8.3 Flashcards

1
Q

Operant conditioning

A

association between a behaviour and its consequences

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2
Q

Distinguish between operant conditioning and classical conditioning

A
  1. OC = behaviour and consequences, whereas CC = association between 2 stimuli
  2. OC generally works best for VOLUNTARY behaviours, CC for INVOLUNTARY behaviours
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3
Q

Conditioned reinforcer: how does the reinforcer gain value?

A

a reinforcer that gains value from its association with other items of value

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4
Q

What are the two types of consequences?

A

reinforcement: increase tendency of the goal behaviour occurring again
- positive
- negative

punishment: decrease the tendency that a behaviour will occur again
- positive
- negative

*usually a goal. e.g. promote safe driving

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5
Q

Positive reinforcement

A

something added to increase the tendency the behaviour will occur again
=> rewarded with a gift card

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6
Q

Negative reinforcement

A

something taken away to increase the tendency the behaviour will occur again
=> seat belt will take away the buzzing sound

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7
Q

Positive punishment

A

something added to decrease tendency that a behaviour will occur again (e.g. speeding)
=> add a fine for speeding ticket

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8
Q

Negative punishment

A

something taken away to decrease tendency that a behaviour will occur again
=> take away their license

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9
Q

Extinction OP vs CC

A

OP: the behaviour is no longer associated with a reward or punishment

CC: new learning overriding the old learning

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10
Q

Partial reinforcement

A

reinforcement of a DESIRED behaviour on some occasions, but not others

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11
Q

Fixed interval

A
  • requires waiting a specific amount of time, e.g. salary once a month
  • no matter the effort, still being paid at the end of the month

=> response rates start out low, but increases as getting near the time for reinforcement = scalloped response pattern

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12
Q

Fixed ratio (FR)

A
  • reinforcement after fixed quantity (not time)

=> produce high rates of responding, but declines immediately after the reinforcement is received (post-reinforcement pause)

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13
Q

Variable interval

A
  • reinforcement in unpredictable amount of time

=> steady response rate

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14
Q

Variable ratio

A
  • unspecified amount of times to receive reinforcement
    (slot machine)

=> high and steady response rate

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15
Q

Shaping (method of successive approximations): what do the reinforcers do?

A

reinforcers guide behaviour towards closer and closer approximations of the desired behaviour

  • balance between too little and too much reinforcement
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16
Q

Shaping: learner does some ___ of ____. They receive ____ for that action.

A

sort of action.

Consequence

17
Q

Shaping: procedure uses only ______

A

reinforcement

=> rewards
=> reinforce behaviours u want to see w reward, but ignore the one u don’t want (no punishment)

18
Q

Shaping: in order to shape a behaviour, u need to start somewhere. u raise the bar each time and _____ until desired behavior

A

nudge them closer each time until desired behaviour => training
a tiger to jump thru a fire hoop (unnatural behaviour)

  1. reward for stepping thru hoop on the ground
  2. only reward jumping thru the hoop slightly above ground
  3. only reward jumping thru the hoop w a bit of fire

and so on… a little more complicated each time