Age of Empires II - UNIQUE TECHS - 3 - DE Flashcards
Flashcards for learning unique technologies for each of the 45 civilizations in the Age of Empires II: DE. Set 3 - Definitive Edition - The Last Khans - Lords of the West - Dawn of the Dukes - Dynasties of India - Return of Rome - The Mountain Royals Updated Dec 2024
1
Q
Bulgarians
- Stirrups
- Bagains
A
Stirrups
- Cavalry units: +33% attack speed
- 400 food, 200 gold, 35 seconds
Bagains
- Two-Handed Swordsman: +5 melee armor
- 900 food, 450 gold, 40 seconds
2
Q
Cumans
- Steppe Husbandry
- Cuman Mercenaries
A
Steppe Husbandry
- Scout-line, Steppe Lancers, and Cavalry Archers: +100% training speed
- 200 food, 300 wood, 40 seconds
Cuman Mercenaries
- Allied players can train up to 5 free Elite Kipchaks per Castle
- 650 food, 400 gold, 40 seconds
3
Q
Lithuanians
- Hill Forts
- Tower Shields
A
Hill Forts
- Town Centers: +3 range
- 250 food, 250 gold, 40 seconds
Tower Shields
- Spearman-line and Skirmishers: +2 pierce armor
- 500 food, 200 gold, 40 seconds
4
Q
Tatars
- Silk Armor
- Timurid Siegecraft
A
Silk Armor
- Cavalry line, Steppe Lancers and mounted archers have +1/+1 armor.
Timurid Siegecraft
- Trebuchets have +2 range.
5
Q
Burgundians
- Burgundian Vineyards
- Flemish Revolution
A
Burgundian Vineyards
- Villagers generate 0.017 gold per second while working on Farms
- 400 food, 300 gold, 45 seconds
Flemish Revolution
- Existing Villagers are converted into Flemish Militia
- Flemish Militia can be trained at Barracks
- 200 food, 150 gold, 10 seconds
6
Q
Sicilians
- First Crusade
- Hauberk
A
First Crusade
- Up to 5 Town Centers each spawn 5 Serjeants
- Units become more resistant to conversion
- 400 food, 300 gold, 60 seconds
Hauberk
- Knight-line: +1/+2 armor
- 700 food, 600 gold, 45 seconds
7
Q
Bohemians
- Wagenburg Tactics
- Hussite Reforms
A
Wagenburg Tactics
- Gunpowder units: +15% movement speed
- 300 food, 300 gold, 45 seconds
Hussite Reforms
- Monks and Monastery upgrades’ gold cost replaced by food
- 500 food, 450 gold, 45 seconds
8
Q
Poles
- Szlachta Privileges
- Lechitic Legacy
A
Szlachta Privileges
- Knight-line costs -60% gold
- 500 food, 300 gold, 45 seconds
Lechitic Legacy
- Scout-line have +0.5 blast radius [33% effect]
- 750 food, 550 gold, 60 seconds
9
Q
Bengalis
- Paiks
- Mahayana
A
Paiks
- Ratha and elephant units: +20% attack speed
- 375 wood, 275 gold, 45 seconds
Mahayana
- Villagers and Monks take -10% Population space
- 800 wood, 650 gold, 60 seconds
10
Q
Dravidians
- Medical Corps
- Wootz Steel
A
Medical Corps
- Elephant units regenerate 30 hit points per minute
- 300 food, 200 gold, 45 seconds
Wootz Steel
- Infantry and cavalry units ignore armor
- 650 food, 550 gold, 60 seconds
11
Q
Gurjaras
- Kshatriyas
- Frontier Guards
A
Kshatriyas
- Military units cost -25% food
- 500 food, 450 gold, 45 seconds
Frontier Guards
- Camel Riders and Elephant - Archers: +4 melee armor
- 800 food, 700 gold, 60 seconds
12
Q
Hindustani
- Grand Trunk Road
- Shatagni
A
Grand Trunk Road
- +10% gold gather speed from all sources (Gold Mines, trade, and Relics)
- Trading fee reduced to 10%
- 250 food, 200 wood, 40 seconds
Shatagni
- Hand Cannoneers: +2 range
- 500 food, 300 gold, 40 seconds
13
Q
Romans
- Ballistas
- Comitatenses
A
Ballistas
- Scorpions: +33% attack speed
- Galley-line: +2 attack
- 400 food, 300 gold, 45 seconds
Comitatenses
- Militia-line, Knight-line, and Centurions train 50% faster and receive +5 charge attack.
- 700 food, 800 gold, 60 seconds
14
Q
Armenians
- Cilician Fleet
- Fereters
A
Cilician Fleet
- Demolition Ships +33% blast radius,
- Galley-line and Dromons +1 range
- 350 wood, 300 gold, 45 seconds
Fereters
- Infantry units (except Spearman-line) +30 Hit Points;
- Warrior Priests +100% heal speed
- 550 food, 400 gold45 seconds
15
Q
Georgians
- Svan Towers
- Aznauri Cavalry
A
Svan Towers
- Defensive buildings +2 attack;
- Towers fire arrows that pierce multiple units
- 300 food, 200 gold, 45 seconds
Aznauri Cavalry
- Cavalry units take 15% less population space
- 750 food, 250 gold, 45 seconds