7300 - Dr. Jensen Flashcards
Battle Network Five Elements
7301-3 Battle Networks
5 Elements (Harrison framework)
Sensor Element
Communications Element
Processing Element
Decision Element
Effects Element
Battle Network Definition
7301-3 Battle Networks
Jensen reading – Concept of a battle network “Unlike traditional military theory, which emphasizes massing combat power, the battle network focuses on precision and optimization. New information technologies, to include AI, produce military power by channeling information to enable greater degrees of precision and efficiency. The concept emerged, as Barry Watts’s seminal study illustrates, in the 1940 Battle of Britain. To counter German air attacks, the RAF used long-range sensor data in the form of radar returns to launch counter-air sorties…
Sensor Element
7301-3 Battle Networks
Sensors of all sorts - collect data - what is happening in the battlespace
Communications Element
7301-3 Battle Networks
Provides data links that pass information among systems & operators
Gateways – used to connect systems across a variety of protocols
Factors: Latency, Probability of Detection & intercept, resilience to jamming/spoofing/weather
Lasercom systems – great for data & not observable/ jammable, but not good for broadcasting & susceptible to interference (wx, etc.)
LEO Satellites for Lasercom – DARPA
Processing Element
7301-3 Battle Networks
analyze, aggregate, adn synthesize data from a variety of sensor sources to inform decisions
- Processing on site, on the sensor, or transmit data to the cloud for processing
Decision Element
7301-3 Battle Networks
Where a decision is translated to action
AI/ML go a step further to assist decision-making and automate some decision that do not necessarily require a human-in-the-loop
Effects Element
7301-3 Battle Networks
Where information is turned into effects in the battlespace
Virtual Attrition
7301-3 Battle Networks
- Not just killing EN assets, but delay/disrupt your capability
- Bay of Biscay – threatening German Subs by RAF forced them to operate in a less efficient way. That led to a reduced amount of time any given U-Boat could operate against convoys
○ THE INDIRECT REDUCTION OF EN CAPABILITY IS THE SAME FROM AN EFFECT STANDPOINT AS ATTRITING THEM = VIRTUAL ATTRITION - You don’t have to kill the thing, you have to remove it / make it irrelevant
- SIF & EABOs – best case scenario isn’t denying EN assets – it is a Bay of Biscay model
○ Degrade EN capabilities - UNDERSTAND THE NETWORK COMPETITION THAT IS GOING ON & FIGURE OUT AN INDIRECT WAY THAT YOU ARE DEFEATING THE EFFECTS
- Selection of effects and measurement is critical to let us know if what we are doing is effective
- How do you set up a competition for effects to cost more for the enemy than they do for you
- Bay of Biscay – threatening German Subs by RAF forced them to operate in a less efficient way. That led to a reduced amount of time any given U-Boat could operate against convoys
Defeat Mechanisms
7301-3 Battle Networks
US Army: Destroy, Dislocate, Disintegrate, Isolate
UK: Destruction, Dislocation, Disruption
They provide a useful tool for describing how a JFC intends to achieve an operational or strategic objective and ensure understanding of the commander’s intent by establishing common references for force employment.”
Decision Centric Warfare (Frank Hoffman)
7301-3
DCW – Attrition is obsolete
○ “It’s much more about decision-making and creating dilemmas for an enemy….DOD should embrace a new theory of victory and operational concepts focused on making better & faster decisions than adversaries…decision dominance…”
Systems Warfare (Rob Work)
7301-3
- “Joint forces should aim to field battle networks that “operate better and faster than adversary operational systems and ones that cannot be destroyed like the battle networks used today.”
- Sees the Battle Networks as the key weapons
Deep Battle
7301-1
Deep battle envisaged the breaking of the enemy’s forward defenses, or tactical zones, through combined arms assaults, which would be followed up by fresh uncommitted mobile operational reserves sent to exploit the strategic depth of an enemy front.
Isserson (Deep Battle)
7301-1
Evolution: Napoleon–> Single point, Moltke –> multiple separate points, 20th Cent –> continuous line
- ○ “Development of the main features of an operation – its lateral dispersion and distribution in depth.”
○ No assets to exploit breaches / gaps in line.
“Senseless to break down a door if there was no one to go through.” 37
“A series of successive operations is a modern operation.” 48
“We are facing a new epoch in military art, and that we have to shift from a linear strategy to a deep strategy.” 48
“A modern operation is an operation in depth. It must be planned for the entire depth, and it must be prepared to overcome the entire depth” 55
A contemporary operation for a deep breakthrough is a unique combination of two types of maneuver. The attack echelon which breaks the front, occupies a broad continues line. The break through echelon operates on interior operational lines to inflict a concentrated depth-to-depth blow….synthesis of two types of maneuver. 70
Operational Art
7301-1
JP 5-0 “Operational art is the cognitive approach by commanders and staffs—supported by their skill, knowledge, experience, creativity, and judgment—to develop strategies, campaigns, and operations to organize and employ military forces by integrating ends, ways, means, and evaluating risks.”
Army “the pursuit of strategic objectives, in whole or in part, through the arrangement of tactical actions in time, space, and purpose.”
Lykke National Security Stool
7301-2 Decision Making
Heuristics
7301-2 Decision Making
Kahneman & Taversky
Mental shortcuts that can facilitate problem-solving and probability judgments. These strategies are generalizations, or rules-of-thumb, reduce cognitive load, and can be effective for making immediate judgments, however, they often result in irrational or inaccurate conclusions.
Cautionary that heuristics can lead to bias / poor decisions.
Natural Decision Making
7301-2 Decision Making
Gary Klein - basically says heuristics are good
The Naturalistic Decision Making (NDM) community defines intuition as based on large numbers of patterns gained through experience, resulting in different forms of tacit knowledge. This view contrasts with Fast and Frugal Heuristics (FFH) researchers, who view intuition in terms of general purpose heuristics. The NDM view also differs from the Heuristics and Biases (HB) community, which sees intuitions as a source of bias and error. Seven suggestions are offered to assist the FFH and H&B communities in improving intuitive decision making and in conducting research that has greater potential for application.
Rather than trying to help people analyze which option to choose, the NDM community recommends that intuitions be strengthened by providing a broader experience base that lets people build better tacit knowledge, such as perceptual skills and richer mental models, as a means of achieving better decisions.
Space Operational Environment (JP 3-14 Space Operations)
7301-4 Cyber & Space
The space domain is the area above the altitude where atmospheric effects on airborne objects become negligible. Like the air, land, and maritime domains, space is a physical domain where military, civil, and commercial activities are conducted. Space is a medium in, from, and to which activities are conducted to cause or enable actions throughout an operational environment (OE). Space activities and operations may create effects in other domains, and activities and operations in other domains may create effects in space.
Generally >100km MSL
“Space underpins all instruments of our national power, and access to and freedom to maneuver in the domain are foundational to the US’s status as a great power. -p.1 Space Threat Assessment
Space Mission Areas
7301-4 Cyber & Space
Space Domain Awareness
Offensive Space Operations
Defensive Space Operations
Positioning, Navigation, and Timing
Intelligence, Surveillance & reconnaissance
Satellite Communications
Environmental Monitoring
Missile Warning
Nuclear Detonation Detection
Spacecraft Operations
Spacelift
Types of Counter Space Weapons
7301-4 Cyber & Space
Kinetic physical - strike directly or explode near a satellite or ground station - 3 types - direct ascent anti-satellite, co-orbital ASAT, and ground station attack
(ASAT = anti-satellite)
Non-kinetic physical - physical effects without making physical contact (lasers, high-powered microwave (HPM), nuclear EMP
Electronic - target the EM spectrum through which space systems transmit & receive data. Jammers, Spoofers, meaconing (Meaconing is the interception and rebroadcast of navigation signals. These signals are rebroadcast on the received frequency, typically with power higher than the original signal, to confuse enemy navigation. Consequently, aircraft or ground stations are given inaccurate bearings.)