6.1: emerging trends, issues, and impact Flashcards

1
Q

positive oportunities from computers

A
  • monitoring vegetation wildlife and pollution
  • energy monitoring
  • transport
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2
Q

upgrade culture

A

the cycle that sees most of us replacing our most trusted devices every few years with the latest products

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3
Q

planned obsolence

A

process that some device manufacturers have used to make their devices unfashionable or no longer usable.

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4
Q

rare materials

A
  • Some components of smartphones cannot be created without rare chemical elements, such as europium and dysprosium.
  • Upgrade culture means that there is high demand for these materials, and deposits are becoming more and more depleted.
  • There are currently no alternative renewable materials that are as effective
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5
Q

mining problems

A
  • Device manufacturers often buy materials from the companies that offer the lowest prices

This can lead to unethical mining practices such as:
* landscapes reformed
* wildlife habitats destroyed
* child labour
* mining work is hazardous
* little protective equipment
* lung conditions and breathing issues caused by the dust

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6
Q

energy use

A
  • The process of manufacturing devices consumes large amounts of fossil fuels.
  • contributes to climate change
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7
Q

pollution

A
  • manufacturing facilities emit harmful chemicals and pollutants into the atmosphere.
  • Components are often manufactured and shipped internationally (using fuel to transport them) in plastic packaging (which is not always recycled).
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8
Q

energy consumption in data centres

A
  • It was reported that in 2015, data centres that provide cloud storage consumed 3% of the world’s energy
  • Huge amounts of energy are required in data centres for operating cooling systems for server rooms.
  • Cooling systems are using large amounts of cooling fluid per year.
  • Some companies are now building data centres in colder regions to reduce the need for cooling.
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9
Q

energy waste

A
  • Computers make a significant contribution to energy waste
  • large amount of energy lost from people not turning off their PCs at the end of the workday
  • Energy waste translates into greenhouse gases that contribute to pollution and global climate change.
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10
Q

disposal

A

electrical waste is a big problems and most of it isnt recycled and put in landfils which pollutes the area

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11
Q

privacy

A
  • Business and commerce have access to increasing amounts of data. Many people are concerned about how their activity is being monitored by companies and also governments
  • cookie law requires websites to get consent from visitors lo retrieve any of their information
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12
Q

digital inclusion

A

about providing everyone with affordable access to computing technology and the skills to use it

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13
Q

digital divide

A

The gap between those who are ‘technology-empowered’ and those who are ‘technology-excluded

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14
Q

professionalism

A

computer scientists should always respect the wellbeing, privacy and security of the environment and people, never stop learning and gaining skills and professional knowledge

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15
Q

intellectual property

A
  • a unique creative product of a human mind

examples:
* software
* computer game
* design for a new processor
* digital image

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16
Q

copyright

A
  • protects the expression of an idea, not the idea itself.
  • So if you were to develop an original piece of software, its source code would be protected but there’s nothing to stop someone else from copying the idea and writing a program that essentially perform the same task.
17
Q

patent

A
  • offers more protection than copyright
  • It protects the idea or design of an invention, rather than a particular form of it
  • In order to get a patent you have to be able to demonstrate that what you have invented is distinct from anything else that already exists.
  • A patent holder has the exclusive right for 20 years to make, use and sell their invention.
18
Q

artificial intelligence

A
  • The ability of a digital computer or computer-controlled robot to perform tasks commonly associated with intelligent beings. Intelligent beings are those that can adapt to changing circumstances

examples:
* self driving cars
* robots that impersonate humans

19
Q

traditional algorithms

A
  • user writes instructions, computer follows
  • we provide intelligence
20
Q

machine learning

A
  • computer learns new things (based on unexpected outcome) without having programs rewritten by humans
21
Q

fields that rely on AI today

A
  • Medical use
  • Shopping app recommendations
  • Virtual assistants
  • Auto pilot
  • Financial algorithms making trading decision
22
Q

nanotechnology

A

Manipulation of matter with a size from 1 to 100 nm (atomic or molecular scale)

23
Q

quantom computing

A

Quantum computers are based on quantum mechanics which is the branch of physics describe the behaviour of subatomic particles (photons and quarks)