Additional Midterm Topics Flashcards

1
Q

Inventing

Best way to become better at inventing is to ____________.

A

Practice inventing.

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2
Q

Inventing

Keys to creativity and innovation

A

Factors emphasized in class:

  • Diverse outlook: Important to understand the problem clearly and look at it from different perspectives
  • Self-confidence: Need confidence in your ability to come up with ideas
  • Deep conviction and persistence: Good inventors stick with their ideas until they figure it out. Believe what they’re doing is important.

Additional inventor characteristics (toolbox):

  • Knowledge about how things work from a practical standpoint
  • Scientific knowledge
  • Knowledge about intellectual property
  • Ability to prototype, test, experiment, refine
  • Manufacturing knowledge
  • Startup mechanism knowledge
  • Marketing
  • Managing skills for project
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3
Q

Radio

Video Notes

A

Marconi

  • First trans-Atlantic radio transmission
  • Nobel prize for telegraph tech
  • 180 ships were part of his business (Morse code)

de Forest

  • Over 300 patents
  • Grid Audion
    • Vacuum tube - first device which could amplify electrical signal
  • Frequency amplification

Sarnoff

  • Marconi Wireless, and then,
  • led Radio Corporation of America
  • Pioneered television

Armstrong

  • 42 patents
  • Regenerative circuit
  • Superheterodyne receiver system
  • FM radio with better signal clarity
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4
Q

IDEO

Shopping Cart Video

A

Key Design Features

  • Took best elements of each - costs the same as regular cart
  • Scanner to get prices of goods
  • Stackable baskets
  • Child seat like a roller coaster ride
  • Wheels turn 90 degrees
  • Leave cart and take a basket - treat cart as center for shopping
  • Bags hung on hooks on cart’s frame
  • Chose to take the value out of the cart (basket) to deter theft instead of adding things, decrease turnaround

Notes on Product Generation Process

  • One conversation at a time
  • Stay focused on topic
  • Encourage wild ideas
  • Defer judgement
  • Build on ideas of others
    • Even if they’re bad you can lead it to something productive, like that exercise done in course last year
  • “Enlightened trial and error exceeds over the idea of the lone genius”
  • 3-5 teams and each is given a need area
    • Shopping, safety, checkout, finding what you’re looking for
  • Without time constraints nothing would get done
  • Ask for forgiveness rather than permission
  • Fail often to succeed sooner
  • Constructive chaos and clashing ideas
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5
Q

Osborn’s Guide for Idea Generation

Postpone Judgement

A
  • People are more likely to stay open for ideas
  • Not even positive judgement.
  • Too much screening of your own ideas, before stating, can have a less than optimal result as well.
  • Don’t “shut down.”
  • Sometimes it is helpful to admit, from the beginning, that a lot of the ideas generated will be “half baked.”
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6
Q

Osborn’s Guide for Idea Generation

Strive for Quantity

A
  • The more options that are generated, the higher the likelihood of finding an excellent solution.
  • Striving for quantity is designed to take advantage of the natural relationship between quantity and quality observed in highly creative people.
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7
Q

Osborn’s Guide for Idea Generation

Freewheel

A
  • “Crazy ideas” suggested can trigger many other ideas that can lead to unusual possibilities with potential.
  • Sometimes the wildest options serve as spring-boards for other new options generated by the same or different individuals.
  • These new options w/potential will not be generated if wild options are held back because of internal judgement.
  • “It is easier to tame a wild lion than to make a kitty roar.”
  • Without a certain degree of “freewheeling”, the generated solutions will be quite standard, and not very innovative.
    • True for individual or group.
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8
Q

Osborn’s Guide for Idea Generation

Seek combinations - build

A
  • Build on each other’s ideas
  • Need to have an environment of trust, where building on ideas is allowed.
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9
Q

Inventing

What can it lead to?

A
  • Could be basis of a product or company.
  • Could improve quality of life
    • efficiency,
    • health,
    • communication,
    • transportation, etc.
  • May be an incremental but important improvement.
    • Most patents are like this.
    • These are easier to implement.
    • The infrastructure is there.
    • Society is usually ready to accept and adapt them and usually they readily buy into them.
  • May be a revolutionary idea, like the laser, the transistor, the light bulb.
    • These can change whole fields
    • Start new companies
    • But the infrastructure may not be there to start with and it may take awhile for the profit to be realized.
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10
Q

Class Brainstorm

What was the method used?

A

Brainwriting.

Papers transferred from center to individuals with ideas on them.

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11
Q

Class Brainstorm

How to pick the right solution?

A

Depends on barriers of entry:

  • Rules, laws, regulations
  • Social acceptances
  • Cost of making the idea work
  • Skills available
  • Workforce available
  • Sources and costs of materials
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12
Q

Inventing

Generation vs. Critique

A

Separate your idea generation section from your critique and analysis.

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13
Q

Inventing

Types of Ideas

A
  • Ideas requiring extensive research (months to years).
  • Product design ideas.
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