Experiment 1: Method

A
  • reading pro-, anti-catharsis and control article
  • rate interest & belief
  • anger manipulation (essay writing)
  • survey for violent games
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4
Q

Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”

Experiment 1: Results

A
  • sign. interaction btw type of article & anger
  • majority wanted to play violent games
  • angry people who read pro-catharsis article, wanted most
  • men wanted more than women
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5
Q

Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”

Experiment 2: Method

A

purpose: measure natural tendencies

- same procedure but without reading articles, but measuring the belief in catharsis

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6
Q

Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”

Experiment 2: (final) Results

A
  • same as in Ex.1

- > BELIEF in catharsis, whether manipulated or measured, increases attraction to violent games in angry people

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7
Q

Krahé & Bieneck
“The Effect of Music-Induced Mood on Aggressive Affect, Cognition and Behavior”

Cogn. neo-associated model

A
  • aversive (unpleasant) stimuli give rise to negative feelings that evoke 2 immediate reactions: fight & flight
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8
Q

Krahé & Bieneck
“The Effect of Music-Induced Mood on Aggressive Affect, Cognition and Behavior”

Results

A
  • supporting escalating role of aversive music & de-escalating role of pleasant music on anger & aggression via music-induces mood
  • pleasant music does inhibit accessibility of aggr. cognition (response latency towards agg. words)
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9
Q

Greitemeyer & Mügge
“Video-Games do affect social outcomes: a meta-analytical review of the effects of violent & prosocial video game play”

Effects of Prosocial Games

A
  • increase helping, decrease aggression
  • increase positive affect & accessibility of positive thoughts
  • decrease accessibility of aggressive thoughts

-> no sig. effect on arousal

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10
Q

Greitemeyer & Mügge
“Video-Games do affect social outcomes: a meta-analytical review of the effects of violent & prosocial video game play”

Effects of Violent Games

A
  • increase aggression
  • (decrease helping behavior)
  • increase aggr. thoughts
  • (decrease empathy)
  • > no sig. effect for relationship of prosocial cognition n& violent games
  • > no sig. effect on arousal
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11
Q

Greitemeyer & Mügge
“Video-Games do affect social outcomes: a meta-analytical review of the effects of violent & prosocial video game play”

How to counteract?

A
  • involve prosocial part in violent game content
    = combination is less harmful
  • playing cooperatively in a team
    = cooperative behavior counteracts neg. effects
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