5: Attention Economies / Consumption Models Flashcards

1
Q

a focused mental engagement on a particular item of information - a scarce commodity which has become monetized

A

attention

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2
Q

the ability to experience empathy merely by observing the movements of another human being - a way to understand markets

A

kinesthetic empathy

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3
Q

law describing how the rapid growth and availability of information leads to a scarcity of attention - people can only attend to so much

A

law of information

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4
Q

statement which describes the individual creating the A(a)rt, what inspires them and what they view as important to their A(a)rt - not a biography

A

artist statement

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5
Q

statement which describes to consumers exactly what value the A(a)rt brings to their lives - uses sensory language

A

value statement

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6
Q

an A(a)rts market being either in possession of A(a)rt, engaged in an A(a)rts experience, or engaged in the creation of A(a)rt

A

A(a)rts consumption

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7
Q

the pattern a market typically follows in order to possess A(a)rt, engage in an A(a)rts experience, or engage in the creation of A(a)rt

A

A(a)rts consumption model

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8
Q

consumption model involving engagement with an A(a)rts learning experience

A

educational consumption model

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9
Q

consumption model involving professional artists creating art for professional purposes (use of supplies, materials, services for that purpose)

A

professional consumption model

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10
Q

consumption model involving the consumption of A(a)rt for general/casual enjoyment - to relax, socialize, indulge (eat/drink) around one’s favorite art

A

entertainment consumption model

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11
Q

consumption model involving the consumption of A(a)rt to enhance one’s environment or the consumption of objects enhanced with A(a)rt (ex. a chair that’s also an art piece)

A

utilitarian consumption model

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12
Q

consumption model involving the consumption of art due to “experts” designating it as “good A(a)rt” - a cultural intermediary sanctions the validity of art

A

aesthetic consumption model

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13
Q

consumption model involving the consumption of art through technology / relies on the use of technology (downloaded, live-streamed, broadcasted, etc.)

A

technological consumption model

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14
Q

consumption model involving the consumption of A(a)rt via all (or most) of the five senses - most stimulating and memorable model, active rather than passive

A

experiential consumption model

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15
Q

consumption model involving the consumption of indulgent A(a)rt that engages in “socially unacceptable behavior” and often breeds closely-bonded tribal markets (punk, “sex, drugs, and rock ‘n’ roll”)

A

hedonic consumption model

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16
Q

an area or region which is “known for” a particular style of art and its art infrastructure - the art style is also closely linked to the region

17
Q

the ability for a market to distinguish “good” A(a)rt from “bad” A(a)rt - relates to the aesthetic consumption model

18
Q

an individual or group who, through various means, sanctions the validity of A(a)rt or an A(a)rtist in a market, is a trusted source on how “good” the A(a)rt is (critics, media, other artists, etc.)

A

cultural intermediary

19
Q

term for the 3 ways A(a)rts are typically marketed and positioned - “business” perspective, “aesthetic experience” perspective, and “art in everyday life” perspective

20
Q

statement which tells consumers exactly where a product “fits” in their aesthetic lives, histories

A

positioning statement