5. Theories of Vision Flashcards

1
Q

What are the three levels of Marr’s theory

A

Theory, algorithm and implementation.

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2
Q

Describe Marr’s computational level

A

Sets out the goals and process of how a task can be conducted.

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3
Q

Describe Marr’s algorithm level

A

The processes it uses to carry out the task

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4
Q

Describe Marr’s implementation level

A

The physical method used to carry out the algorithm in the case of vision this is the neural structure and activity.

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5
Q

What are Marr’s three levels of representations?

A

Primal sketch, 2 and 1/2 D sketch, 3D sketch

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6
Q

What is a primal sketch and what are the four primatives?

A

A map of the important parts of an image.

  • Blobs: Areas bounded by a change in intensity
  • Edge-segments: Sudden changes in intensity
  • Bar: Two parallel edge segments
  • Termination: Sudden discontinuity.
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7
Q

What is the difference between a raw and full primal sketch

A

Raw primal sketch contains just important parts of the image whilst a full primal sketch has place tokens where things are grouped together and there is information on the location, shape and texture.

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8
Q

What is the difference between a raw and full primal sketch

A

Raw primal sketch contains just important parts of the image whilst a full primal sketch has place tokens where things are grouped together and there is information on the location, shape and texture.

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9
Q

What is the difference between 2 1/2 D sketch and a primal sketch?

A

The 2 1/2 D sketch has information about surface slant and distance at each point for depth relations, distance from object and observer and how far an object extends.

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10
Q

How is the 2 1/2 D composed (what cues are used)

A
  • Motion cues
  • Texture cues
  • Disparity in retinal images from two eyes
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11
Q

What is the difference between 2 1/2 D and 3D sketches?

A

A 2 1/2 D sketch is viewer centred as it contains no information not present in the retinal field. Whereas the 3D sketch is more abstract from the image and is object centred (independent of eye movements).

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12
Q

Describe the 3D sketch

A

Simple primatives are grouped together in a hierarchy.

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13
Q

Describe Gibson’s visual theory?

A

Emphasised vision’s role in carrying out actions rather than forming representations. Task-specific heuristics are used to interpret the images to allow an action to be carried out.

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14
Q

What is the texture gradient heuristic?

A

The density of elements increases with distance and the width and height can reveal shape and orientation of a surface.

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15
Q

What is the horizontal ratio relation?

A

Compare the height of things by seeing if they align on the horizon.

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16
Q

What is the ambient optical array and what does outflow and inflow represent?

A

The optic array (convergence of light) changes as you move.

In-flow specifies retreat and outflow specifies approach.

17
Q

What is the equation for calculating the time until contact (tau)

A

Tau = initial retinal size / rate of expansion

18
Q

What is the Bayesian inference?

A

We compare the likelihood of different interpretations using the image and our prior knowledge. When there is poor sensory information we go with the prior interpretation.