Age of Empires II - UNIQUE TECHS - 1 - AoC Flashcards

Flashcards for learning unique technologies for each of the 45 civilizations in the Age of Empires II: DE. Set 1 - Age of Kings - The Conquerors Updated Dec 2024

1
Q

Aztecs Unique Techs

  • Atlatl
  • Garland Wars
A

Atlatl

  • Skirmishers +1 attack and range
  • 400 food, 350 gold, 40 seconds

Garland Wars

  • Infantry units: +4 attack,
  • 450 food, 750 gold, 60 seconds
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2
Q

Britons Unique Techs

  • Yeomen
  • Warwolf
A

Yeomen

  • Foot archers: +1 rangeTowers: +2 attack
  • 750 wood, 450 gold, 60 seconds

Warwolf

  • Trebuchets: +100% accuracy against units, +0.5 blast radius [tapering effect]
  • 800 wood, 400 gold, 40 seconds
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3
Q

Byzantines Unique Techs

  • Greek Fire
  • Logistica
A

Greek Fire

  • Fire Ships: +1 range
  • Bombard Tower: +0.5 blast radius [25% effect, no friendly fire]
  • Dromon: +0.2 blast radius
  • 250 food, 300 gold, 40 seconds

Logistica

  • Cataphracts: have +0.5 blast radius [+5 effect], +6 attack against infantry
  • 800 food, 600 gold, 50 seconds
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4
Q

Celts Unique Techs

  • Stronghold
  • Furor Celtica
A

Stronghold

  • Castles and Towers: +33% attack speed
  • Castles heal 30 hit points per minute for allied infantry in a 7 tile radius
  • 250 food, 200 gold, 30 seconds

Furor Celtica

  • Siege Workshop units: +40% hit points
  • 750 food, 450 gold, 50 seconds
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5
Q

Chinese Unique Techs

  • Great Wall
  • Rocketry
A

Great Wall

  • Walls and towers: +30% hit points
  • 400 wood, 200 stone, 40 seconds

Rocketry

  • Chu Ko Nu: +2 pierce attack
  • Scorpions: +4 pierce attack
  • 750 wood, 750 gold, 60 seconds
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6
Q

Franks Unique Techs

  • Bearded Axe
  • Chivalry
A

Bearded Axe

  • Throwing Axemen: +1 range
  • 300 food, 300 gold, 60 seconds

Chivalry

  • Stables: +40% work speed
  • 600 wood, 500 gold, 40 seconds
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7
Q

Goths Unique Techs

  • Anarchy
  • Perfusion
A

Anarchy

  • Huskarls can be trained at Barracks
  • 450 food, 250 gold, 40 seconds

Perfusion

  • Barracks: +100% work speed
  • 400 wood, 600 gold, 40 seconds

  • Marauders
  • Atheism
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8
Q

Huns Unique Techs

A

Marauders

  • Tarkans can be trained at Stables
  • 300 wood, 200 gold, 40 seconds

Atheism

  • Relic and Wonder victories take +100 years longer
  • 50% enemy Relic resource income
  • 500 food, 300 wood, 60 seconds
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9
Q

Japanese Unique Techs

  • Yasama
  • Kataparuto
A

Yasama

  • Towers fire 2 additional arrows
  • 300 food, 300 wood, 40 seconds

Kataparuto

  • Trebuchets: +300% pack/unpack speed, +33% attack speed
  • 550 wood, 300 gold, 60 seconds
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10
Q

Koreans Unique Techs

  • Eupseong
  • Shinkichon
A

Eupseong

  • Watch Tower-line: +2 range
  • 300 food, 300 wood, 40 seconds

Shinkichon

  • Mangonel-line: +1 range
  • 800 wood, 500 gold, 60 seconds
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11
Q

Mayans Unique Techs

  • Hul’che Javelineers
  • El Dorado
A

Hul’che Javelineers

  • Skirmishers throw extra spear that deals 1 damage
  • 300 food, 300 gold, 40 seconds

El Dorado

  • Eagle-line: +40 hit points
  • 750 food, 450 gold, 70 seconds
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12
Q

Mongols Unique Techs

  • Nomads
  • Drill
A

Nomads

  • Population cap is not reduced when Houses are destroyed
  • 300 wood, 150 gold, 40 seconds

Drill

  • Siege Workshop units: +50% movement speed
  • 500 food, 450 gold, 60 seconds
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13
Q

Persians Unique Techs

  • Kamandaran
  • Citadels
A

Kamandaran

  • Archer-line costs 60 wood instead of 25 wood, 45 gold
  • 400 food, 300 gold, 40 seconds

Citadels

  • Castles +4 pierce attack, +3 attack vs rams, +3 attack vs infantry
  • receive -25% bonus damage
  • 600 wood, 300 gold, 50 seconds
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14
Q

Saracens Unique Techs

  • Bimaristan
  • Counterweights
A

Bimaristan

  • Monks automatically heal multiple nearby units
  • 300 wood, 200 gold, 50 seconds

Counterweights

  • Trebuchets and Mangonel-line: +15% attack
  • 650 food, 500 gold, 50 seconds
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15
Q

Spanish Unique Techs

  • Inquisition
  • Supremacy
A

Inquisition

  • Monks and Missionaries convert faster
  • Missionaries: +1 range
  • 100 food, 300 gold, 40 seconds

Supremacy

  • Villagers: +6 attack, +2/+2 armor, and +40 hit points
  • 450 food, 250 gold, 60 seconds
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16
Q

Teutons Unique Techs

  • Ironclad
  • Crenellations
A

Ironclad

  • Siege weapons: +4 melee armor
  • 400 wood, 350 gold, 60 seconds

Crenellations

  • Castles: +3 range
  • Garrisoned infantry fire arrows
  • 600 food, 400 stone, 60 seconds
17
Q

Turks Unique Techs

  • Sipahi
  • Artillery
A

Sipahi

  • Mounted archers: +20 hit points
  • 350 food, 150 gold, 60 seconds

Artillery

  • Bombard Tower, Bombard Cannon, and Cannon Galleon: +2 range
  • 600 food, 650 gold, 40 seconds
18
Q

Vikings Unique Techs

  • Chieftains
  • Bogsveigar
A

Chieftains

  • Infantry: +5 attack against cavalry units, +4 against camel units
  • generate 5 gold when killing Villagers, 20 gold when killing trade units and Monks
  • 600 food, 450 gold, 40 seconds

Bogsveigar

  • Archer-line and Longboats: +1 attack
  • 650 food, 500 gold, 40 seconds