7 Games Goals Flashcards
Friendly Goal
Relax!
Confidence in all aspects of the human environment
Friendly Keys
KEYS: Rhythm, Relaxation, Retreat. Stop when horse gets calmer.
Friendly Purpose
Builds confidence, relaxation and trust. Look for lowered neck, blinking eyes, cocked leg, soft mouth and ears. Absence of fear or tension.
The more pressure you need a horse to be able to handle, the stronger your Friendly Game needs to be.
Friendly Game Teaches
Increasing bravery, overcoming fear of people, places and things, relaxation, suppleness. Stand still, relax. Move with relaxation.
Friendly Game is also the release of pressure to reward the horse for a try or the desired response.
Friendly Game Fixes
Spooking, anxiety, stress, fear of rider or handler, sudden noises or movements, catching, saddling, bridling, shoeing, vet, dental, bit contact, leg aids, tension, brace, etc.
Porcupine Game Goal
Make sense of steady pressure, don’t lean
Porcupine Game Keys
KEYS: Apply pressure softly and steadily but slowly increase it until horse seeks comfort and moves away.
Porcupine Game Purpose
Yield from steady pressure in all parts of the body, seek release:
Forwards, backwards, front end, hind end, head down, neck, legs, tail, sideways.
Soft and easy response vs brace, escape or no response.
Pressure motivates, but release teaches
Porcupine Game Teaches
Sensitizing horse to the aids: halter, leg, rein, hand, bit, ropes, etc,
Increases responsiveness, flexibility, softness and lightness of response. Teaches horses not to lean on pressure, to find / seek relief. Teaches human to use more feel, and to release.
Porcupine Game Fixes
Dull to aids – rein or leg, heavy, lazy, bracy, stiff, unresponsive or slow response to seat or leg. Hard to lead, pulls back, difficult to maneuver; pushy. Also helps horses that are afraid of pressure and tend to escape it.
Driving Game Goal
Respond to energy and rhythmic pressure
Driving Game Keys
KEYS: Rhythm, phases: Begin softly, increase intensity and proximity but don’t get faster or slower. Tap the air, then the hair, then the body. Stop or soften when the horse responds depending if you want the horse to stop or keep moving.
Driving Game Purpose
Move the horse without touching, or by using rhythmic tapping. May also be used to support Porcupine Game.
Forwards, backwards, front end, hind end, sideways
Pressure motivates, but release teaches
Driving Game Teaches
Moves horse with energy, rhythmic pressure in all zones – with or without touching. Teaches horse to move away from a suggestion / body language, motion or noise. For example a waving a stick, hands, jumping jacks, etc.
Holds a boundary, stops horse pushing through pressure, increases energy.
Driving Game Fixes
Fear or misunderstanding of whip/stick; inactive hind leg - activate by tapping the shoulder; unresponsive to inside leg - tap next to leg
Primary Games
1 Friendly
2 Porcupine
3 Driving