Afforded Information and Basic Math Flashcards

1
Q

Polarized/poled

A
  • Only strong or weak
  • The nuts or nothing
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2
Q

Merged/condensed

A
  • A range of primarily middle-strength hands
  • eg KQ or 99
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3
Q

Capped/uncapped

A
  • describes whether or not a range contains nut hands
  • eg 654 board: BB may have all possible suited and unsuited combos of 87, while we only have 87s as preflop aggressor
  • We are capped, and BB is uncapped
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4
Q

Bounded/unbounded

A
  • Describes whether or not the range contains air hands
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5
Q

Linear/randomized

A
  • Describes the structure of a player’s hand selection, calculated or constructed vs random
  • Helps identify opponents who have studied GTO or are exploitative
  • Most players are exploitative - allow biases to drive decisions
  • When people look like they’re doing things randomly, they are
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6
Q

GTO/Nash/unexploitable

A
  • a strategy with no inherent weaknesses
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7
Q

Exploitative/exploitable

A
  • non-GTO, either targeting or exemplifying a weakness
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8
Q

Value bet

A

EV comes from high pot equity

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9
Q

Bluff

A
  • A bet whose EV comes from high fold equity
  • Equity is our guiding light e.g. checkraising an OESFD vs a gutshot - high equity vs low equity hands
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10
Q

Expected Value (EV)

A
  • Long-term profit/loss, expressed as +/-EV
  • The foundation of all profit
  • the reason poker is a skill game
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11
Q

Equity vs EV

A
  • Equity: share of the current pot that our hand/range will win on average
  • If over 10,000 tournaments, your ROI is 100%, you expect to make your buyin + 1 buyin back (EV)
  • Our goal is to utilize equity effectively to generate EV
  • We want an unfair share of equity via aggression
  • Equity is valuable if we see the river
  • EV is valuable based on line taken
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12
Q

How is EV Calculated?

A
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13
Q

EV in a broader context

A
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14
Q

Direct Pot Odds

A
  • Simplest form
  • Villain bets $30 into a $50 pot, making $80
  • Our odds are $80 to $30, or 2.66:1: 27%
  • We need 27% equity to break even
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15
Q

Bluff Odds

A
  • Opposite of direct odds
  • How often bet needs to work to win the pot
  • Player bets $30 into $50
  • $50-to-$30, or 1.66:1 - 37.5%
  • Bluff needs to work 37.5% to break even
  • GTO players pride themselves on not overfolding (but may end up overcalling)
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16
Q

Implied odds

A
  • Hard to quantify
  • Chips we expect to win in the future
  • Maximized vs players who can’t make big folds
  • Villain’s range must be strong for us to expect them to put more chips in
  • Decreases as stacks get shorter
  • Less important in modern game, because runners play much wider ranges
17
Q

Reverse Implied Odds

A
  • Chips we may lose on future streets
  • Relevant in deep stacks with strong but not-nut hands
  • eg: weak flush draws, low end of the straight, top pair on middle/low board vs EP open
  • The hand can call on every single river, but it’s not the best hand on all rivers, and that’s problematic
18
Q

What is GTO play?

A
  • The correct ‘unbeatable’ strategy
  • Constrained by reasonable calculation parameters
  • Generates a situation where both players are ‘exploiting each other’
  • In rock-paper-scissors, GTO is to throw each 1/3 of time randomly. If the other player deviates, GTO will win.
  • Nash Eqb used by solvers
  • Unexploitable, but in reality, exploits present themselves
19
Q

Auto-Profit Threshold (APT)

A
  • Bet/(Pot+Bet)
  • Bet $100 into $200 on river = 33%
  • If villain folds to our bet more than 33%, betting is +EV
  • If checking is 0 EV and betting >0, then betting>checking
20
Q

Minimum Defense Frequency (MDF)

A
  • We don’t want villain’s bets to auto-print money
  • We must defend our range to prevent APT
  • But can’t defend too much
  • MDF = 100% - APT
  • Pot/(Pot+Bet)
  • Villain bets $100 into $200
  • $200/($100+$200) = 2/3
  • If we defend <67%, villain auto-profits
21
Q

Manipulating Opponents with APT

A
  • We have nut low on river, so check = 0 EV
  • We think villain folds to 50% pot bet 50% of time
  • Thus, betting > checking
  • Small bets force villains to call a lot, even with weak range
  • Large bets can expose their weaknesses in picking good bluff-cathcers (This is ME!)