Age of Empires II - UNIQUE TECHS - 3 - DE Flashcards

Flashcards for learning unique technologies for each of the 45 civilizations in the Age of Empires II: DE. Set 3 - Definitive Edition - The Last Khans - Lords of the West - Dawn of the Dukes - Dynasties of India - Return of Rome - The Mountain Royals Updated Dec 2024

1
Q

Bulgarians

  • Stirrups
  • Bagains
A

Stirrups

  • Cavalry units: +33% attack speed
  • 400 food, 200 gold, 35 seconds

Bagains

  • Two-Handed Swordsman: +5 melee armor
  • 900 food, 450 gold, 40 seconds
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2
Q

Cumans

  • Steppe Husbandry
  • Cuman Mercenaries
A

Steppe Husbandry

  • Scout-line, Steppe Lancers, and Cavalry Archers: +100% training speed
  • 200 food, 300 wood, 40 seconds

Cuman Mercenaries

  • Allied players can train up to 5 free Elite Kipchaks per Castle
  • 650 food, 400 gold, 40 seconds
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3
Q

Lithuanians

  • Hill Forts
  • Tower Shields
A

Hill Forts

  • Town Centers: +3 range
  • 250 food, 250 gold, 40 seconds

Tower Shields

  • Spearman-line and Skirmishers: +2 pierce armor
  • 500 food, 200 gold, 40 seconds
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4
Q

Tatars

  • Silk Armor
  • Timurid Siegecraft
A

Silk Armor
- Cavalry line, Steppe Lancers and mounted archers have +1/+1 armor.

Timurid Siegecraft
- Trebuchets have +2 range.

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5
Q

Burgundians

  • Burgundian Vineyards
  • Flemish Revolution
A

Burgundian Vineyards

  • Villagers generate 0.017 gold per second while working on Farms
  • 400 food, 300 gold, 45 seconds

Flemish Revolution

  • Existing Villagers are converted into Flemish Militia
  • Flemish Militia can be trained at Barracks
  • 200 food, 150 gold, 10 seconds
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6
Q

Sicilians

  • First Crusade
  • Hauberk
A

First Crusade

  • Up to 5 Town Centers each spawn 5 Serjeants
  • Units become more resistant to conversion
  • 400 food, 300 gold, 60 seconds

Hauberk

  • Knight-line: +1/+2 armor
  • 700 food, 600 gold, 45 seconds
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7
Q

Bohemians

  • Wagenburg Tactics
  • Hussite Reforms
A

Wagenburg Tactics

  • Gunpowder units: +15% movement speed
  • 300 food, 300 gold, 45 seconds

Hussite Reforms

  • Monks and Monastery upgrades’ gold cost replaced by food
  • 500 food, 450 gold, 45 seconds
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8
Q

Poles

  • Szlachta Privileges
  • Lechitic Legacy
A

Szlachta Privileges

  • Knight-line costs -60% gold
  • 500 food, 300 gold, 45 seconds

Lechitic Legacy

  • Scout-line have +0.5 blast radius [33% effect]
  • 750 food, 550 gold, 60 seconds
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9
Q

Bengalis

  • Paiks
  • Mahayana
A

Paiks

  • Ratha and elephant units: +20% attack speed
  • 375 wood, 275 gold, 45 seconds

Mahayana

  • Villagers and Monks take -10% Population space
  • 800 wood, 650 gold, 60 seconds
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10
Q

Dravidians

  • Medical Corps
  • Wootz Steel
A

Medical Corps

  • Elephant units regenerate 30 hit points per minute
  • 300 food, 200 gold, 45 seconds

Wootz Steel

  • Infantry and cavalry units ignore armor
  • 650 food, 550 gold, 60 seconds
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11
Q

Gurjaras

  • Kshatriyas
  • Frontier Guards
A

Kshatriyas

  • Military units cost -25% food
  • 500 food, 450 gold, 45 seconds

Frontier Guards

  • Camel Riders and Elephant - Archers: +4 melee armor
  • 800 food, 700 gold, 60 seconds
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12
Q

Hindustani

  • Grand Trunk Road
  • Shatagni
A

Grand Trunk Road

  • +10% gold gather speed from all sources (Gold Mines, trade, and Relics)
  • Trading fee reduced to 10%
  • 250 food, 200 wood, 40 seconds

Shatagni

  • Hand Cannoneers: +2 range
  • 500 food, 300 gold, 40 seconds
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13
Q

Romans

  • Ballistas
  • Comitatenses
A

Ballistas

  • Scorpions: +33% attack speed
  • Galley-line: +2 attack
  • 400 food, 300 gold, 45 seconds

Comitatenses

  • Militia-line, Knight-line, and Centurions train 50% faster and receive +5 charge attack.
  • 700 food, 800 gold, 60 seconds
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14
Q

Armenians

  • Cilician Fleet
  • Fereters
A

Cilician Fleet

  • Demolition Ships +33% blast radius,
  • Galley-line and Dromons +1 range
  • 350 wood, 300 gold, 45 seconds

Fereters

  • Infantry units (except Spearman-line) +30 Hit Points;
  • Warrior Priests +100% heal speed
  • 550 food, 400 gold45 seconds
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15
Q

Georgians

  • Svan Towers
  • Aznauri Cavalry
A

Svan Towers

  • Defensive buildings +2 attack;
  • Towers fire arrows that pierce multiple units
  • 300 food, 200 gold, 45 seconds

Aznauri Cavalry

  • Cavalry units take 15% less population space
  • 750 food, 250 gold, 45 seconds
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