6. Imagery Flashcards

1
Q

What is imagery?

A

a cognitive intervention strategy using one’s senses to create or recreate an experience or a visual image in the mind that in time this may seem as real as seeing the image with our physical eyes

– An image can be created in the mind in the absence of any external stimuli
– An image may involve one or more senses
– An image is created or re-created from information stored in the STM and LTM

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2
Q

Other term used synonymously with ‘imagery’:

A

– Cognitive and symbolic rehearsal
– Visualisation
– Mental practice
– Mental rehearsal

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3
Q

Mental practice =

A

imagery + physical practice to strengthen learning pattern

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3
Q

Mental rehearsal =

A

imagery used to prepare the athlete for correct execution of skill

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4
Q

4 W’s of applied sport imagery

A

Where, When, What, Why

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5
Q

Where and when does imagery occur?

A

Used both in training and competition

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6
Q

What do athletes imagine?

A

o Sessions
– Duration
– Intensity

o Surroundings
– Training venue
– Competition venue
– Weather, crowds

o Nature of imagery
– Positive - faciltative
– Negative – debilitative?

o Type of imagery
– Visual
– Kinesthetic
– Auditory
– Olfactory
– Tactile

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7
Q

Why do athletes use imagery?

A

– Cognitive function of imagery
– use of imagery to experience specific sport skills and develop strategies

– Motivational function of imagery
– use of imagery to attain goals, manage arousal and enhance confidence

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8
Q

Sport Imagery Questionnaire (SIQ) and suggested imagery in sport could be conceptualised into 5 independent functions:

A
  1. Motivational Specific (MS)
  2. Motivational General – mastery (MG-M)
  3. Motivational General – arousal (MG-A)
  4. Cognitive Specific (CS)
  5. Cognitive General (CG)
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9
Q

Five functions of imagery

A
  1. Motivational Specific
    – athlete imagines themselves in a specific motivational situation (e.g. scoring the winning penalty at a cup final)
  2. Motivational General – mastery
    – athlete imagines themselves in a specific sporting situation exhibiting the ability to remain focuse (e.g. maximal attentional focus prior to start of 100m sprint)
  3. Motivational General – arousal
    – athlete imagine the ability to control arousal (e.g. using deep breathing)
  4. Cognitive Specific
    – athlete imagines themselves correctly executing a specific skill correctly (e.g. performing a 3m tuck jump dive)
  5. Cognitive General
    – athlete imagines themselves reviewing strategies (e.g. football corner routines)
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10
Q

How does imagery enhance performance?

A

o Psychoneuromuscular theory

– Imagery results in subliminal neuromuscular patterns that are identical to the pattern used during the actual movement

– Research support has identified that during imagery use, there is an increase in electrical activity within the muscles used for that particular skill

o Symbolic learning theory

– Suggests that subliminal electrical activity in the muscles is not required
– Mental practice and imagery work due to the planning of actions “blueprinting” in advance
– Tasks that include cognitive and symbolic elements seem to benefit most from the use of imagery

o Functional equivalence hypothesis

– Functional equivalence hypothesis proposes that imagery draws upon the same neural network as that used in actual perception and motor control

– Functional equivalence exists between imagery and physical practice

– This is based on the assertion that the brain stores memories as mental representations that can be accessed through both actual and imagined behaviours

– To ensure maximum functional equivalence between the mental image of performing the skill and the actual skill, Holmes and Collins (2001) proposed a PETTLEP approach to imagery

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11
Q

PETTLEP based imagery

A

mental image of executing the skill should be identical to the actual physical execution of the skill in relation to the following components:

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12
Q

PETLEP

A

o Physical
– Relates to the athlete being actively involved in the imagery process by moving/holding the equipment and engaging all the physical sensations experienced during the movement

o Environment
– Athlete needs to consider all aspects of the environment (e.g. sights, sounds, smells, tastes)

o Task
– Task type and level of mastery will influence what aspects of task the athlete will attend to

o Timing
– Refers to the temporal characteristics of the skill being imagined – athlete needs to emphasise the speed and pace of actual skill

o Learning
– As learning of the skill shifts from the cognitive/associative phase to the automaticity phase, the level of imagery must be adapted and reviewed

o Emotion
– Athlete must imagine appropriate emotions to enable a facilitating effect on performance

o Perspective
– Internal vs. External perspective

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13
Q

Training issues associated with imagery

A

o PETTLEP model suggests time to complete an imaged motor task = actual time to complete physical motor task

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14
Q

Imagery increases:

A

confidence
performance
reduces anxiety

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